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  • Star Trek Online Review 64 CommentsPosted by admin on February 3, 2010 under Sponsored Reviews
    Star Trek Online Review

    Well, I was hoping to write up an amazing story of how it was fantastic to create my own race of aliens or craft my character in just about any shape I wanted, personalized in just about every type of polygon bliss available.

    But my friends, it didn’t turn out that way.

    I have to say that I was hesitant on learning about this game about getting it. I know World of Warcraft is tremendously successful and millions play it. I know that I’ve always have been a fan of the Star Trek franchise and the idea of playing an open world game in that universe was really cool. So without thinking too much more than that, I decided to pick up a copy.

    As I placed the DVD rom into the drive and was prompted to go online and get started, I was hoping that this would be the experience I think a lot of us felt was missing from the previous games in the franchise. The screen prompted me for a username and such, and after about 1/2 hour of trying to create an account, I was finally able to fire up the game. So I thought.

    After logging in, it told me that I needed activate my key. I was easily able to enter the randomized code provided that I know in 3 days will have some keygen crack ready to go on all the warez sites, and was hit with the whammy:

    Please activate your subscription – select a billing option.

    Let me get this straight – you want to get my credit info before I even play the friggin game? On the box it says it comes with a 30-day free trial. But apparently you have to provide all your credentials before they even let you see what you’re getting. But wait, I already paid $50 just to get the game, and before I can even create a character, you are hitting me up for more cash? REALLY?!

    I could understand if somehow I could acquire some cool ships or exclusive content via download, return the game and screw someone else out of some goodies – but to not even let me test drive the game is absurd. And for the record, I don’t get any of this crap I review for free. I pay for all of it so I am coming from a ‘real’ person’s perspective, not some review site where I have to say good things to get a paycheck. Yes, I know that you enter your billing information now and they won’t bill you until 30 days from the date you join. It’s not about that – how do you expect to get me ‘hooked’ if I can’t even play your game? Since the experience requires me to go online to play, you can easily turn off access at any moment, if I don’t pay – so why not let me play for free?

    Cryptic and Atari, you have an epic FAIL here. We all know the model works provided you have a good game. Perhaps it’s this type of thinking is what lead to the downfall of Atari previously. To be fair, since I haven’t gone in to play the game, I suppose the actual game play review can be handled by all the ‘big boys’ who get to beta test and provide glowing reviews on another turd of a game.

    At least I was able to get my reserve for God of War 3 which comes out March 16th, 2010 and I guarantee right now will not suck balls.

    What fuckery is this?!

    ... more.
  • Dragon Age: Origins Review 219 CommentsPosted by admin on November 5, 2009 under Sponsored Reviews
    Dragon Age Origins

    No, you didn’t get here by accident, this is perhaps the only review you’ll need to read if you want to get a feel for the Dragon Age game.

    BioWare got a ton of exposure for this game because of their success with the Baldur’s Gate series that was great for the PC. Now, they have taken that experience and created a new world that has the potential to become something epic.

    Problem is, they fell short by not making this game an online multi-player experience. So, instead of forming a party with someone who excels with spells and a tank who can withstand a ton of punishment online, we’re all left to these experiences on our own.

    If you’re a fan of RPG, then you’ll find this game to be a nice way to pass time, but I doubt many will go back and replay the game after the closing credits roll. Unlike Fable 2 where the replay value is fun and worthwhile, the micro-managing of the battles and AI characters take away from the enjoyment of the game for most gamers. I know there are some of you who enjoy that element, and you’ll have a great time at it.

    But for the rest of us who want to jump into the action and enjoy the surroundings of the game and have fun doing so aren’t going to get that. While I like the idea of not telling you everything you need to do in order to beat the game, a mapping system or at least tell me where I need to go would be nice. Make it optional if you want, but you need to have it!

    On it’s own the game won’t become a classic despite all the attempts it’s trying to make. But, if BioWare is setting us up for more chapters down the road, and provides better gameplay, we might look back and realize this game was essential in building the foundation of a great franchise.

    Here’s what most prolly want to see – a scene with an elf chick and woman making out:

    And here is a great review from Zero Punctuation:

    Overall rating: 5/10 – Wait for it in the used section to buy.

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  • Halo 3 ODST Review 62 CommentsPosted by admin on September 22, 2009 under Sponsored Reviews
    Halo 3 ODST Review

    Like a few on this site, I’m sure some of you were outside a GameStop or some other video game retailer last night waiting for Halo 3 ODST. I have to say that this time there were more people in line compared to the release of Halo Wars. Last night there were about 40 of us waiting for our copy.

    Some interesting observations about the people standing in line:

    One guy had a Hummer with a flat-screen hooked up and there was a group of people playing Halo 3 (much in the same fashion as when it was released, ‘cept that night, they were playing Halo 2).

    Imagine this – there were actually women standing in line, and no, they weren’t the mothers. In total there might have been about 5 of them, and only one was a GF of a customer.

    But enough about the crowd, lets get to the game.

    Since I got the collector’s edition, the first thing I did was enter in the code for Sargent Johnson. Cool. Now he’s available in “firefight” mode which is ok I guess.

    So, I crack open the cd and there are two discs inside. One labled “Campaign” and the other was “Multi-Player” (OR was it “Online”? I can’t remember).

    First one I checked out was the campaign since it was probably the best chance of getting played. (The primary reason I got the game was for the new maps – more on that later). I always let the cd fire up and let it run through the intro clip just to see what they do. Nothing impressive here, just a bunch of clouds and text.

    Once I get to the start screen, instead of playing, I chose to download the video, hoping it would provide some edge to the gameplay. After watching it, all it does is provide a ‘lil bit of backstory to build up the drama.

    Next, I chose the Firefight option and picked an open map to play. I tried to find the “Play as Sargent Johnson” Option but was nowhere to be found. To be fair, I didn’t try too hard looking for it.

    The game starts and I’m running around the map trying to find some weapons. Eventually I make it to the center of the map and the Covenant arrive. The gameplay was ok, the Pistol is just blazingly AWESOME, Bungie should upgrade that immediately into Halo 3…

    As I’m running around killing grunts, one cool feature I liked is how your medals appear to the right side of your visor with a slightly slanted display. By trying to keep the player immersed in the environment by including the “In-Game” stats is a great idea.

    After making it through 2 waves, on the third a Wraith gets dropped and all my weapons are out of ammo. I finally die and they tell me I have 5 lives left. At that point I just quit – it’s just like a campaign gauntlet without other people playing…

    Now to the campaign. I think I now know why Bungie has never shown Master Chief’s face – they absolutely SUCK BALLS at making a human face look anything like a real person. I just don’t get it – everything else – the textures, mapping, lighting, gameplay, balance is great – but all the faces just look like total ASS. So my friends, that’s the real reason why Bunige won’t reveal his face – at least until they can hire someone who’s good at it. (I can’t imagine it would be that hard to find a few 3D artists that could do the job).

    As the “Roookie” you crash land in New Mombasa and begin your journey. When you activate the special display in the visor, I can’t imagine any other way of playing the game – why would you? It’s much cooler to see the enemies outlined in red and everything else in gold. I only played it through a few checkpoints before saving to go online…

    Now to what I really wanted to see – the new maps for Halo 3. In the past just about everytime they released their packs, there was always a map I didn’t like. this time was different. Heretic is an updated version of “Midship” from Halo 2. While it’s never been a favorite of mine, it does offer balanced gameplay and I was glad to find that some of my old spots are still accessible with some timely jumping.

    “Citadel” looks like it will be a fun map to play. Great sniper spots, tons of jumping areas and hiding spots as well as obvious hot spots on the map that will have many players watching the re-spawn timer.

    Then we get to “Longshore”. This is easily my favorite map of the new ones released and for a player of my style, this map suits me great. What seals the deal is the whole “Fish Tacos” love Bungie shows for the map. The map feels huge with plenty of ways to get to the flag or arm the bomb for objective games, and will offer plenty of places for snipers to get their targets.

    Finally, I went online to see if I could get some of the new maps to appear. While that never happened for the 7 games I played, I did enjoy the “Throwback” game settings. This set of games seems to have all the old gametypes available on a more frequent basis. While I enjoyed an easy victory in the first match, the second one absolutely sucked as my entire team quit on me and I was left to try to defend the flag against 4 others. So, my question to Bungie is, I get penalized if I quit, why should I lose a rank when it’s obvious that 1 player vs 4 others has no chance of winning – shouldn’t that player at least keep their previous rank? If i’m going to go down anyways, I’ll just quit everytime it looks like I’ll lose anyways.

    Rant over.

    So, how would I rate Halo 3 ODST? For the game itself which I haven’t played very much, I would say a 7/10. For the firefight mode, I’ll give that a 7/10 too.

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