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SDF-1 Vs Super Star Destroyer
SDF-1 Vs Super Star Destroyer

Here we have a match in where I am taking the complete fanboy route and pick the SDF-1 from Robotech to win while I wait for L-W’s reply to show me at least 13 ways in which the SSD is superior.

But take it easy on the old Admin, he’s celebrating his birthday!

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99 Comments
  • Belisaurius
    February 9, 2010
    #1

    @Admin

    Do they get their fighter compliment?

  • L-W
    February 9, 2010
    #2

    I resent the idea of being typecast.

    Either way the SDF-1 is packing some pretty serious firepower, with the reflex cannon itself being calculated to be in the high gigaton range. Unfortunately the re-fire rate for such a weapon appears to be horrendous, whilst the SSD (which I assume refers to the Executor) packs thousands more such weapons of equal or greater destructive power that can fire in repeated salvos.

    When taking into account their non-relativistic maneuvering capabilities and acceleration (inferior to the Executor), numerous relatively low tonnage weapons, a distinct lack of energy shielding and a vulnerability to enemies only capable of lobbing around weapons in the low megaton range and you’re starting to witness a contender that isn’t quite going to match the might of an SSD anytime soon.

  • Whacko
    February 9, 2010
    #3

    Happy birthday admin!

    Anyway, the SDF-1 has, as far as I know, only a single good main weapon with an awful firing rate. The SSD has quite the lot of similar weapons, all firing much faster. It also sports powerful shields, a more durable hull and higher speed (I presume) the SSD takes it.

    If you want the fanboy in you to win on your birthday, admin, I suggest posting a better fitting match.

  • admin
    February 9, 2010
    #4

    @Belisaurius – yes
    @L-W – it wasn’t meant as an insult!
    @Whacko – Thanks!

  • Diana
    February 9, 2010
    #5

    So I suppose Admin is a hardcore fan of Star Wars…..cool!

    Anyway, Happy B-Day Admin! And most of all, Advance Happy VALENTINES! :razz:

  • Tim
    February 9, 2010
    #6

    Happy Birthday admin!

  • orber
    February 9, 2010
    #7

    happy B-day admin.

    and well concerning the fight i wish i could join…but i know very little of the SDF-1.

  • Syncourt
    February 9, 2010
    #8

    Happy Birthday Admin! =D

    And like orber…I know nothing of the SDF-1

  • Ryushi
    February 9, 2010
    #9

    Yo admin thats awesome your a fan of Star Wars
    And @ Diana, what bout you? Or you pretty much avoid the entire part of Star Wars and Halo?

  • Zervziel
    February 9, 2010
    #10

    How big is the SDF-1 in both it’s modes anyway? Not that that would allow for a win on Robotech’s side, I’m just curious. As for who I’d think would win, the SSD has proven itself time and time again against some pretty strong enemies.

  • chewie6000
    February 9, 2010
    #11

    Happy birthday admin!

    ssd ftw!

  • admin
    February 9, 2010
    #12

    @chewie6000, Syncourt, orber, Tim, Ryushi – Thanks!
    @Diana – thanks and Happy Valentines day to you as well, I’m sure you’ll be receiving many goodies. :-P

  • Ryushi
    February 9, 2010
    #13

    Oh and btw Ad, forgot to say happy birthday*random gift*Just thought it would be a nice gesture lol

  • Belisaurius
    February 9, 2010
    #14

    I’d say that if SDF-1 get’s it’s valkyrie complement (that’s 300+ against SSD’s 144) then it has a far chance at picking apart a super star destroyer with mostly fighter superiority, using the main gun primarily for breaching the forward shields. Considering that the original Executor was beheaded by fighters, it’s plausible that a super star destroyer could be shot down by fighters.

    Also, the SDF main gun is stated to use super dimensional energy. Judging it’s effect of the same type of weapon in macross frontier, I’d say that it involves both a gravitational aspect as well as standard charged particles. Star wars has very limited gravity technology, the inertial dampeners and artificial gravity might provide some protection, but they were never intended for that kind of stress. Most likely, the inertial dampeners get de-synced, much like what happened to the invisible hand, and end up inflicting secondary damage.

  • SiggyMansz
    February 9, 2010
    #15

    Happy Birthday!!!!
    Did you get Cake? or was the cake a lie

  • SiggyMansz
    February 9, 2010
    #16

    @Belisaurius (did i spell that right?)

    I thought the fighter killing the bridge of the org Executor was a Plo-uuhhh fluke *cough*
    while we know just the SDF-1 and Just the SSD the SSD comes out on top (SDF-1 1 high power gun that has a crappy firing rate vs SSD alot of High power Guns that fire alot) to say it could be taken out with the 300+ fighters of the SDF-1 we need to know the specs of those fighters

  • Pondering Fool
    February 9, 2010
    #17

    @Admin

    Happy Birthday mates, and good cheers. Thanks for the site.

    - pf

  • L-W
    February 9, 2010
    #18

    1) “I’d say that if SDF-1 get’s it’s valkyrie complement (that’s 300+ against SSD’s 144) then it has a far chance at picking apart a super star destroyer with mostly fighter superiority, using the main gun primarily for breaching the forward shields.”

    You have yet to quantify the power of the main weapon and whether or not it could even dampen the exaton level main shields. Poor form indeed.

    2) “Considering that the original Executor was beheaded by fighters, it’s plausible that a super star destroyer could be shot down by fighters.”

    After taking a half an hour bombardment from the main body of the Rebel fleet.

  • Zervziel
    February 9, 2010
    #19

    Also remember said fighters had the benefit of plot shielding and SW grade weaponry and shields. In a match without the benefit of the plot shields, we don’t even know if the valkyrie’s weapons would even scratch the Star Dreadnought’s doonium and duranium armor.

  • atlantis
    February 9, 2010
    #20

    Happy Birthday Admin and happy valentines. Also if I could get a fact pile birthday present I would propose that on my birthday No one speaks vile words but that is just a suggestion

  • Darkbladex96
    February 9, 2010
    #21

    OMG here are some detailed ass stats on the SDF-1

    http://unsd.macrossroleplay.org/sdf1macross.html

  • Darkbladex96
    February 9, 2010
    #22

    and if the SDF-1 gets its fighters and such we are talkin over 1000+ vehicles pouring outta the SDF-1 while it sit inside its durable shield and fires off its 1000+ plus weapon arrays

    and the number nxt to them is how many individual units are in a cluster and to second number is how many clusters there are.

  • Darkbladex96
    February 10, 2010
    #23

    damn my calculations were off, the SDF-1 sports 4 ARMD platforms each with around 1000-2000 weapon arrays so the SDF-1 may infact have around 10,000 weapon systems.

  • SiggyMansz
    February 10, 2010
    #24

    big flaw in Darkblade agument

    “RPG STATS” yeah the speeds could be used but

    “MACROSS CANNON: The SDF-1′s most powerful weapon is the twin boomed Macross Cannon. Officially it is called an Overtechnology Macross bow-firing super-dimension-energy cannon with beam polarizing converging system, however it is more commonly referred to as Macross Cannon for ease of reference. The weapon consists of the two forward booms of the SDF-1 splitting apart and an energy buildup taking place which results in an energy beam up to 120,000 miles (192,000 km) long and 2 miles (3.2 km) wide that destroys EVERYTHING in its path. The weapon however uses an immense amount of power and once fired, the cannon takes a full 5 MINUTES (20 melee rounds) to recharge.

    * PRIMARY PURPOSE: Heavy Assault
    * SECONDARY PURPOSE: Anti-Warship
    * RANGE: 60,000 miles (96,000 km) in an atmosphere. Double in space.
    * DAMAGE: Destroys EVERYTHING in its path, regardless of MDC and movement. The only way to avoid obliteration is to avoid being in the path of the beam! If used against a planet, the beam causes 3D6x1,000,000 MD (!), leaving only a crater 2D6x10 miles long and 3D6x100 feet deep. The resulting shockwave will also cause substantial damage to surrounding terrain for an additional 1D6x10 miles from the edge of the crater. (Note: A sufficiently strong force field can deflect/absorb the beam if necessary. Examples of such fields include multiple pinpoint barrier shields layered on top of each other and barriers generated by stronger Protodeviln beings. A force field must have AT LEAST 20,000 MDC capacity before it can resist a heavy particle beam of this magnitude.)
    * RATE OF FIRE: Once per 5 minutes (20 melees).
    * PAYLOAD: Effectively Unlimited. ”

    there is no numbers it just spams EVERYTHING for the damage part

    again i guess the speeds could be used (they are canon right?)

    “SPEEDS:

    Speed (Sublight): 0.20 speed of light (37,200 miles per second)
    Speed (Auxiliary Drives): Mach 2.0
    Speed (Space Fold): 1 light year every 6 minutes
    Planet bound:
    Can land and take off if necessary but not designed to maneuver in an atmosphere for extended periods of time.
    Maximum Range: Unlimited (estimated life span unknown) ”

    so yeah the RPG thing is flaw in my book

  • SiggyMansz
    February 10, 2010
    #25

    also i dont think it has 10,000 of weapon whatevers according to that link you sent more like 300 or so

  • SiggyMansz
    February 10, 2010
    #26

    “MACROSS CANNON
    HIGH-SPEED 178 CM RAIL CANNONS (4)
    GUIDED CONVERGING BEAM CANNONS (8)
    ANTI-MECHA LASER TURRETS (100)
    ANTI-MECHA MISSILE LAUNCHERS (24)
    PINPOINT BARRIER DEFENCE SYSTEM: Developed onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships as a defensive system. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).

    The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots.
    OMNIDIRECTIONAL BARRIER DEFENCE SYSTEM: Used only once as an extension of the Pin Point Barrier Defence. The Omnidirectional Barrier completely encircles the battle fortress in a nearly-impregnable force field sphere. The disadvantage of the barrier system is that no weapons can be fired, nor any fighters/support craft launched or recovered while the shield is up. Due to a flaw in the system the barrier overloaded during its first use, completely destroying the North American Ontario Quadrant. Because of this disastrous mishap and other problems the omnidirectional barrier system has not been used again since, and has not been installed in any other UN Spacy spaceships. ”

    i dont think they all add up to 10,000

  • SiggyMansz
    February 10, 2010
    #27

    hell less then 300 now that i actually have a look

  • SiggyMansz
    February 10, 2010
    #28

    “SDF-1 sports 4 ARMD platforms each with around 1000-2000 weapon arrays”
    ARMD is a ship dude
    http://unsd.macrossroleplay.org/armdplatform.html
    and SDF-1 only has 2 apparently

  • L-W
    February 10, 2010
    #29

    @ Darkbladex96

    Even if these RPG statistics were canon (which I sincerely doubt they are), they actually greatly diminish Macross combat capabilities, let’s have a look shall we?

    1) Sublight speeds seem to be limited to a mere 0.2c, not terrible, but why does the SDF-1 have a speed limit of anything less than 0.99c? Of course without known limits of acceleration it would be impossible to gauge how soon it reaches this velocity, but considering that the SDF-1 took a whole year to travel from Pluto to Earth on their sublight drives, we’re looking at incredibly low accelerations.

    2) The Macross Cannon, the most unforgivably powerful weapon that can destroy any and everything in existence (including millions of enemy warships) will only generate a 96 kilometer wide crater, worthy of only 160 gigatons of energy after a recharge time of five minutes? The medium turbolaser turrets on the Acclamator, a vessel over a thousand times smaller than the Executor, can fire 200 gigaton bolts every second, whilst heavier turbolasers are rated in the teraton range.

    Couple this with the paltry 190,000km effective range and this is a weapon barely fit for dueling with one of the five thousand turbolaser turrets mounted on the Executor.

    3) The SDF-1 features many other mounted weapons, but their damage is rated at tens of thousands to millions of times less energetic than the Macross Cannon, from low megatons to sub-kiloton level.

    4) “Durable shield”? according to this it isn’t even capable of holding off a Macross Cannon shot for less than a millisecond. One heavy turbolaser impact and the SDF-1 will be reduced to free floating particles.

    Couple this with the rest of the documentation, and the SDF-1 will be lucky if they can even get a single shot off and tickle the shields before the Executor lands a single devastating round.

  • SiggyMansz
    February 10, 2010
    #30

    not to mention that the 2 ARMDs weapons combined are not > then 200

  • SiggyMansz
    February 10, 2010
    #31

    well actually i take back the RPG stats thing as a flaw but everything else still stands

  • Enoirin
    February 10, 2010
    #32

    http://www.new-un-spacy.com/macrossdyrl/macross-dyrl.htm

    http://www.new-un-spacy.com/macrossdyrl/armd-dyrl.htm

    Known statistics for both the SDF-1 Macross and ARMD Class Space Carrier.

    The SSD would most definitely win, but the SDF-1 is still winner in my heart.

  • Belisaurius
    February 10, 2010
    #33

    @L-W

    The main body that was caught up in innumerable point blank battles with imperial star destroyers, that main body?

    Also, 200 Gigatons? Even the Tsar bomb was only 50 Megatons, I’d like to see some citations.

  • L-W
    February 10, 2010
    #34

    1) “The main body that was caught up in innumerable point blank battles with imperial star destroyers, that main body?”

    What a completely senseless and idiotic non-sequiter, if you have a point of comparison to make try not to sound like a moron when doing so.

    2) “Also, 200 Gigatons? Even the Tsar bomb was only 50 Megatons, I’d like to see some citations.”

    A) Star Wars Incredible Cross-Sections – Ep II, pg. 22:

    Republic Assault Ship – 12 quad turbolasers (200 gigatons per shot).

    B) Star Wars Incredible Cross-Sections – Ep. III, pg. 14:

    Banking Clan Frigate – Two huge turbolaser cannons can melt-blast an ice moon measuring 1000 kilometers in diameter (estimated at 60 petatons).

    C) Star Wars Incredible Cross-Sections – Ep. III pg. 15:

    Invisible Hand – Quad turbolaser cannon’s maximum yield is equivelant to a magnitude 10 earthquake (1 teraton).

    I low how you blatantly assume that just because we as a modern civilization, with only several thousand years of recorded history, can only construct large fusion explosives limited to yields of only a hundred megatons, that a galaxy-wide civilization that has had access to interstellar travel for 25,000 years will suffer the same technical issues that limit our comparatively primitive matter to energy conversion (or use fissile fuel for that matter).

    Never mind the fact that a 16km wide reactor in their universe can generate enough energy within the space of a few hours as to completely vaporize a planet even when operating at a third of her original capacity. Jesus, some people must deliberately blind themselves to convenient and obvious events, since the average internet hero will continuously remind us that the largest fusion weapon to use fissile material in existence is only capable of an X amount of yield; an absolutely pointless non-sequiter since we’re talking about a civilization more than capable of building planet vaporizing lasers that would by all definition HAVE to use material far more energetic than Plutonium.

  • SiggyMansz
    February 10, 2010
    #35

    hahaha Belisaurius gor pwned

  • TheSorrow
    February 11, 2010
    #36

    Wow I can’t believe I didn’t notice that. My birthday was just a day earlier than Admins.

  • Belisaurius
    February 11, 2010
    #37

    I just ask because the power has never been shown at these levels. The lightshow from a turbolaser impact is virtually peaceful compared to what a gigaton grade explosion should be.

    This particular aspect has bugged me for ages, why the hell do they list gigatons when I’ve seen megatons more impressive.

  • admin
    February 11, 2010
    #38

    @TheSorrow – Well, happy belated birthday!

  • L-W
    February 11, 2010
    #39

    1) “I just ask because the power has never been shown at these levels. The lightshow from a turbolaser impact is virtually peaceful compared to what a gigaton grade explosion should be.”

    Starships aren’t inert objects, plus in a vacuum there would be no atmosphere to resist the expansion of the vapor produced. It will continue indefinitely, shortly becoming too diffuse to be visible, regardless of temperature.

    Judging the yield of an explosion in a vacuum is utterly redundant.

    2) “This particular aspect has bugged me for ages, why the hell do they list gigatons when I’ve seen megatons more impressive.”

    What, you mean the multi-megaton LIGHT turbolaser cannons that were vaporizing 40 meter wide asteroids in the Empire Strikes Back at a low end? The same asteroids that turned into a soup of vaporized gases too diffuse to remain visible in less than a tenth of a second?

  • TheSorrow
    February 11, 2010
    #40

    @Admin
    Thank you very much!

  • Dr.D
    February 13, 2010
    #41

    sorry for the late arrival any ways happy b’day administer of this glorius senate(forum im just being sarcastic)

  • Belisaurius
    February 13, 2010
    #42

    @L-W

    Conservation of energy. Even with unrealistic specific heats and the effects of vacuum (that should increase the blast radius, blueshift the colors, and quicken the cooling) explosions aren’t at gigaton level and the armor on ships doesn’t vaporize right. A gigaton of boom should be enough to convert significant sections of a ship to energy even with a specific heat of thousands of degrees. A gigaton of boom would be more than enough to completely erase new york city off the face of the earth. 200 gigatons of boom would render a continent into molten slag, yet we hear of several shots are required in an orbital bombardment..

    In short, 200 Gigatons is unrealistic and absurd.

  • L-W
    February 13, 2010
    #43

    1) “Conservation of energy. Even with unrealistic specific heats and the effects of vacuum (that should increase the blast radius, blueshift the colors, and quicken the cooling) explosions aren’t at gigaton level and the armor on ships doesn’t vaporize right.”

    Bullshit. Starships aren’t inert objects. Next questionable line.

    2) “A gigaton of boom should be enough to convert significant sections of a ship to energy even with a specific heat of thousands of degrees.”

    Starships constructed of a fictional alloy capable of surviving thousands of G’s of acceleration without deformity aren’t inert objects. Next stupid objection.

    3) “A gigaton of boom would be more than enough to completely erase new york city off the face of the earth.”

    Irrelevant red herring, do you have anymore up your sleeves or are you just happy with one pointless platitude for today?

    4) “200 gigatons of boom would render a continent into molten slag, yet we hear of several shots are required in an orbital bombardment..”

    Learn basic scaling laws before even bothering to try and pass yourself off as even having a rudimentary understanding of physics.

    A 200 gigaton blast would have a ground contact fireball radius (the actual slagging component of a nuclear blast) of 90 km, enough to flatten a small Island such as the British Isles with the air blast radius, but barely enough to actually slag the crust of one of the smaller states (such as Wales), let alone a whole continent. The fact that the Cretaceous–Tertiary extinction event alone was estimated to be in the 100 teraton range should be proof enough that the notion that a 200 gigaton blast is sufficient to slag an entire continental landmass is patently ridiculous.

    In fact the energy required to slag even a small continent such as Australia would be in excess of a 100 petatons alone. Hopefully I won’t have to explain to you what a petaton is.

    5) “In short, 200 Gigatons is unrealistic and absurd.”

    Only if your less than High School understanding of physics prohibits you from understanding why your own counter objections are absurd and unrealistic. Come back when you have something valid to say.

  • L-W
    February 13, 2010
    #44

    Just as a quick re-cap for anyone who is interested, not only has Belisaurius disregarded actual solid canon documentation released by Lucasfilm Ltd with no reasonable objection, but has used his less than stellar understanding of physical laws as a means of dissuading the entire argument (whilst conveniently ignoring the canon documentation that he asked for in the first place) by shifting the goalposts.

    In anything more than an informal debate, this shit would not pass.

  • Siggymansz
    March 2, 2010
    #45

    “In anything more than an informal debate, this shit would not pass.”
    what about a formal debates bowels?? would it pass there?

  • Zervziel
    March 2, 2010
    #46

    Is it strange if I love L-W’s posts?

  • Siggymansz
    March 2, 2010
    #47

    is it strange that i can see with melted eyes?
    in answer to your question Zervziel no no its not

  • Zervziel
    March 2, 2010
    #48

    How the hell did you melt your eyes?

  • MAC
    March 9, 2010
    #49

    base on the movie the SSD can only engage one ship at a time and will take time destroying a carrier on the ohter hand the SDF-1 main cannon can destroy and have destroy serveral ship some as big as the ssd in one shot a veritech is much more arm than any tie and can match it easily in battliod mode they can easily take cover behind the ssd structure it self as for shield the main barrier of sdf-1 is not a pinpoint barrier and cant be penetrated once overload it will explode vaporisin all within an area yes the SDF-1 can destroy a ssd but things can also go the other way around

  • Zervziel
    March 12, 2010
    #50

    MAC, Your post makes no sense at all. For example you say the SSD (now called a Star Dreadnaught) can only engage one ship at a time. Pure and utter bullshit. It can engage multiple enemies at once.

    And what carrier are you talking about? Home One? The battleship/carrier hybrid? The Executor wasn’t fighting it at all actually on the Emperor’s orders because he wanted to use the Death Star to devastate the Rebel Fleet.

    “on the ohter hand the SDF-1 main cannon can destroy and have destroy serveral ship some as big as the ssd in one shot”

    Wow. You do realize the SDF-1 is 1200meters in length right? Where as the Executor is 19,000 meters in length. The Executor’s shield is rated by our very own L-W at the exoton range and the reflex cannon is rated at the 165 gigaton range while the turbolasers in Star Wars are capable of destructive yields ranging from 200 gigatons to 1 teraton. And the Executor is covered from the bow to the stern with thousands of these weapons.

    So quite frankly, no. The SDF is an awesome machine but in this fight it’s up against a heavy weight that can hit far harder and take much more than the SDF can give.

    I love how some people forget that when the Executor was destroyed it was because an entire rebel fleet designated it as their target and were effectively pouring a small star’s worth of energy into the Executor’s shield. And it was only destroyed because the ship collided with the Death Star II before the secondary command bridge could come online.

  • Zervziel
    March 12, 2010
    #51

    I meant Macross canon when I said reflex canon

  • Enoirin
    March 13, 2010
    #52

    I’m going to have to agree with Zervziel.

    The SDF-1 is a respectable warship, but the SSD is far and beyond anything it’s ever faced.

  • MAC
    March 13, 2010
    #53

    well i can agree but a single shot can still destroy the SSD for one thing the design flow placing the shield generator is place out side which for sure the reflex cannon can desingrate with the first shot they dont have to aim for it with the blast radius of the reflex canan, a blaster from an A-wing can destroy it , and the omnidirectional shield once the reflex canon fire they can activate it …when it overload boon ssd desintegate …but as a said things can go both ways each of those ship are reall y capable of blasting each other to space dust …the fire power of the ssd is quite a huge one if they go fighe one on one it will be down to luck and i dont think they will fire there turbo laser in thier hull once the battlion lands there unless they are in a hurry to destroy them selves

  • L-W
    March 13, 2010
    #54

    “well i can agree but a single shot can still destroy the SSD”

    Considering that the Reflex Cannon generates a fraction of the energy of a single heavy turbolaser and is often used only once in a blue moon, I’ll have to stop you right there.

    Quit. Being. A. Fucking. Moron.

  • Belisaurius
    March 14, 2010
    #55

    On an unrelated note, where did you get the output for the macross cannon?

  • L-W
    March 14, 2010
    #56

    It was actually based on posted RPG stats, which if you read the entire thread would know that I don’t condone in the least.

    However neither do I condone the idea that because said Cannon managed to score kills against X amount of vessels it should be more than effective against one. Starships aren’t inert objects, therefore unless we witness the cannon used against an object of quantifiable mass (asteroids, planets etc.) we can’t form an accurate judgment of said firepower.

  • Belisaurius
    March 14, 2010
    #57

    @L-W

    Meh, its better than nothing.

  • Mac
    March 15, 2010
    #58

    in starwars d20 the dmg of a turbo laser is 8d12
    105mm tank guns 10d12(M-1 ambram)
    30mm machines gun 4d12 (A-10 tank killer)
    dont think its that accurate

  • Mac
    March 15, 2010
    #59

    that for dual add one d12 foro additonal gun quad 10d12

  • L-W
    March 15, 2010
    #60

    “in starwars d20 the dmg of a turbo laser is 8d12
    105mm tank guns 10d12(M-1 ambram)
    30mm machines gun 4d12 (A-10 tank killer)”

    You should probably stop talking now.

  • Zervziel
    March 15, 2010
    #61

    Wait, did he just try to uses roleplay game rules to justify his claim…….Wow. Seriously, dude, that was one of the dumbest posts I’ve seen in awhile and I was just cruising through a couple threads infested by Halotics.

  • Mac
    March 15, 2010
    #62

    well u said game stats i gave u game stats :) the fact is a war between the SDF-1 and a SSD will still end up equally between the 2 sides but who ever wins wll surely still have major damage :) its not gonna be a one sided fighe as u guys think it would be the protoculture matrix alone in the SDF-1 is enouh to power the death star and all its star destroyer and SSD …so its not gonna be a one sided fight as u guys though it wil be …in this fight anyone can be the victor.

  • L-W
    March 15, 2010
    #63

    You haven’t proven that though, in fact you haven’t proven anything other than your stellar incompetence in all matters of discussion.

  • Kenny C.
    March 15, 2010
    #64

    ” infested by Halotics”

    - I like the fact my term is catching on.

  • Orpheus12
    March 15, 2010
    #65

    This has nothing to do with halo…

  • Zervziel
    March 16, 2010
    #66

    Orpheus, you missed the point entirely. I was referring to the zealous Halo fans who tend to post before they think. Halotics was a terms Kenny came up with.

    @ Mac. The thing is you don’t use game stats to support your argument because gameplay mechanics will not always support what is actually canon. We know for a fact what the output of the Executor’s weapons are and what it’s shield is capable of deflecting because it has been stated by canon sources. The SDF-1 is simply no match for it and would get destroyed. If you can provide some actual evidence as to how the SDF-1 can win we’d take that into consideration, but simply stating game stats does not an argument make.

  • admin
    March 16, 2010
    #67

    …I am soo tempted to demonstrate how the SDF-1 could take this, but I need to resist…

  • Matapiojo
    March 16, 2010
    #68

    “…I am soo tempted to demonstrate how the SDF-1 could take this, but I need to resist…”

    NO!

    Do it nao. Out of the thousands of posts I have read, I have yet to see you expose data to be used in a debate (you know, other than informing us of SoT stuff). I for one would welcome your detailed take on this.

  • Megaraptor18
    March 16, 2010
    #69

    “…I am soo tempted to demonstrate how the SDF-1 could take this, but I need to resist…”

    How about you demonstrate how the SDF-1 could win by creating or using a different name.

  • admin
    March 16, 2010
    #70

    Perhaps the War Wizard should speak on this…

  • Zervziel
    March 16, 2010
    #71

    If the SDF-1′s cannon can somehow make it past the Executor’s shields I’d still like to see how it can triumph in the face of over a thousand turbolasers.

  • Zervziel
    March 16, 2010
    #72

    What’s the max the SDF-1′s shield can deflect/dissipate without overloading anyway?

  • Megaraptor18
    March 16, 2010
    #73

    “Perhaps the War Wizard should speak on this…”

    I couldn’t have thought of anyone better

  • Matapiojo
    March 16, 2010
    #74

    “Perhaps the War Wizard should speak on this…”

    Perhaps, boss. Perhaps…

  • Enoirin
    March 16, 2010
    #75

    “What’s the max the SDF-1’s shield can deflect/dissipate without overloading anyway?”

    At max? Perhaps a shot or two from a Super-Dimension-Energy Cannon/Heavy Converging Energy Beam Cannon/Reflex Cannon.

  • War Wizard
    March 16, 2010
    #76

    Robotech Episode #27 “Force of Arms”

    http://www.youtube.com/watch?v=ApjsuGBVeh4#movie_player

    At 19:20, This is the exact same thing the SDF-1 would do to the SSD, which is much smaller than Dolza’s fortress (The bald Zentradi in the gray robe).

    I will confess to some fanboyism here, but so be it!

    /crouches down waiting for the ensuing sh!tstorm…

  • Zervziel
    March 16, 2010
    #77

    Sorry, but i just can’t take that seriously as the SDF-1 was under protection of deus ex machina at the time. Seriously, lamest secret weapon ever: Hey Minmei sing so the badguys won’t shoot.

  • L-W
    March 16, 2010
    #78

    My internet is down to pre-ADSL levels until the 28th, so can anyone post a miniature transcript of what quantifiable evidence the Admi- I mean War Wizard presented?

    I’m most notably talking about firepower (remember, starships aren’t inert objects), defensive measures, acceleration, performance etc.

  • War Wizard
    March 16, 2010
    #79

    @Zervziel – Obviously, no one in the Empire would be affected by the singing. Look only at what the SDF-1 does to Dolza’s Fleet.

  • Zervziel
    March 17, 2010
    #80

    War Wizard, how can I do that when the enemy effectively let them do that. it’s like beating up a sock, looks overpowering when it can’t fight back. I didn’t find anything all that impressive about it at all.

    Anyway, L-W, what they do is the SDF-1, busts through the hull of the enemy ship and fire off a couple Macross Missile Massacres. I think the missile were reflex missiles or something or rather. Also for some reason bashing into the hull of the much larger Zentradi ship doesn’t seem to damage it at all for some reason instead it just continues to crash through the hull of the ship until it gets inside where it proceeds to forcefully rearrange some architecture. If War Wizard is suggesting that the SDF-1 could just bust through the Executor’s duranium and doonium hull after some how getting the shield down then I must say I really don’t think so. Especially since even the Star Dreadnought’s small sized turbo lasers pack a kiloton punch. If the SDF-1 attempted to attack it, I personally think the Executor would rip it apart.

  • Enoirin
    March 17, 2010
    #81

    @Zervziel

    The reasoning behind the SDF-1 being able to plow through the hull of the Fulbtzs-Berrentzs Class Mothership was that it used its Pin-Point Barrier System on the ends of the Super-Dimension-Energy Cannon/Heavy Converging Energy Beam Cannon/Reflex Cannon boons and at the front ends of the carriers docked to it.

    Anyways, the SDF-1 just doesn’t have the durability and firepower to contend here (pains me to say that).

  • Mac
    March 29, 2010
    #82

    SDF-1 Weapons System
    WEAPON SYSTEMS:
    MACROSS CANNON: The SDF-1′s most powerful weapon is the twin boomed Macross Cannon. Officially it is called an Overtechnology Macross bow-firing super-dimension-energy cannon with beam polarizing converging system, however it is more commonly referred to as Macross Cannon for ease of reference. The weapon consists of the two forward booms of the SDF-1 splitting apart and an energy buildup taking place which results in an energy beam up to 120,000 miles (192,000 km) long and 2 miles (3.2 km) wide that destroys EVERYTHING in its path. The weapon however uses an immense amount of power and once fired, the cannon takes a full 5 MINUTES (20 melee rounds) to recharge.

    PRIMARY PURPOSE: Heavy Assault
    SECONDARY PURPOSE: Anti-Warship
    RANGE: 60,000 miles (96,000 km) in an atmosphere. Double in space.
    DAMAGE: Destroys EVERYTHING in its path, regardless of MDC and movement. The only way to avoid obliteration is to avoid being in the path of the beam! If used against a planet, the beam causes 3D6x1,000,000 MD (!), leaving only a crater 2D6x10 miles long and 3D6x100 feet deep. The resulting shockwave will also cause substantial damage to surrounding terrain for an additional 1D6x10 miles from the edge of the crater. (Note: A sufficiently strong force field can deflect/absorb the beam if necessary. Examples of such fields include multiple pinpoint barrier shields layered on top of each other and barriers generated by stronger Protodeviln beings. A force field must have AT LEAST 20,000 MDC capacity before it can resist a heavy particle beam of this magnitude.)
    RATE OF FIRE: Once per 5 minutes (20 melees).
    PAYLOAD: Effectively Unlimited.

    HIGH-SPEED 178 CM RAIL CANNONS (4): In addition to the main cannon the SDF-1 is equipped with shoulder mounted, (in Storm Attacker mode,) rail cannons. The rail cannons replaced the heavy laser cannons of the original Supervision Army gunboat that the SDF-1 Macross used to be.

    PRIMARY PURPOSE: Assault
    SECONDARY PURPOSE: Anti-Warship
    RANGE: 5,000 miles (8,040 km) in an atmosphere. Double in space.
    DAMAGE: 1D4x1000 M.D.
    RATE OF FIRE: Each cannon can fire twice per round.
    PAYLOAD: Effectively unlimited.

    GUIDED CONVERGING BEAM CANNONS (8): The SDF-1 features in addition to the rail cannons several beam cannons dotted across the surface of the ship giving additional punch to the SDF-1′s firepower. These turrets can only fire along limited arcs, and only a maximum of four cannons can be brought to bear on a single target at any given time.

    PRIMARY PURPOSE: Anti-Warship
    SECONDARY PURPOSE: Ship-to-Ship Defense
    RANGE: 100 miles (160 km) in an atmosphere. Double in space.
    DAMAGE: 2D4x100 M.D.
    RATE OF FIRE: Each turret can fire once per round.
    PAYLOAD: Unlimited.

    ANTI-MECHA LASER TURRETS (100): Originally the SDF-1 fixed on pivoting placements damaged Defender Destroids to the hull of the SDF-1 to act as additional anti-mecha turrets. During its overhaul in 2012 the SDF-1 Macross replaced the Defender turrets for dedicated laser turrets. The laser turrets are spread across the surface of the SDF-1 and provide a wide angle of fire covering every angle, with roughly 180 degree angle of fire.

    PRIMARY PURPOSE: Anti-Aircraft
    SECONDARY PURPOSE: Defense
    RANGE: 30 miles (48.2 km) in an atmosphere. Double in space.
    DAMAGE: 1D8x20 M.D. each. Laser turrets can be directed to fire in volleys of 3 or more at single targets.
    RATE OF FIRE: Each laser can fire four times per melee, and can be combined in any volley combination of 3 or more lasers, up to 20 lasers. Volleys can be directed at different targets.
    PAYLOAD: Unlimited.

    ANTI-MECHA MISSILE LAUNCHERS (24): In addition to the laser turrets, the SDF-1 is equipped with anti-mecha missile launchers for close to medium range defence against mecha. Each launcher contains 10 missile tubes allowing volleys of up to 10 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 10 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.

    PRIMARY PURPOSE: Anti-Aircraft
    SECONDARY PURPOSE: Anti-Warship
    MISSILE TYPES: Any type of UN Spacy Medium Range Missile can be used. Smart missiles are commonly used to avoid hitting friendly aircraft.
    RANGE: Varies, typically 60 miles (80.4 km).
    SPEED: Varies, typically 1600mph (2571kmph).
    DAMAGE: Varies, typically 2D4x10 M.D.
    BLAST RADIUS: Varies, typically 15 feet.
    RATE OF FIRE: Volleys of 2, 4, 6, 8, or 10 missiles per launcher.
    PAYLOAD: Each launcher holds 8 missiles. Once the missiles are expended the launcher is reloaded within 1 round via an automated system. The reload system holds 50 missiles per launcher.

    PINPOINT BARRIER DEFENCE SYSTEM: Developed onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships as a defensive system. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).
    The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots.

    PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be used as a weapon)
    RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.
    DAMAGE CAPACITY: Can sustain up to 5,000 MD per round. Regenerates at a rate of 2,500 MD per melee round.
    RADIUS: 200 ft (61 m)
    DEFENSIVE MOVEMENT: Can move from one end of the carrier to the other in less than a single round. Trained operators can attempt to block attacks up to 8 times per melee (counts as a parry) and are at +7 to block. Untrained characters can parry up to their number of hand-to-hand attacks with their normal parry bonuses only.
    PAYLOAD: Nearly inexhaustible. Will work as long as system is functional (see below) and engines are intact. If main engines are destroyed, the barrier will loose power and not function.
    NOTE: If all four barriers are grouped in a single spot they can deflect a heavy particle beam attack, such as the one generated by the Macross Cannon, Zentraedi/Varuta command warships, and some Protodeviln. However, the beam will completely destroy all four barriers and put incredible strain on the pinpoint barrier system, to the point where it may short out. After deflecting an energy beam, roll percentile dice on the table below to determine additional effects/damage.
    01-15: Lucked out, system will be operational in 1D6 hours.
    16-30: Minor damage, system will require 4D6 hours to repair.
    31-45: Major damage, system will require 2D6x10 hours to repair (yes, DAYS of work).
    46-60: Completely destroyed! System can be rebuilt, but will require new parts and 2D6 DAYS of work to replace.
    61-75: Major damage, system will require 2D6x10 hours to repair.
    76-90: Minor damage, system will require 4D6 hours to repair.
    91-95: Lucked out, system will be operational in 1D6 hours.
    96-00: It’s a miracle! Trivial damage only, system will be operational again in only 4D6 melee rounds!

    OMNIDIRECTIONAL BARRIER DEFENCE SYSTEM: Used only once as an extension of the Pin Point Barrier Defence. The Omnidirectional Barrier completely encircles the battle fortress in a nearly-impregnable force field sphere. The disadvantage of the barrier system is that no weapons can be fired, nor any fighters/support craft launched or recovered while the shield is up. Due to a flaw in the system the barrier overloaded during its first use, completely destroying the North American Ontario Quadrant. Because of this disastrous mishap and other problems the omnidirectional barrier system has not been used again since, and has not been installed in any other UN Spacy spaceships.

    PRIMARY PURPOSE: Defense (the omnidirectional barrier system cannot be used as a weapon)
    RANGE: The barrier generates a spherical force field with a radius of 3000 ft (910 m) around the exact center of the ship.
    DAMAGE CAPACITY: Can sustain up to 100,000 MD in a single round. Regenerates at a rate of 2,500 MD per melee round.
    PAYLOAD: Nearly inexhaustible. Will work as long as system is functional (see below) and engines are intact. If main engines are destroyed, the barrier will loose power and not function.
    NOTE: The barrier can deflect a heavy particle beam attack, such as the one generated by the SDF-01 Macross, Zentraedi/Varuta command warships, and some Protodeviln. When hit by a heavy particle beam the shield will take 25,000 MDC damage, with the rest of the beam being deflected around the shield.

  • Mac
    March 29, 2010
    #83

    Super Star Destroyer weapons
    Over 5,000 turbolaser batteries and ion cannons[3]
    2000 turbolaser batteries[12]
    2000 heavy turbolaser batteries[12]
    250 heavy ion cannons[12]
    500 point-defense laser cannons[12]
    250 heavy concussion missile batteries[5][7]

  • L-W
    March 29, 2010
    #84

    You’ve just copy and pasted an entire link from this very thread.

    Mac, you twat.

  • Mac
    March 30, 2010
    #85

    I know :) if u make a hole in an SSD from front to back around 3.2 km Raduis woudnt that destroy a SSD :)

  • Mac
    March 30, 2010
    #86

    I know :) if u make a hole in an SSD from front to back around 3.2 km diameter woudnt that destroy a SSD :)

  • Mac
    March 30, 2010
    #87

    sorry i type wrong but a 3.2 km diameter hole from the front to back to the SSD that is the reflex cannon fire power at a range of 192,000 km

  • L-W
    March 30, 2010
    #88

    “sorry i type wrong but a 3.2 km diameter hole from the front to back to the SSD that is the reflex cannon fire power at a range of 192,000 km”

    Starships aren’t inert objects you moron, they’re shielded machines braced by heavy armour, tensor fields, inertial compensators and powerful energy fields. Since the energy required to create a 3.2km crater only exceeds 150 megatons at most, the energy delivered by the cannon in your “source” is several thousand times too weak to even compete with the output of a medium turbolaser.

    An event that even smaller Star Destroyers can survive dozens to hundreds of.

  • Mac
    March 30, 2010
    #89

    there also the shield :) and the shield generator are also easy pick veritech could destroy them easily……..a wings did and they where out numbered 3 to 1 and battliod mode means the veritech could go in or stand at a better possible veritech are arm with multiple proton torpedoes ..and i never saw the ssd destroy several x-wing fighter with one shot of his turbo laser infact it can hardly hit them one the shields are down i dont care what material it its it will have the same result

  • L-W
    March 30, 2010
    #90

    1) “there also the shield and the shield generator are also easy pick veritech could destroy them easily”

    Based on what evidence?

    2) “and i never saw the ssd destroy several x-wing fighter with one shot of his turbo laser infact it can hardly hit them”

    It actually hit and destroyed several bombers on a collision course with the bridge, destroying one of them with a shot at an oblique angle that most military gunners would agree is practically impossible to accomplish against fast moving targets.

    3) “one the shields are down i dont care what material it its it will have the same result”

    Based on what evidence?

    Seriously Mac, does your Mother know that you’re using the home computer? Tell her to put a lock on the internet access until you’re old enough to use it unsupervised.

  • Mac
    March 31, 2010
    #91

    Yup they do :) and they allow me thank u and i own my own comp :) zendradi ships are not made of plastic u know small ships an escape undamage from more than a hundred direct hits from convensional missile and those where large missile….but the reflex cannon can desintegrate them in one hit… :) nice insult but i dont need one just place my point :)

  • L-W
    March 31, 2010
    #92

    1) “zendradi ships are not made of plastic u know small ships an escape undamage from more than a hundred direct hits from convensional missile and those where large missile”

    Which you have yet to quantify.

    2) “but the reflex cannon can desintegrate them in one hit”

    So by that logic a Reflex Cannon should be able to disintegrate even a Xeelee vessel, even though Xeelee vessels frequently hide inside the cores of stars and black holes? Get real moron, starships aren’t inert objects, therefore it is illogical to assume that impacts and energy events that effortlessly destroy vessels in one fictional universe will even register as remotely effective in another; unless of course you can provide calculations as to how much energy is released by a Reflex Cannon, then we can determine how it scales against the Executor.

    Can you do that? Can you use a calculator?

    3) “nice insult but i dont need one just place my point”

    What point is that? Idiots and Children shouldn’t be allowed near the internet? Well you’ve done a stellar job thus far at furthering your case, that’s for sure.

  • Zervziel
    April 2, 2010
    #93

    Wow. The immovable object meets the unstoppable force. In this case stupidity vs logic.

  • Mac
    April 3, 2010
    #94

    Its a free country pal :) if children are not so must grumpy adult who need insult prove a point

  • Mac
    April 4, 2010
    #95

    Well it got destroyed crahing down the death star and thats no black hole :) well we are talking about ships here in movies dont really need logic …and the power core of the SDF-1 can power an entire fleet the whole earth even if u place the invid and the zentradi force got thier power from the SDF-1 protoculture matrix and they were able to conquere planets for a long time with one charge its not logical for such small ship to have more power than the death star well its not logical sadly tech for the protocol matrix is beyon logic

  • Enoirin
    April 4, 2010
    #96

    This is still being argued?

    Really now, I’m a big fan of the SDF class warships, but they just don’t have what it takes to face off with the ridiculousness (and by ridiculousness, I mean ridiculously powerful) that is the SSD.

    I’ve done a little digging and found that someone indeed tried to do some yield calculations for the weaponry found in Macross (and by extension Robotech: The Macross Saga), I really can’t comment on how accurate these calculations are, so take them as you will; http://forums.spacebattles.com/showthread.php?t=146024&highlight=macross+calculations.

    Anyways, even if those yields were correct it still puts the SDF-1′s firepower several orders of magnitude below the SSD.

    @Mac

    You should check this article out, it’ll give you an inkling how much power generation the Death Star was capable of; http://scienceblogs.com/builtonfacts/2009/02/the_physics_of_the_death_star.php.

  • L-W
    April 5, 2010
    #97

    1) “Well it got destroyed crahing down the death star and thats no black hole”

    A Xeelee vessel and a Star Destroyer aren’t the same vessel, neither are they in the same fictional universe you dolt. How stupid are you not to realize this?

    2) “well we are talking about ships here in movies dont really need logic”

    They do if we intend to debate them, otherwise we can all forget about it and make up any shit we want.

    3) “and the power core of the SDF-1 can power an entire fleet the whole earth”

    And? The reactor of an Executor Star Dreadnought (the SSD) can simultaneously power nine billion modern Earth’s with populations in excess of six billion people at the same time for approximately seven years on a reserve tank, yet this still doesn’t tell us how they compare to the Macross power matrix.

    4) “for such small ship to have more power than the death star”

    You will of course provide evidence for that statement RIGHT NOW.

  • Zervziel
    April 6, 2010
    #98

    L-W, I admire your resolve in trying to enlighten the masses, but Mac’s mass is a little too dense for anything to get through.

    @ Mac, hey genius, welcome to the world wide web. In case you haven’t noticed this isn’t a country and nor are even all the members here even American.

    Anyway, back onto topic, what the heck is with the bait and switch topic? Trying to divert us from your less than intellectually stimulating posts? I mean what the heck? The Executor crashing into the Death Star has nothing to do with gravity much less black holes, but then again we never said the Executor could survive that anyway. L-W just mentioned Xeelee vessels as an extreme form of hyperbole in response to you proclaiming that the Reflex cannon can destroy anything without backing it up.

  • Siggymansz
    April 6, 2010
    #99

    L-W i recommend just ignoring mac (srsly i have better gramm3rz and sp3ll1ing themsz him)

    also don’t worry i can speak dolt

    @Mac
    big ship sits on little ship SSD is 2 b1gz fo SDF-1 it sits on it then goews and ewarts nacos

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