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Red Alert Vs Tiberium
Red Alert Vs Tiberium

Suggested by Diana
Interesting scenario here. I haven’t played any of the Tiberium series, so I can’t fairly pick a winner.

Which universe would win?

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96 Comments
  • Sam the heretic
    October 24, 2009
    #1

    Personally, the Commie’s in Red Alert were awesome, especially all the nutty Tesla stuff.

    And its a classic…can’t beat vintage gaming, its frowned upon don’t you know, like beating on old folks.

  • Anti_Halo_Fan_Boy
    October 24, 2009
    #2

    Tiberium wins.

    Reason, Scrin and Tiberium.

  • Jwlynas
    October 24, 2009
    #3

    I’d put good money on the Apocalypse tanks and Kirov’s beating anything the Tiberium wars can throw at them. Never underestimate the power of the Iron Curtain. Plus the superweapons in Red Alert 3 are just ridiculous. One of the none super-weapons is crashing a space station down on your enemies heads, and Yuriko prime/Yuri Prime joining forces would screw anyone over. Also, Parachuting bears.

    Tiberium Wars just can’t compete with that.

    Plus, I think we’re forgetting that in all possible scenarios, Kane wins. He started in Red Alert and he’s still not dead after two Ion Cannons and a Tiberium infestation.

  • Space marine
    October 24, 2009
    #4

    Kiss me, Im Tiberium.

  • orber
    October 24, 2009
    #5

    red alert got the advantage of the cartoon element.i mean they got effing bears who can attack.

    GDI and NOD can be taken care off its the scrin thats going to be a pain.the scrin who invaded where nothing more then a group overlooking and processing the harvest of earth…not a full scale invasion.

  • lamefellow
    October 24, 2009
    #6

    Hmm I always figured Tiberium Wars was one of the possible outcomes as a result of the Red Alert series rather than a separate universe on its own.

    Mammoth tanks and subterranean apcs ftw! :D Overall, the Tiberium Wars tech is significantly higher with higher tech and less imbecilic generals. Having said that, I would simply go with Tiberium Wars simply because it wasn’t as ridiculous as the Red Alert 3.

  • Sam the heretic
    October 24, 2009
    #7

    Oi, those bears sound fuckin’ sweet. Have yet to get (*cough* pirate) the third installment,but those nutty bears….gotta love ‘em

    the new tiberium wars got goodish reviews…storywise its kinda like red alert,only less “free” in its view on warfare and appropriate units

  • Anti_Halo_Fan_Boy
    October 24, 2009
    #8

    If a single piece of tiberium gets into the red alert universe, you can say bye bye.
    Its will take over everything, turning it all into a green crystal.

    Krovo airships? Meet ion cannon.
    Apocalypse tank? meet mammoth tank.
    Giant Armored Bear? o shit, run!!!!!

  • Sam the heretic
    October 24, 2009
    #9

    How did the Tiberiumverse take care of its tiberium problem then? Couldn’t the Red Alerters copy and paste?

  • Diana
    October 24, 2009
    #10

    @Jwlynas

    If Red Alert has Apocalypse, King Oni & Kirov, the Tiberians have Mammoth Tank, Eradicator Hexapod, Redeemer, MARV & Planetary Assault Carriers…

    Crashing Space Staions? Then how about meteorites that are crystalized with tiberiums?

    Parachuting Bears? Well Tibeium Visceroids are much cooler to that…

    Yuriko & Yuri Prime? The Prodigy and Mastermind are more brain freezing…

  • Megaraptor18
    October 24, 2009
    #11

    I haven’t played either game or any game in the C&C I know beat me for being a heretic. But I hear that Red Alert has time travel just saying. I have no horse in this race.

  • Jwlynas
    October 25, 2009
    #12

    “If Red Alert has Apocalypse, King Oni & Kirov, the Tiberians have Mammoth Tank, Eradicator Hexapod, Redeemer, MARV & Planetary Assault Carriers…”

    The Mammoth walker isn’t as hard hitting as the apocalypse though. The King Oni steals parts of other vehicles to use as extra added fun and the kirov drops mini hydrogen bombs. I know the Tiberium wars, or at least the first half of them, red alert 3 beats them all soundly

    “Crashing Space Staions? Then how about meteorites that are crystalized with tiberiums?”

    How about chronoshifting the entire enemy force into an ocean and watching them drown? It’d do-able.

    “Parachuting Bears? Well Tiberium Visceroids are much cooler to that…”

    Touche

    “Yuriko & Yuri Prime? The Prodigy and Mastermind are more brain freezing…”

    Yuri took over Russia and America by controlling minds over the telephone… Yuriko is an angry Rising Sun schoolgirl capable of destroying anything vaguely non vehicle in her path. And the vehicles get eaten by the spider drones.

    Red alert wins this, and then Kane takes over anyway, because no-one beats Kane!

  • Hotshot
    October 25, 2009
    #13

    I agree with Kwlynas on his assesment on red alert 3 superweapon and heroes. But strongly disagree with his assesment on unit vs unit.

    THe GDI

    The latest Mammoth tank only lacks the apocalypses Magnetic Harpoons but in reality the Mammoth 27 boasts superior firepower with its 150mm cannons compared to the Apocalypses 120mm APDS especially if Railguns are issued.

    Its most common support the Hammerhead Gunships filled to the brim with zonetroopers or zoneraiders are an effective counter against anything that neglects air defence with painful results bringing a storm of railgun rounds from the skies.

    Gdi infantry is also superior to the Red alert 3 counterparts with the possible exception of the Rocket Angel. Sniper teams are relatively cheap and make short work of every infantry in the game. Zone troopers would annihalate any apocalypse tank group being both uncrushable and resistant to tank shells by game mechanics. Commandoes are essentially Tanya Addams without the timebelt but with a jetpack

    Nod

    My current concensus on nod is…. theyre frickin overpowered in game. Confessor Cabals are mere basic infantry, but these guys wield long range particle guns when upgraded and are efective against even heroes and light vehicles should they manage to fire they also happen to cost the same as Gdis Riflemen. Veteran Black Hand troopers are effective against all targets turning even MARV to slag with their flamethrowers given enough time while at the same thing being vulnerable to only the best anti infantry weapons themselves, such as snipers, buzzer swarms and commandoes (they can safely ignore the autocannons of a Mecha Tengu and burn it down for example)

    Purifiers are like scaled up Black Hand capable of firing Obelisk laser while on the move and reduce entire bases in seconds should they get in. Reedemers drive everything within Rage zone radius into a kill frenzy while also being capable of crushing other vehicles that wander too close.

    The Tiberium wars cyborgs would prove an even worse adversary as every single one of these fellas are armed with Emp making any vehicle attack against nod risky at best.

    Nod is even deadly against air power. Rocket bikes have been the bane of Scrin Assault carriers and would prove equally effective against any air assault, even an Imperial one. Venoms have proven time and time again to be effective against other aircraft while being inexpensive. And a single Mantis can down even Scrin Battlecruisers in moments.

    Yes the Red alert forces have more superweapons but The tiberium side has superior units to play with and a larger variety. Furthermore, the fault with deploying superweapons is youd have to survive long enough to get there.

    I see only two real threats against tiberium. The Chronosphere and the shogun Executioner. But even should Red alert forces deploy the chronosphere. But even if Red alert 3 deploys the chronosphere,The scrin could simply counter it with Stasis fields buying additional time to relocate forces against this new threat, Nod and Gdi would do the same with Tiberium Sun Emp cannons.

  • Black Hand
    October 25, 2009
    #14

    oops.. that was me, the IP would prove it.

  • Jwlynas
    October 25, 2009
    #15

    I still say Red Alert have this match in the bag. The Apocalypse tank would take the Mammoth walker down. Even without the effect of the Iron curtain, its almost as powerful but without the glaring weakness of knee joints, plus they’re ammunition raises in power at an exponential rate if its a high ranked type.

    And Red Alert has Tanya, the Soviet Girl, Crazy Ivan, Demo trucks, Desolators, Chronotanks, Chronotroopers, vast amounts of mind readers, tesla tanks and troopers, time travel tech, V4 rocket launchers and battleships armed with two of such rockets…

    Red Alert sails through this.

  • lamefellow
    October 25, 2009
    #16

    @ Jwlynas

    Those walkers have been replaced by the mammoth tanks in Tiberium Wars. The ranking firepower system applies to Tiberium Wars too.

    Subterranean APCs = fried Tanya, soviet girl, crazy Ivans, mind readers, chronotroopers and desolators.

    Zone troopers have longer ranges than most RA units.

    Nod Stealth Tech = Nothing Red Alert can really shoot at

    Tiberium + Nod cyborg commando = nearly unkillable unit

  • OriginalA
    October 25, 2009
    #17

    Assuming this is played out like the battles in the games then RA forces would have to get use to the fact that being near Tiberium kills unarmored units. It’s nasty stuff. Even if local Tiberium fields and viens are removed from the battle field they still have to deal with the potented weaponized stuff which kills them quicker.

    RA has some neat tricks, but the Tiberium side has pure raw tech. Tit for tat, Tiberium is going to hit harder until superweapons come along. At that point RA won’t be able to produce enough superweapons to counter the fact that their normal forces are getting hammered harder than they can hit back. RA will cause some stalling with the superweapons, but attrition is going to keep at them from the start till the very end, and by the time superweapons come into play they will no longer be game breakers. They will hurt for sure, but they will not cripple.

    Tiberium comes out bloodied and wounded, but victorious.

  • Sam the heretic
    October 26, 2009
    #18

    That guy in the Tiberium pic looks a lot like a Warhammer Space marine…

  • Space marine
    October 26, 2009
    #19

    DOES NOT! *Chokes Tiberium marine and takes his skull*

    “Rip off.”

    http://www.warseer.com/forums/attachment.php?attachmentid=71893&thumb=1&d=1254680109

  • lamefellow
    October 26, 2009
    #20

    Oh boy….now we have a Khorne worshiper in the midst. I say he wins.

  • David
    October 26, 2009
    #21

    @ Lamefellow,

    Dont worry I’ll take him.

    Tibuerim for the win

  • Space marine
    October 26, 2009
    #22

    You can’t take me. And you know it! You silly little guardsman!

    *Throws power wrench at face*
    *Rolls 8 d6*
    You have suffered 6 wounds.

  • Anti_Halo_Fan_Boy
    October 26, 2009
    #23

    Red alert won’t be able to copy and paste tiberium containment tech. It was many years in development and reverse engineering takes a long time.
    Tiberium will spread rampant in red alert for many years, turning it into another tiberium universe.

  • Sapper007
    October 26, 2009
    #24

    now wait… which Kane are we talking about Kane tiberium wars or kane red alert?

  • Black Hand
    October 26, 2009
    #25

    @16

    i think youre referring to the devils tongue. If Nod fielded it with Tib Wars technology it would end up effective against all ground units via purifying flame while still being able to strike anywhere anytime it liked.

    @15

    As i said earlier, the only real threats i see from these are the chrono units because they might manage to cripple a base or tiberium operation.

    Tanya isnt as powerful as a Cyborg Commando and is essentially a Nod Commando with a different special ability (both rapidly kill infantry with twin pistols)

    Natasha will find that although her vehicle crew killing ability is useful, Gdi can already train sniper teams for a quater the cost.

    Crazy Ivan… not exactly a battle winning unit.

    Demo trucks? easily countered with Orcas, Venoms or Stormriders for Gdi, Nod and the Scrin respectively.

    Desolators,useful but tiberium troopers occupy a slightly similar role

    Tesla tanks, i rarely found them useful, always preferred the rhinos and apocalypses.

    V4s are weaker than Juggernauts and Behemoths in firepower and armor.
    V4s are roughly equal to the Specter in firepower but the specter is stealthed
    V4s lack the survivability of a devastator warship. both are artillery.

    And finally, if we are bringing in the timetravel device i assume we are including backstories and fluff and not a in game comparison. So how would the Soviet union, the Allies and the empire travel the vast expanse of space to destroy the scrin in a galactic scale?

  • Jwlynas
    October 26, 2009
    #26

    “now wait… which Kane are we talking about Kane tiberium wars or kane red alert?”

    Doesn’t matter, its the same Kane.

    “Tit for tat, Tiberium is going to hit harder until superweapons come along. At that point RA won’t be able to produce enough superweapons to counter the fact that their normal forces are getting hammered harder than they can hit back.”

    Now, lets a hold on a minute here. Are we considering this match as two universes facing each other, three factions from either team fighting it out on a neutral playing field (Tiberium and ore readily available) or… What is the playing field here.

    Saying that for Red Alert to win they need to wipe out all the Scrin in the unioverse seems to be taking an unfair advantage, and with all this talk of “Building up” the super weapons, I think its safe to assume we’re talking gameplay mechanics here. red Alert is the next step forward, all units have some sort of secondary function, the skills and superweapons are a step above those of tiberium wars, the units have truly ridiculous abilties (Cryo-copters and Chrono troopers being the prime offenders, freezing units or siimply deleting them from time isn’t to be scoffed at) and for the most part are capable of defending all three areas of war, so wherever the attack comes from, they’ll survive. They have their fair share of stealth troops, para troops, suddenly appearing units and teleporting waves that’ll keep any other army on their toes…

    In truth, this would be a very tight match if not for red alert 3. As it is…

  • Black Hand
    October 26, 2009
    #27

    @20

    i think you offended him, quick get the corn flakes!

    P.S. kinda agree tho, the only similarity between a space marine and a zone trooper is both are heavily armoured, they dont look alike at all

    http://2.bp.blogspot.com/_J5YFSlbUXh0/SjvKaEnwspI/AAAAAAAAALc/DYG-gj_W2xc/s400/zone+trooper+papercraft.jpg

  • Sapper007
    October 26, 2009
    #28

    all i remember about the tiberium games is those stupid cut scenes with that jack ass from Lost… “whatcha gonna do nao, freckels….” Bah STFU….

  • Black Hand
    October 26, 2009
    #29

    “all units have some sort of secondary function, the skills and superweapons are a step above those of tiberium wars, the units have truly ridiculous abilties (Cryo-copters and Chrono troopers being the prime offenders, freezing units or siimply deleting them from time isn’t to be scoffed at) and for the most part are capable of defending all three areas of war, so wherever the attack comes from, they’ll survive. They have their fair share of stealth troops, para troops, suddenly appearing units and teleporting waves that’ll keep any other army on their toes”

    alright it is in game then. I wont include outside fluff or backstories.

    Not entirely true.In Tiberium Wars certain units did have secondary functions. Both the Awakened and the Enlightened were all equipped with Emp cannons on their right arm while being relatively inexpensive infantry.

    Conscripts could toss molotovs, but Confessors could toss Hallucegenic grenades and drive men insane while at the same time improving the combat abilities of units close to them.

    Cryocopters ability is powerful true, but would it compare to the ability to harvest the very enemy you kill as credits like the Hexapod or the Rage generator to turn your entire army to a killing frenzy slaughtering allies and enemies alike.

    Gdi Riflemen were capable of building Foxhole as a sort of defensive position, similar to the RA3 soviet engineers Bunker.

    Some of the Better Red Alert 3 abilities i remember

    Rocket Angel – Paralysis whip.
    Hydrofoil – Scramblegun
    Apocalypse tank – Magnetic Harpoon
    Mirage Tank -Mirage field
    Aircraft Carrier – Emp Missle
    Assault Destroyer – Black hole generator

    however TW3 also has other interesting unit abilities

    Reaper – Absorbs tiberium to gain 50% more range and improved firepower
    Mechapede – Can be built into a gigantic 10 plasma cannoned abomination
    Hexapod – Eats enemy units and you get credits
    Redeemer – drives enemies all around it in a large radius into a kill frenzy
    MARV – any tiberium field you drive over it harvests instantly
    Shock Troopers – Teleport
    Raider Buggy – Emp Shockwave
    Mothership – Think Indipendence day city destroying cannon
    Purifier – Inspires nearby troops
    Shadow Team – Highly versatile ninja infantry, may fly and deploy beacons
    Specter – Used with shadows beacons, may fire anywhere on map
    Obelisk of Light – becomes ridiculously powerful when supercharged outranging even artillery while being infinitely more precise and with very rapid fire rates.

    Venom – May redirect laser fire from friendly beam cannons to distant enemy units, also capable of attacking enemies half the map away with enough venoms

    Yes its true Red Alert units have more ridiculous abilities but the idea was already applied before Red Alert 3.

    Unfortunately if we use game mechanics TW3 has other advantages.
    1. Tw3 units are usually upgradeable such as Railguns for the Mammoth Tank
    2. Tw3 Infantry come in squads of about 8 – 3 men depending on the unit
    3. Tw3 Gdi and Nod may call for air transports at any time in game.
    4. Tiberium Wars especially with Kanes Wrath is a much bigger expansion pack i terms of unit diversity, if compared to Red Alert 3s expansion. Kanes Wrath introduces 6 subfactions while Rebellion added a few units and Yurikos story.

  • itisburgers
    October 26, 2009
    #30

    everyone seems to be forgetting the most powerful weapon red alert has the attack dolphins from RA2

  • Sapper007
    October 26, 2009
    #31

    Giant robot that eats its own units for awesome upgrades FTW

  • i dunno
    October 26, 2009
    #32

    “Parachuting Bears? Well Tibeium Visceroids are much cooler to that…”

    WHAT!?!?!?!?! THIS IS AN OUTRAGE
    bears are the paragon of asskickig in nature.

    only four people are known to have survived contact with a bear:
    chuck norris (obviously)
    santa clause
    father jack hacket
    KANE! ALLMIGHTY KANE

    if every bear in canada ate at least two people a day, the bears would own canada within three days

    out of the four people aformentioned, only two can beat a bear in a fight:
    jack hacket
    santa
    (kane walks and talks with the animals, so they never fight)
    (chuck norris scares the bear so much it flees, never to be seen again)

  • Megaraptor18
    October 26, 2009
    #33

    Long Live Our Bear Overlords!!!!

  • i dunno
    October 26, 2009
    #34

    INDEED

    HAIL THE BEARS

  • David
    October 27, 2009
    #35

    @ everyone

    I said I’d take him so I will.

    Holds up karnes head and shows marine his dead idol’s head.

    Hahahaha, Look what I got. Yup, thats right, I totally owned him and fed his body to the Emporor. Hows dat for revenge BITCH!!!!!!

  • lamefellow
    October 27, 2009
    #36

    @ Blackhand

    You’re right for both. My bad…here. “Hands cornflakes over*

  • lamefellow
    October 27, 2009
    #37

    Oh which reminds me about mirage tanks…I once played a multiplayer match where my friend had the luck to catch the level up sign on one of them. Needless to say he nuke the whole battalion of them. =.= Stupid bugs…

  • sam the heretic
    October 27, 2009
    #38

    It’s the shoulder-guards that tricked me…. i was refrencing Dawn of War 2 Space Marines… they are practically swimming inside their armour…

    “Holds up karnes head and shows marine his dead idol’s head”

    ha!ha! you fool….uh…..Abbadon?

  • Space marine
    October 27, 2009
    #39

    Sigh, He couldn’t kill Kharn, So instead, He killed a baby guardsman with the name Karne.

    *Smite*

  • lamefellow
    October 27, 2009
    #40

    I would love to eat chili con carne….pity they took stuff like ion storms out of the TW. Was fun to work around such “random” storms with whatever you had when all the tech stuff failed.

  • Anti_Halo_Fan_Boy
    October 27, 2009
    #41

    Chuck norris cant even fight a normal guy any more, hes a 60 year old sub-par actor.
    He winning a fight against a bear is ludicrous.

  • Sam the heretic
    October 27, 2009
    #42

    is Renegade Tiberium or Red Alert? whoever gets it will gain a major advantage…

  • Sam the heretic
    October 27, 2009
    #43

    Sorry for the double post.

    i just found out its Command and Conquer

  • Anti_Halo_Fan_Boy
    October 27, 2009
    #44

    Scrin Scrin Scrin
    will
    win

    What can red alert do to attacks from orbit

  • guest
    October 27, 2009
    #45

    Aside from units, can we also factor in which series had the better soundtrack?

  • Sapper007
    October 27, 2009
    #46

    renegade is in the tiberium timeline…

    And the amount of epic units for Tiberium… ones that can withstand the puny endgame strikes of Red Alert… are better…

    like the :
    CABAL’s core defender…
    -EMP’s are useless against it
    -Ion Cannon barely scratches it
    -destroys Titans in 1 shot
    ****the rest can survive almost all superweapons****
    Cyborg Commander
    -heals in tiberium(which could be called to fall from the sky by the scrin)
    -could go toe to toe with the Mammoth mk 2
    -can go head to head with any tank unit and win
    -legs fall off make tiberium crystals and then regenerate.
    -could be immortal if taken care of.
    Mammoth Mk 2 – giant walker of the GDI (Think AT-AT)
    -has a bigger brother
    -Resists Obelisks of Light fire
    -Heavy railguns, Autocannons, and SurfaceTo Air Batteries…
    Eradicator Hexapod
    -It is heavily armored – even superweapons and the MARVs guns can barely break it one on one
    -can teleport
    -easily repaired on the battle field.
    -Assimilation on the battle field.

    And there are quite a few more… including the onces from the new game coming up soon, you put all of these together and you could STFU Holy Sh WTF PWN anything from Red Alert…

  • Diana
    October 27, 2009
    #47

    Red Alert has a trump too….It would be the Shogun Executioner, but that wouldn’t be enough to match a MARV, Redeemer & an Eradicator Hexapod.

    @guest

    That would depend on your taste. C&C 3 has a gloomy & depressing soundtrack, while RA3 is packed for rock.

    —————————————————

    Superweapons of Red Alert Universe:

    M.A.D. Tank
    A-Bomb
    Nuclear Missile
    Weather Storm
    Genetic Mutator
    Psychic Dominator
    Psychic Amplifier(Total pawnage)
    Proton Collider
    Psionic Decimator
    Vaccum Imploder
    Iron Curtain
    Chronosphere
    Nano Swarm
    Demolition Truck

    Tiberian Universe:

    Ion Cannon
    Nuclear Missile
    Liquid Tiberium Bomb
    Threshold Towers
    Rift Generator
    Mothership
    Cluster Missile
    Chemical Missile

    Here you go….

  • itisburgers
    October 27, 2009
    #48

    you forget dolphins diana never underestimate the power of dolphins that can take on battle ships

  • i dunno
    October 27, 2009
    #49

    DAMMIT THE BEARS ARE THEY KEY!!

    (marches on london leading an army of batte bears)

    GAHAHAHAHAHAHAHAHAHHAHAHAHAHA

  • Sapper007
    October 27, 2009
    #50

    “DAMMIT THE BEARS ARE THEY KEY!!

    (marches on london leading an army of batte bears)

    GAHAHAHAHAHAHAHAHAHHAHAHAHAHA

    /sends in the core defender and literally crushes the bears beneath its feet without firing a shot/

    bears are the key…. to defeat….

  • i dunno
    October 27, 2009
    #51

    (sapper notices that there are sixteen trillion bears all pointing rocket launchers at him)

    GAHAHAHAHAHAHA

  • Sapper007
    October 27, 2009
    #52

    I still dont think it would kill the core defender… if the ion cannon doesnt make it blink… a trillion rockets probably cant do it either….

  • Black Hand
    October 27, 2009
    #53

    I remember throwing about 20 titans, several MLRS, a trio of Distruptors, and about 100+ infantry of all types at it and still it slaughtered them. In the end it took airpower

    The 2nd time i faced it as Nod i prepared about 50 banshees just to bombard it with plasma.

    Without a doubt the single most powerful unit you ever had to fight in command and conquer.

  • i dunno
    October 27, 2009
    #54

    very well, if the rockets wont do it then THIS WILL

    (pulls out radio)

    ursus! fire at will

    (100 nukes fall out of the sky and hit the core defenders cockpit)

    space support>airsupport>ground units

  • Black Hand
    October 27, 2009
    #55

    *burns i dunno

    a core defender doesnt have a cockpit!

  • i dunno
    October 27, 2009
    #56

    THEN HOW IS HE DRIVING IT

  • Sapper007
    October 28, 2009
    #57

    its cybernetically controlled

  • i dunno
    October 28, 2009
    #58

    well bugger. the nukes still killed it, right?

  • Diana
    October 28, 2009
    #59

    “you forget dolphins diana never underestimate the power of dolphins that can take on battle ships”

    They cannot be considered SW…..they cannot destroy many units at the same time…

  • i dunno
    October 28, 2009
    #60

    BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRS

    (infernis appears)

    BEARS ARE OF SUCK

    (i dunno shoots infernis)

    back to the immaterium you.

    AHEM

    now as for how bears can take on the core defender, SWARMS SWARMS!, SMRAWS

  • Sapper007
    October 28, 2009
    #61

    no nukes had minimal effect….

  • i dunno
    October 28, 2009
    #62

    (black hole gun)

  • Sapper007
    October 28, 2009
    #63

    BHG might work??? but now we are finding a super weapon that MIGHT damage 1 (of several) epic units from Tiberium

  • i dunno
    October 28, 2009
    #64

    (hands out black hole guns to all bears, turns on LHC)

    we’re all fucked now mate

  • Jwlynas
    October 28, 2009
    #65

    The general public speaks off many game-breaking units in the latest red Alert games, but being away from a suitably powerful computer I can’t look into these.

    Does anyone know of the new stuff in the latest Red Alert add-on?

  • i dunno
    October 28, 2009
    #66

    red alert has stalin, whos moustache can cause atoms to implode and the oppressed badgers to rise up and overthrow the hedgehogs.

    kane on the other hand can create singularities at will and eats ion cannon shots
    when he blinks, entire cities of hedgehogs and badgers alike implode and the pengvin launchers fall from the sky to break the beidge that connects fishville with london, thus causing hedgehog ragnarok

  • lamefellow
    October 28, 2009
    #67

    @ i dunno
    …….

  • Black Hand
    October 29, 2009
    #68

    if you feel like strangling him you have my support.

    yes, Red alert 3 does have game breaking units even in vanilla. The most infamous is most likely the shogun battleship, its just so much more powerful than allied and soviet artillery ships because unlike them the shogun can easily take on 2nd tier ships like Akulas and assault destroyers.

    in a one on one battle the aircraft carrier could defeat a shogun but only if the carrier hits it with the Emp Missle. The Dreadnaught has no hope at all. And worse of all if the Imperial forces took Fortified fleet then the shogun would be much tougher still.

    I am not sure about the Red alert 3 expansion however. I do know that the Soviets get a wooly Mammoth with a tank turret attached, the Allies get a big ass airship and the Empire gets the Giga fortress but i never played with them, lost interest when shogun battleships + Seawings proved near unbeatable short of firing superweapons at them. Only thing that worked for me were terror drones.

    If one could take Shogun Battleships against Nod however i think Venoms would be particularly effective seeing that they can detect stealthed units and destroy light armored units rather quickly. The combination should allow venoms to destroy the seawing escorts leaving the shogun exposed.

  • Diana
    October 29, 2009
    #69

    “Does anyone know of the new stuff in the latest Red Alert add-on?”

    One of the new units that I will mention in Red Alert 3: Uprising, is the Allied Pacifier AFV.

    Pacification of Silence? Hehehehe, endorsements….

  • i dunno
    October 29, 2009
    #70

    “if you feel like strangling him you have my support”

    YAY PAIN

  • Sapper007
    October 29, 2009
    #71

    Yeah for real… The Paci is my baby…

  • Dude
    October 30, 2009
    #72

    The Tibwars tech is more advanced in many ways and have upgrades (at a cost).

    Both universe units are VERY awsome i mean its why we (i) love C&C and i dont think stating small changes in them makes a difference.

    The defences are in my oppinion almost equal as both the Obelisk and the Tesla coil have equal capabilities, but the GDI sonic cannon adds more then Allied defence and Walls is something i’d like in C&C3 as well.

    I play them both daily over LAN and i love them both, i pick C&C3KW if i wanted to win probably because they are just more brawling.

  • spoa
    November 2, 2009
    #73

    If any of u had played the tiberium first person shooter RENAGADE i thinks you would be agreeing with me tiberium would own i havnt played the newest red alert though…

  • Diana
    November 3, 2009
    #74

    “i haven’t played the newest red alert though”

    Too bad for you, you haven’t seen the cool stuffs of RA3…If you played t, I’m pretty sure you would change your mind.

  • itisburgers
    November 3, 2009
    #75

    why is nobody on the red alert side bringing up yuri and his various psyonic kick ass machines

  • Sapper007
    November 3, 2009
    #76

    cause kane would STFUWTFOMFGROFLstomp yuri….

    And no body is on the red alert side because no one wants to lose…

  • Diana
    November 3, 2009
    #77

    In terms of naval units and superweapons, Red Alert wins….

    Just think of Demolition trucks that are buffed with Iron Curtain and positioning in the center of a base. Chronosphered Demo Trucks too…Chrono-Commandos…

    Shogun Battleships of the Imperial Navy can wipeout GDI and Nods petty naval units

  • i dunno
    November 3, 2009
    #78

    what affect does tiberium have on bodies of water (ie sea, i mean the element tiberium)

  • Black Hand
    November 3, 2009
    #79

    Tiberium growth completely blocked sea travel in Tiberian sun.

    Essentially the crystals grow in the sea floor and miniature crystals forms as a algae like growth on the waters surface. Because tiberium attempts to convert anything it comes to contact with into more of itself, any tiberium crystals that do manage to grow on the boats underside can damage a ships hull and most likely sink it given enough time.

    However by the 3rd tiberium war Gdi managed to decontaminate most of the sea

  • Anti_Halo_Fan_Boy
    November 4, 2009
    #80

    @Black Hand
    GDI is impressive, able to decontaminate the sea from TIBERIUM lol.

    @Diana
    Red alert’s naval units vs Scrin air units.

  • Sapper007
    November 4, 2009
    #81

    nah… GDI + NOD + Scrin + the CABAL = Excessive ownage…

  • i dunno
    November 4, 2009
    #82

    so essentially tiberium makes the surface of the sea poisonous?

    kane vs yuri = match of the millenium

  • i dunno
    November 4, 2009
    #83

    scrin vs japan = hi tech ownage
    gdi vs allies = laws of physics violation match
    soviets vs nod = the most FUCKING AWESOME MATCH EVER MADE

  • Diana
    November 4, 2009
    #84

    “Red alert’s naval units vs Scrin air units.”

    It would be a fool’s errand engaging Aegis Cruisers that are buffed with Iron Curtains…Don’t ever think that the Force Shielding of Scrin is advantageous. Do you think that sending a fleet of Planetary Assault Carriers or a Mothership would make a difference?

  • ZomBninjasamurai
    November 5, 2009
    #85

    RA time travels and kills everyone and wins…

  • Anti_Halo_Fan_Boy
    November 5, 2009
    #86

    “It would be a fool’s errand engaging Aegis Cruisers that are buffed with Iron Curtains…Don’t ever think that the Force Shielding of Scrin is advantageous. Do you think that sending a fleet of Planetary Assault Carriers or a Mothership would make a difference?”

    I doubt the agies crusier can effectively counter space ships in orbit. Plus as black hand just pointed out, 1 piece of tiberium in the water; one week later, the sea is to hazardous for any type of warship.

    And you are using a super weapon, the black hole for scrin would totally kill the ships.

  • Dude
    November 5, 2009
    #87

    “RA time travels and kills everyone and wins…”

    Touche, you cant beat that xD

  • Anti_Halo_Fan_Boy
    November 5, 2009
    #88

    And how would time travel kill the scrin?

  • Jwlynas
    November 5, 2009
    #89

    “And how would time travel kill the scrin?”

    By stopping Kane ever doing whatever it was he did that summoned them to earth in the first place. The entire Tiberium War fiasco would have been stopped with ease, just by killing Kane before he betrayed the Russians.

  • Anti_Halo_Fan_Boy
    November 5, 2009
    #90

    Doesnt kill, the scrin are still there.

  • i dunno
    November 5, 2009
    #91

    “By stopping Kane ever doing whatever it was he did that summoned them to earth in the first place. The entire Tiberium War fiasco would have been stopped with ease, just by killing Kane before he betrayed the Russians.”

    to my knowledge, kane didnt summon the scrin, the scrin sent a tiberium meteor (or somesutch shit) to earth to begin a process that would transform earth into a tiberium planet and let them harvest it.

    they didnt expect to find two factions (three if you count mutants) who had figured out how to harvest tiberium and even a godlike being named kane

    the scrin seemed pretty worried about Kane, to me at least.

  • Diana
    November 5, 2009
    #92

    “And you are using a super weapon, the black hole for scrin would totally kill the ships.”

    Then after a blackhole, a Psionic Decimator would decimate an entire fleet of Scrin spaceships.

    “Doesnt kill, the scrin are still there.”

    In my opinion, the Scrin would not be present if Kane is not present, Kane already knew the existence of an alien race since the first Tiberium meteorite crashed on earth(Tiberian Dawn 1995). He already planned spreading the Tiberium to call the attention of the Scrin since Tib-War 1, GDI only postponed the spreading of Tiberium. CABAL on the other hand, gained knowledge of Scrin’s technology thus the Banshee aircraft and the Core Defender were developed using the information on the Tacitus that has been deciphered by CABAL.

    There are no Tiberiums in the Red Alert universe for your info. Kane only tried to time travel just to challenge the Allies so that GDI will cease to exist, but again he failed.

  • Black Hand
    November 6, 2009
    #93

    while Kane did summon the Scrin they were already there in the solar system but in suspended animation. Kanes death would not change the scrins goal which was to harvest Ichor after seeding it on earth

    Still i think this brings up the interesting question of exactly where this fight takes place. In Tiberium earth? In Red alert 3 earth? Or perhaps neither. Will it take place deep inland or by the shore?

  • Sapper007
    November 6, 2009
    #94

    CABAL is everything… Everything is CABAL….

    CABAL wins

  • Diana
    November 7, 2009
    #95

    “CABAL is everything… Everything is CABAL…. ”

    Sad to say, his successor, LEGION replaced him. Legion and the Tacitus are fused together in Kane’s Wrath

  • Global Defense Initiative
    February 28, 2010
    #96

    Meet the mothership, one shot, 1 base, ta-da plant lots of tiberium and put millitant squads with the Tiberium invuneribility thingy, no units pass,put lots of orcas, firehawks, motherships, APCs Mammoths Venoms Virtigo bombers, etc. etc. and No Red alert car or anything else goes across, forgot the Finatics? 3-4 squads, alot of casualties

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