Suggested by Samuel Black
This battle starts with the Covenant attacking Earth. Before they start glassing the planet, they learn the locations of other worlds controlled by the Combine.
That’s where the battle starts. How does it end?
Suggested by Samuel Black
This battle starts with the Covenant attacking Earth. Before they start glassing the planet, they learn the locations of other worlds controlled by the Combine.
That’s where the battle starts. How does it end?
December 18, 2009
#1
“But at least UNSC was able to developed the MJOLNIR Mk. 6, Railguns & The SPARTAN 3 program”
Which is why I said “most”.
December 18, 2009
#2
Wait…… is it even possible to have a gun that only reachs out for an effective 30 meters…. that seems like the designer would have purposely said “How can I fuck this up?”
December 18, 2009
#3
“Wait…… is it even possible to have a gun that only reachs out for an effective 30 meters…. that seems like the designer would have purposely said “How can I fuck this up?””
According to the Halo Encyclopaedia the following weapons posses these listed effective ranges, with the effective ranges of their real life counterparts marked beneath (with the year they were introduced listed in brackets):
1) UNSC MA5 Assault Rifle (2500): 300 meters
M-16 (1963): 550 meters
M4 carbine (1997): 500 meters
FN F2000 (2001): 500 meters
2) UNSC M41 Vulcan cannon (2500): 100 meters
GAU-8 Avenger (1977): 1.2 kilometres
M61 Vulcan (1959): 1.1 kilometres
3) UNSC M301 40 mm grenade launcher (2500): 30 meters, in comparison, modern soldiers are expected to be able to lob grenades 35 meters.
M203 under-barrel launcher (1969): 150 metres
4) UNSC .30 calibre light machine gun (2500): 30 metres
FN MAG (1958): 800 metres
M60 LMG: 1.1 kilometres
No wonder the UNSC were getting their asses handed to them in ground warfare, they were equipping their troops with firearms inferior to their five hundred year old equivelants.
December 18, 2009
#4
@Diana,
On the
Dragonskin armour: its heavy crap that would get you killed, good for cops bad for soldiers…
XM8 Carbine: a cheap weapon that while under normal firing conditions was
excellent, lacked durability under combat duress.. plus it didnt accept ANY of
the picantinny railed items that the US military has… (A big Effin deal)
OICW: This program still exists…
Comanche: They cancelled this because it was only slightly better than the apache… and complicated to fly… and now we have UAV’s…
DD-X: I dont know much about the Navy and their ships… but when a single ship eats up 20 percent of your budget… its not a good thing…
A note on the Us M-16/M-4… with my M-4 i can scope it… shorten it… but a bi pod on it,
target you with infared lasers, mark you, see you at night, see you in thermal,
hit you with a 40mm grenade(at night at 200 meters) launch flares, supress it and
do all sorts of other things…
and i can adapt it to any situation…
all within 5 minutes…
there is more to the infantrymans rifle than shooting…
December 18, 2009
#5
“with my M-4 i can scope it… shorten it… but a bi pod on it,
target you with infared lasers, mark you, see you at night, see you in thermal,
hit you with a 40mm grenade(at night at 200 meters) launch flares, supress it and
do all sorts of other things…”
None of which apply to either the MA5 or BR55 rifles.
December 18, 2009
#6
exactly L-W…. which is why we havent replaced the M-16/M-4 and why the UNSC weapons are sub standard….
December 18, 2009
#7
I blame archaic weapon designs of the UNSC due to some interplanetary economic crisis/ disease that wiped out 40% of all human cognitive ability (funky alien monkey disease spread through sex).
December 18, 2009
#8
Well…. does anyone of anything that the combine has that would counter the Covenant Ships.
December 18, 2009
#9
Does the Covenant even have ANY way of defeating this trans-dimensional empire?
December 18, 2009
#10
depends those this trans-dimensional empire have any way to stop the covenant from blasting the worlds from space, i know the covenant cant get to them but they that dont seem to have means to attack the covenant on large scale either.
December 18, 2009
#11
Well the Combine can teleport their forces to Covenant planets, but their teleporters are not accurate enough to teleport unto ships I don’t think.
If they were, it would be just a matter of placing fire teams with Pulse rifle at critical points in every ship.
December 18, 2009
#12
the problem with combine teleporters can only generate small portals and this
requires a massive amount of energy, the teleporter in the citadel only was big
enough to allow to gunships through.
December 18, 2009
#13
That wasn’t there only teleportation device, I got the distinct feeling from Half-Life is sort of a back water planet to the Combine and that there are more powerful teleporters on other Combine worlds. Of course this is all speculation.
December 18, 2009
#14
“Please explain why the Combine would be “wiped out” on ground terms considering they have the ground strategys that would make a WW1 General laugh,the fact that most modern firearms have been shown to be comparable to the UNSC weapons (Thereby making the Combine non-impotent in terms of firearms), and the OSIPR (rifle and machine gun varients), which not only fires small amounts of Dark energy that damages at target’s very matter to distort. In fact, the Combine Pulse Rifle’s secondary fire shoots out a concentrated form of Dark Energy that can rip through almost anything.
And then there’s the vechicle versions of the dark matter weapons, which are so powerfully, that they warp space around them as they fly through the air.”
Great unquantifiable weapons. To which you can vaguely gesticulate and go “look! Dark energy!”. Whilst we happen to know a Striders main gun won’t blow through a shipping crate(contents unknown, but based on open containers in the are, probably mundane Earth goods) even with multiple shots, and only pushes it back a small distance.
Covenant infantry weapons have been known to do the following:
-The plasma rifle can cause severe burns from a proximity hit. Fragmentation is also an issue for unarmoured or lightly armoured targets.
-A single Needler round can blow a person(actually it was a Grunt, but the comparison is valid) apart.
-The Beam Rifle has been known to achieve kills through boulders.
-Brute personal shields(inferior to Elite counterparts) can withstand fire from ~20 people(using 7.62 mm) for at least a couple of seconds. These same shields can withstand a couple of seconds fire from a vehicle mounted .50 BMG machinegun. Although these events are ambiguous(and in the latter, the shields didn’t even fail) a general low end is around 100 kilojoules. Although most examples of personal shielding are firmly in the low megajoules region. With some ranging as high as the low gigajoules(they are rather inconsistent).
Onto the vehicles:
-The Wraith tank can cause damage to any heavy armour within eight metres of the mortars impact point.
-The Scrabs main gun has an estimated energy(per stream) of approximately ten gigajoules, ignoring cratering, conduction and any excess energy. Based on melting concrete.
The common response to this is “how did the UNSC do so well on the ground then?” To which the simple answer is, they didn’t. They got hammered on the ground. With almost every ground battle being lost.
“That wasn’t there only teleportation device, I got the distinct feeling from Half-Life is sort of a back water planet to the Combine and that there are more powerful teleporters on other Combine worlds. Of course this is all speculation.”
The Combine didn’t have functioning teleportation, except for ripping a hole into a new dimension, they could not teleport within that dimension with the Nova Prospekt teleporter being some kind of experiment.
On a slightly different note, I’ve heard the ancient cartridges argument before. It’s highly suspect, and based on a resemblance between an old round and the UNSC variant based solely on dimensions, whilst going at length to ignore any potential improvements in design that would increase its effectiveness. Besides, UNSC weapons technology(especially when it is evidently inferior to its Covenant counterpart) is irrelevant to the debate at hand.
December 18, 2009
#15
“-The Beam Rifle has been known to achieve kills through boulders.”
That’s wield I always thought the battle rifle was used by the UNSC not the Covenant
December 18, 2009
#16
@ Mega
Perhaps you need to look at your comment again.
@ Nattuo
You basing the fact that you don’t believe the Dark Energy weapons are powerful…. on game mechanics instead of canon. Way to go. You also game a number of powerful weapons the Covenant have, and I do admit their power. However, the simple fact that is that the UNSC is outfitted with a number of weapons that are inferior to modern equivalents (and therefore Half-Life since most weapons are based on real world versions.)and they have been able to counter the Covenant rather well. The main reason why the Covenant do indeed win so many land battles is their superior weaponry, but when you balance this out with the Combine Pulse Rifle (which the secondary fire results in an instant kill on a enemy that requires 8 double-shots from the combact shotgun at your point blank range.) and the fact that the Combine don’t utilize suicide charges, it takes the edge off.
I’ll comment on the rest later.
December 18, 2009
#17
Sorry he did say
“Covenant infantry weapons have been known to do the following”
Then list Covenant weapons and in the middle of it all slightly out of the blue he beings up an UNSC weapon between the Needler and the Brute Personel Shield. I was only saying that it was wield that he bought up an UNSC weapon while he was talking about Covenant weaponary. Maybe your talking about Grammer error if so than my bad and I’m too tried to care at the moment but tomorrow I’ll kick myself in the ass about it. If it’s none of these reasons than please let me know because at this time that is all I figure on what you’re talking about
December 18, 2009
#18
The “beam rifle” is a Covenant weapon man… not the UNSC battle rifle, which is what you mistook it for I believe.
December 18, 2009
#19
Damn that is a major WTF on my part. Wow that is the biggest mistake I have ever made on this site. I think I have made Factpile history for being a dumbass. Drinking and commenting don’t mix
December 19, 2009
#20
There exists two schools of thought on the power of Covenant weapons; the Bungie and Novel continuities as I call them.
Bungie have printed and released clear cut information on Covenant weaponry, from effective ranges, velocities to even output and battery levels; all available on their website. Plasma rifle bolts are somewhere in the 5 kilojoule range (capable of causing burns and flash boiled surface wounds), plasma cannons are around 50 kilojoules per bolt and generally most velocities are recorded within the 100m/s range on average.
The novels on the other hand has upped the power outputs somewhat to Blaster levels of firepower, with plasma rifles capable of flash vaporizing organs, dismembering limbs or causing spontaneous combustion from proximity impacts.
Due to the general inconsistency of the novels and printed material (including the massive canon dump the Encyclopedia dropped on our laps), I tend to rely on Bungie as a direct source for Halo canon (the games and associated material), whilst the EU comes under intense scrutiny.
December 19, 2009
#21
“Great unquantifiable weapons. To which you can vaguely gesticulate and go “look! Dark energy!”. Whilst we happen to know a Striders main gun won’t blow through a shipping crate(contents unknown, but based on open containers in the are, probably mundane Earth goods) even with multiple shots, and only pushes it back a small distance.”
Same thing could be said on why a ghost or was it a banshee can’t run over infantry even at high speeds in Halo.
December 19, 2009
#22
we must remember that the combine, defeated the entire planet in seven hours,
something i cant see the covenant doing.
December 19, 2009
#23
We really don’t know how they won though….. just that it lasted seven hours.
December 19, 2009
#24
“We really don’t know how they won though….. just that it lasted seven hours”
That must have been on hell of a day
December 19, 2009
#25
Indeed, a portal settled over Earth and allowed the Combine to invade en mass. From what I can gleam, it seems that it was mostly conventional warfare with Combine troops able to neutralize every nations’ armies to the point that the world leaders surrendered in seven hours. I find this hard to believe considering just how many military installation are around the world, but I guess with enough portals and troops, the Combine made it happen. Makes me wonder who the ground sloggers were during the invasion, as the Combine didn’t have the transhuman corp at the time and I doubt the Combine just sent the current roster of synths.
December 19, 2009
#26
Sorry, post should say portal storm.
December 19, 2009
#27
the portal storms sent xen lifeforms all over earth which would cause massive
disruptions and panic across the world, this caused most people to take shelter
in cities, then the combine turned up.
even if they just sent synths, its not hard to imagine the combine has huge number
of these, which they can just keep sending through too humanity gave up, epecially
just after huge number of alien creatures had turned up and started to fuck things
up.
December 19, 2009
#28
“we must remember that the combine, defeated the entire planet in seven hours,
something i cant see the covenant doing.”
I could see them doing it faster. They have ships in orbit with planet glassing power that we couldn’t touch and they don’t care much about us.
December 19, 2009
#29
glassing the planet into oblivion is destroying it, not defeating it in the manner i was describing,
since the combine defeated mankind in a ground based warfare, in just seven hours something the covenant never did in its entire war with humanity.
As well as the covenant where trying to commit genocide so they could go all out, where the combine wanted the earth and mankind, so they where restricted in what they could do and still beat them in amazing time
December 19, 2009
#30
Then the covenant could simple glass all who don’t listen to them.
December 19, 2009
#31
so basically you just repeated what i said in post 5.
December 19, 2009
#32
Well, looks like we’re going to have to wait til Half-Life 2 to uncover more of the Combine then from what little we glean from 2. For right now, neither can claim victory as the Covenant and Combine are restricted to a one-dementional fight. The Covenant doesn’t have trans-dem. teleports and the rest of the unknown Combine’s forces and weapons are in separate demensions Hurrah for a fight that is literally on-hold til next game.
December 19, 2009
#33
“so basically you just repeated what i said in post 5.”
Looks like it.
December 19, 2009
#34
“You basing the fact that you don’t believe the Dark Energy weapons are powerful…. on game mechanics instead of canon. Way to go. You also game a number of powerful weapons the Covenant have, and I do admit their power. However, the simple fact that is that the UNSC is outfitted with a number of weapons that are inferior to modern equivalents (and therefore Half-Life since most weapons are based on real world versions.)and they have been able to counter the Covenant rather well. The main reason why the Covenant do indeed win so many land battles is their superior weaponry, but when you balance this out with the Combine Pulse Rifle (which the secondary fire results in an instant kill on a enemy that requires 8 double-shots from the combact shotgun at your point blank range.) and the fact that the Combine don’t utilize suicide charges, it takes the edge off.”
You call me out for referring to game mechanics, when it was infact a scripted event(and therefore not subject to game mechanics, unless you count all CG as ‘game mechanics’ along with cutscenes too). Then you proceed to refer to game mechanics to define the power of the Combine Pulse rifles secondary attack.
This same weapon also bounces off of hardned(or is it non-organic?) materials. Which IIRC includes shields(the Combine versions at least, although the distinction is almost certainly moot).
I should also reiterate, the UNSC got HAMMERED on the ground, there are only two battles I can think of that the UNSC won without dropping Spartans(read: plot devices) on it. One is of questionable canonicity, the other is MBTs against scout vehicles.
“Indeed, a portal settled over Earth and allowed the Combine to invade en mass. From what I can gleam, it seems that it was mostly conventional warfare with Combine troops able to neutralize every nations’ armies to the point that the world leaders surrendered in seven hours. I find this hard to believe considering just how many military installation are around the world, but I guess with enough portals and troops, the Combine made it happen. Makes me wonder who the ground sloggers were during the invasion, as the Combine didn’t have the transhuman corp at the time and I doubt the Combine just sent the current roster of synths.”
It is heavily implied the resonance cascade forced humanity to move into a few very large cities.
These cities could have been targeted rapidly and efficiently, especially if you are using portal storms to your advantage.
“Well, looks like we’re going to have to wait til Half-Life 2 to uncover more of the Combine then from what little we glean from 2. For right now, neither can claim victory as the Covenant and Combine are restricted to a one-dementional fight. The Covenant doesn’t have trans-dem. teleports and the rest of the unknown Combine’s forces and weapons are in separate demensions Hurrah for a fight that is literally on-hold til next game.”
This is basically true, the Covenant cannot persecute the war, and there is literally no evidence to suggest the Combine can do anything other than roll over and die in a straight fight.
“glassing the planet into oblivion is destroying it, not defeating it in the manner i was describing,
since the combine defeated mankind in a ground based warfare, in just seven hours something the covenant never did in its entire war with humanity.
As well as the covenant where trying to commit genocide so they could go all out, where the combine wanted the earth and mankind, so they where restricted in what they could do and still beat them in amazing time”
The seven hour war is extremely heavily implied to be a combination of things that allowed for Combine victory. One of the primary factors being humanities concentration in a few major cities, there was also the gratuitous use of portal storms to achieve strategic maneuverability(something effectively rendered moot in this, as the Covenant can pick and choose their engagements).
December 20, 2009
#35
Covenent has more power too.
December 22, 2009
#36
“XM8 Carbine: a cheap weapon that while under normal firing conditions was
excellent, lacked durability under combat duress.. plus it didnt accept ANY of
the picantinny railed items that the US military has… (A big Effin deal”
lacked durability under combat duress? Try reading this article that I found wikipedia
The U.S Military’s XM8 program was cancelled in the Fall of 2005 after being suspended earlier that year. Had this program not been cancelled, the XM8 system may have faced competition from weapons such as from the FN SCAR and H&K 416. Independent work by H&K on the XM8 has continued. It was altered and entered as a candidate for the SCAR competition but was unsuccessful.
In the Fall of 2007 the XM8 was compared to other firearms in a ‘dust test.’ The competition was based on two previous tests that were conducted in Summer 2006 and Summer 2007 before the latest test in the Fall of 2007. In the Summer 2007 test, M16 rifles and M4 carbines recorded a total of 307 stoppages. In the Fall 2007 test, the XM8 recorded only 127 stoppages in 60,000 total rounds while the M4 carbine had 882. The FN SCAR had 226 stoppages and the HK416 had 233. The difference between the XM8, HK416, and FN SCAR was not statistically significant when correcting for the less reliable STANAG magazine. However, the discrepancy of 575 stoppages between the Summer and Fall 2007 tests of the M4 had Army officials looking into possible causes for the change such as different officials, seasons, and inadequate sample pool size but have stated that the conditions of the test were ostensibly the same. The Army countered the controversy surrounding the M4 by stating, in essence, that troops are generally satisfied with the M4. However respondents indicated in independent interviews quoted in Congress that they would much prefer the M4-derivative HK416 or the XM-8 which it builds on.
Source: http://en.wikipedia.org/wiki/XM8
On its own right the XM8 provedto be more durable than the M4, Americanism only toppled it down since HK416 & XM8 were German made. The US congress instead want to have a M4 that is a variant of 2 rifles, Chinese style of copying military equipment. Besides who would want a assault rifle that is only a re-badged from the aging M16?
“Comanche: They cancelled this because it was only slightly better than the apache… and complicated to fly…”
But it is stealth nonetheless. This helicopter should have been the harbinger of future attack helicopters.
“DD-X: I dont know much about the Navy and their ships… but when a single ship eats up 20 percent of your budget… its not a good thing…”
Nevertheless, the DD-X would become a stealth destroyer plus armed with railguns that will revive the classical age of guns that has been the ideal of sea warfare since the renaissance period. Or would you rather spend more defense budget on producing more lousy Abrams tank that will be only parked in the State side? Or remaking the old propeller attack planes such as the A-1 Skyraider for Counter-Insurgency? Or producing the F-15SE variant for a cheap knockoff of the F-22 Raptor?
“A note on the Us M-16/M-4… with my M-4 i can scope it… shorten it… but a bi pod on it,
target you with infared lasers, mark you, see you at night, see you in thermal,
hit you with a 40mm grenade(at night at 200 meters) launch flares, supress it and
do all sorts of other things…
and i can adapt it to any situation…
all within 5 minutes…
there is more to the infantrymans rifle than shooting…”
The XM8 can do more than the M4 Carbine, all of these you’ve mentioned can be adopted by any assault rifles in the world, what more can the XM8 give?
One instance is the Kinetic energy firing module that will make the bullets caseless, providing much more bullet velocity than gas operated rifle and providing more ammunition since it will discount the shells and enables the rifle to have high heat sabot round ammunition(APDS). One last thing is that it weighs much lighter than the M4.
Disadvantages of the M4:
Sink it in water it will go kaput(This can be lethal on the rifleman carrying it)
If its gas chambers are filled with sand it will go kaput again(Tsk tsk, not again)
Penetrating power is inferior compared to the 7.62mm of the AK-47, you will have a better chance of survival if your enemy is using a M4 while you are using a car as your cover, no bullets will penetrate the metal sheet of the car.
Easily Jams.
December 28, 2009
#37
Damn, this makes me think of a gun on future weapons. Not sure of the name, but it can fire both M4 and AK-47 rounds. It has incredible accuracy over 600-800 meters and can kill someone with one shot, even if ducked behind a car(Pierces through both doors and body). I wish I could remember the name though.
HA! I rememberd! The grendel or grendal. Not sure on the spelling and I’m not sure if thats its official name, but I’m 97.3% sure thats at least the knickname. I’m also pretty sure it’s made by Isrieal 73% sure on that one.
January 4, 2010
#38
Can headcrabs infect Elites? They seem to be similar to Vortigaunts. If they can then the COmbine has this.Of course a strider could blow the hell out of alot of Covenant.
January 4, 2010
#39
diana diana diana…… you think too small… can all other rifles adopt these things… yes… in 5 minutes??? not by a long shot… you think that replacing the m-4 stops with the rifle and the bullet? the rifle is the cheapest thing to replace… but i cannot expect you to glean this knowledge from study and wikipedia alone…
by combat duress i mean… having bullets shatter your butt-stock or shrapnel stuck in your barrel… or dropping a magazine and stepping on it… shutting your barrel in the 600lb door of an rg-31 under heavy fire from the enemy… things I have witnessed the M-4 survive… things the xm8… didnt…
there is no big conspiracy about the cancellation of such programs… why spend Billions of dollars to replace a rifle with one that looks cooler and jams less… but has catastrophic failings that you current rifle doesnt have… not to mention the year or so it would take to field the rifle and train it to the same profeciency level we are at with the m-4… and the Billions more to replace rifle accessories…
simple answer… you dont…
January 6, 2010
#40
“why spend Billions of dollars to replace a rifle with one that looks cooler and jams less… but has catastrophic failings that you current rifle doesnt have”
FYI, the projct cost of the XM8 is lower than $50,ooo,ooo, so indeed if in my opinion I would still recommend the continuation of this powerful rifle which should be the harbinger of future infantry weapons to come. The XM8 was based to be a kinetic modular weapon or explosive module, much better than those gas operated ones.
January 6, 2010
#41
Ummm…. no
“The Army argued that the program cost — approximately $2.08 billion for 800,000 weapons, according to PEO Soldier briefing documents dated June 29, 2005 — would allow the Army to oversee the program under DoD guidelines”
-Army Times
okay lets do some quick math… for good measure…
Cost of: (rounded to the nearest 10 for simplicities sake)
ACOG- $1000 per unit
M68CCO – $460.00 per unit
PAQ-4 – $775 per unit
PEQ-2 -$1190 per unit
AN/PSQ-18 DNS for M203 – 800 per unit
These are required items for a MTOE company to have….
so out of a company of 100 how many get these items???(rough estimates for simplicity)
ACOG- 20
M68 – 80
PAQ 4 – 30
PEQ 2 – 95 (more are accounted for crew served weapons)
PSQ-18 – 20
So… how much does that cost a 1 COMPANY
ACOG – $20,000
M68 – $36,800
PAQ 4 – $23,250
PEQ 2 – $113,050
PSQ 18 – $16,000
so we are at $209,100 per company
(im not disclosing hard numbers for the us army)
so of the 10 Active Duty divisions we have 5 brigades per division, 4 battalions per brigade, 5 companys per battalion, for around 1000 companies on active duty… keep in mind im not included the 25 or so modular brigades we have now…
so basic weapon components for the company level costs around
$209,100,000
and none of these items attach to the XM8… nor under the current configurations of the xm8 can they…
oh btw and FYI… that doesnt include about 2.5 million other items that are either classified or restricted use such as laser sights, laser targeting, thermal etc… most of which add a zero per unit to the above numbers…
so despite your bogus ass numbers of 50 million, which considering there is around 500k in the US Army brings the total per rifle for YOUR cost to 100 dollars a rifle, which is great if we are purchasing airsoft… but not real weapons…
maybe the development cost 50 mil…
In 2004 Congress denied $26 million dollars funding for 7,000 rifles thats half of your “prjct” cost but it does give us good numbers to compare for the actual cost to give every soldier this plastic rifle… 26 mil x 71.4(the division of 500k and 7k) =$ 1,857,142,857 for basic variant rifles…
Now add all the cost to scrap the current attachments and replace them…
we are well into the BILLIONS of dollars…
Quit pretending like you know what you are talking about…
If you want to know something about the military ask me… so i dont have to blow your bogus numbers out of the water and wall text…
January 16, 2010
#42
The above poster is me, being unused to the format of this site, I forgot to fill in the name field.
Oops.
January 16, 2010
#43
“Can headcrabs infect Elites?”
Probably not. An Elites body armour is proofed against multiple 7.62 rounds, their muscles and bones are cpable of making multiple metric tonne lifts as a low end(high end is ~18 metric tonnes).
“If they can then the COmbine has this”
Why exactly?
The Covenant successfully fought, and nearly contained, the Flood.
Headcrabs simply DO NOT COMPARE to the Flood. The Flood infection form is comparable to a Headcrab, but the rate of conversion is much quicker, the resulting combat form is faster, more agile, stronger, and smarter than the Headcrab equivalent. The rate of proliferation is faster for the Flood. The Flood are organised, and the Flood have Pureforms that are even more dangerous again.
“Of course a strider could blow the hell out of alot of Covenant.”
The Covenant Scarab is the Strider equivalent. Except it is bigger, better armoured, more heavily armed, faster, more agile, can deploy more rapidly(via orbital drop) can carry troops and appears to have some sort of self repair function.
January 16, 2010
#44
Well, I’m officially baffled by this sites posting system. Changing your name delets your post, then reposting under the same name results in double posts.
Whatever, comes from being new I guess.
January 16, 2010
#45
@ Nattuo
On the subject of the pulse rifles secondary fire. I think that if a developer takes the time to put a specific effect on a weapon then it should be considered cannon. For example in Deadspace we know that most of the weapons sever the limbs of an enemy based on their visual effect. As for the reliabillity of scripted in game events In halo2 the scarab will fire its cannon at a scorpion tank and the tank will explode. this event suggests that the scarab gun has fire power similar to the rocket launcher instead of being magnitudes greater. Hope what I said makes sense.
One last thing about head crabs. If they go for the grunts and Jackals while combine troops focus on elites and brutes then they would be pretty useful.
I have a question for anyone with a good understanding of the rules. SInce the combine control earth but the ressistance is gone can the Combine still have access to ressistance tech?
January 16, 2010
#46
@ Inarto
If the combine have been shown to utilize resistance tech and/or have stockpiles of said tech, then I see no reason why they can’t as these matchs allow for the universes to use all weaponry they possess – pending they they do indeed have it and can use it at the present incarnation.
- I once again ask that this thread remain dormant as the combine’s forces cannot be adequtely described and estimated for lack of info.
January 26, 2010
#47
@Inarto
Indeed, but the magnitude of the effect is a complete unknown. Take the exploding tank example, how do we know the level of destruction visited upon the tank? Did it blow up? Or was it mostly vaporised?
A game does not have the engine to demonstrate this, it’s representation is inherently flawed. So it should be considered last of any available evidence(as an absolute last resort for trying to work out energies involved).
Where as by comparison, the statement it can melt through 1.5 metres of concrete is a straight up fact, showing a lower limit of 9.5 gigajoules(no cratering, no uneven heating, and no conduction), and an upper limit of 45 gigajoules(perfect cratering. Conduction and uneven heating still not considered).
This is a much more accurate estimate than “it blows up a tank, so it is only the equal of a rocket launcher” as a tank can be blown up by varying degrees. It can have a hole made in it and therefore cease to function, or it can be reduced to little lumps of metal and spread over a thirty kilometre radius. There is no way of distinguishing those two within a game’s mechanics.
@Kenny C.
I’m not sure what you mean with your first point. Are you refferring to teleporter technology? IIRC there are some fairly specific statements about the Combine trying to develop non-universe hopping teleporters.
I agree this thread is basically done. The Covenant win any open engagement, but they have no capacity to persecute the war. All the evidence of Combine abilities suggests they can’t put up any real resistance to even a Covenant ground invasion(which is the more interesting element of debate, rather than “Covenant bomb it from orbit” which feels like a cop out).
February 2, 2010
#48
@Nattuo
I agree. The Covenant would glass the planet from space and wipe out the enemy forces without even sending down any forces. If it came down to a space battle, the Covenant would have a tough time trying to win it.
February 2, 2010
#49
” The Covenant win any open engagement, but they have no capacity to persecute the war.”
- That in turn supports the Combine as all we have seen is the lose of a single backward planet from a collective that could encompass many worlds.
” All the evidence of Combine abilities suggests they can’t put up any real resistance to even a Covenant ground invasion(which is the more interesting element of debate, rather than “Covenant bomb it from orbit” which feels like a cop out).”
- I fell as though your claiming a poin that is hardly proven. True, the Covenant stomped the UNSC, but the current state of affairs in the Covenant and the fact that the lack-luster ground forces of the UNSC could hold their own in ground based conflict leaves me to believe that the ground war would hardly be one-sided, especially since the Combine have access to powerful dark energy weapons.
- However, so little is known about the Combine that this must truly be delayed from judgement until we learn more.
February 2, 2010
#50
i agree that there is info lacking on the combine, since the troops faced in half-life 2
were humans that joined the combine, we never saw the forces that originally conquered earth, by the fact they defeated all forces on earth, in seven hours is quite impressive, since they are armed with the same or sometimes better equipment than unsc troops.
February 14, 2010
#51
i vote that the cove win this one.
February 14, 2010
#52
I over shot my last post.
but as seen in the first Half-Life 2 game the Combine has a large gun that shoots into space in witch the dark-matter beam is sent into a satellite then it hits back down, attempting to kill of Gordon when he got too close.
Any of you have the game?
March 5, 2010
#53
“- That in turn supports the Combine as all we have seen is the lose of a single backward planet from a collective that could encompass many worlds.”
The Combine also lack any ability to persecute the war.
Wherever they appear they get flattened, unless they are so far out of the way as to be irrelevant.
“I fell as though your claiming a poin that is hardly proven. True, the Covenant stomped the UNSC, but the current state of affairs in the Covenant and the fact that the lack-luster ground forces of the UNSC could hold their own in ground based conflict leaves me to believe that the ground war would hardly be one-sided, especially since the Combine have access to powerful dark energy weapons.”
The UNSC’s forces are hardly lackluster, they appear to be akin to modern forces, but with a greater focus on armour.
I should also reassert that an Elite(in the novels) will easily tear apart an entire squad of marines, in the open.
Even Brutes can withstand prolonged exposure(multiple seconds) to over twenty surces of automatic sustained 7.62 fire. The shields carried by Covenant infantry have been calculated(in multiple separate, or related incidents) to be a multiple megajoules affair(2-4 being the most common), with the absolute interpretable low end being around 100 kilojoules(some higher feats can be interpretted as multiple gigajoule affairs, although these are obviously flawed).
These shields can recharge in ten seconds or so. Factor in that many Covenant infantry forces can be invisible(or nearly so), and are extremely mobile(using entirely air based deployments).
Then we get into vehicular considerations, the Combine have no observed vehicle that can hope to compare to a Scarab. Even their largest walkers appear vulnerable to a reasonable quantity of anti-armour fire, where as Covenant super heavy vehicles are not(game mechanics not withstanding).
The proliferation of explosive ammunition types amongst Covenant forces is also greater, ignoring the 400 rounds a minute plasma rifle(each shot from which can inflict second or third degree burns on humans via proximity alone), and single Needler rounds that can blow people apart(with multiples being exponentially more powerful) we have the fuel rod gun(an anti-armour rocket launcher, which the recent anime seems to indicate causes a wide area of vaporisation at the impact point(although I’m loathe to use the anime as evidence, other depictions are difficult to come by)), which Grunts seem to carry in high concentrations, can be fired rapidly(five rounds to a clip, and a round can be fired every two seconds or so), and tracks individual targets(with no apparent lock on mechanism).
The Wraith’s main mortar causes damage to all heavy armour within eight metres(through simple heat). The Scarab’s main gun has been calculated at 9.5 gigajoules as a low end(45 is the upper limit).
All in all, unless we’re willing to resort to a Loki’s Wager logical fallacy and claim dark energy weapons simply don’t follow any rules, and apply a No Limits fallacy based on that, I simply can’t see the Combine doing anything meaningful on the ground. Unless their unobserved units are vastly more effective. Considering the work the dark energy weapons appear to do(and basing their damages around that) even the energy ball attack thing is likely to be ineffectual against some Covenant infantry(shielded units(as the shield is likely to deflect or disrupt, as per equivalents protrayed in Half Life) and Hunters(through sheer mass) primarily, along with Jackal equipped with arm shields).
“However, so little is known about the Combine that this must truly be delayed from judgement until we learn more.”
I agree.
“but as seen in the first Half-Life 2 game the Combine has a large gun that shoots into space in witch the dark-matter beam is sent into a satellite then it hits back down, attempting to kill of Gordon when he got too close.”
So? The Covenant in space are totally batty in terms of raw power, most of the calculations that can be done come to multiple gigatons of TNT equivalent per Plasma Torpedo, some even reach into the teratons.
As in, a single Covenant ship is a global extinction event, if it decides it doesn’t like Earth. By the very highest interpretations, a single Covenant ship can wipe out all complex life on Earth in minutes(although the actual effect would probably take hours to spread fully).
Even the very lowest interpretations result in double digit megatons per Plasma Torpedo. To put that in scale, the destruction of City 17 at the end of Episode one probably didn’t reach double digit megatons(eyeballing it, although I may be wrong, I haven’t done any precise scaling of the event).
March 5, 2010
#54
@Nattuo
I think the Covies just won.
June 13, 2010
#55
We have yet to see the Original Combine.
Not the humans that have joined them.
June 19, 2010
#56
“@Nattuo
I think the Covies just won”
They won a long time ago when a handful of planets went up against an elite interstellar fighting force with access to the ark and halo rings in the worst possible outcome.
July 10, 2010
#57
“I could see them doing it faster. They have ships in orbit with planet glassing power that we couldn’t touch and they don’t care much about us.”
Correct. After some math, it would take 3 covenant ships 16.5 hours to glass earth, 6:8.25, 12:4.25, given no space resistance.
September 5, 2010
#58
HK416
i was issued this weapon while i was deployed in iraq. i fired over 4000 rounds from it, and i never had it jam on me. it got wet and still fired. it got down in the sand with me and still fired. i jumped over a wall, it broke my fall, and it still fired. cleaning it was a bitch. reloading it was always difficult because the clip went in akwardly, but i eventually got the hang of it. amazing weapon. plus it was entirely modify able. i wish i still had it.