Suggested by orber
Who can collect the bounty first?
Master Chief has a bounty on his head and he’s being hunted by Durge, Boba Fett and Samus on planet Tallon IV.
MC has been stranded on Tallon IV for 2 weeks so he knows the environment well. Master Chief has all his weapons and he has equipment for booby traps.
The hunters are not allowed to engage each other.
If he’s not captured/killed withing 48 hours he wins…but if 1 of the 3 hunters get him who would it be?





October 28, 2009
#1
Wow….orber, I think you just blew my mind away with the awesomeness of this match……..Well, MC screwed either way, that is for sure. None of his booby traps are probably going to be able to keep Durge or Samus down, though maybe Boba might be affected by such. In terms of weaponry, I believe (and I could be wrong), Samus has the edge in power. I know Boba has made a very long career of hunting down bounties, but is not Durge older by a few hundred years? I still can’t decide…..
- the pondering fool
October 28, 2009
#2
all 3 are indeed good hunters.durge and boba however have more epxerience in hunting individual targets unlike samus who often is hired to perform genocide or asskicking on a bigger level(sometimes i feel samus is more mercanery then bounty hunter but whatever).anyway samus has a slight advantage here too since she knows tallonIV as well.but MC could be hiding everywhere.personly if i where MC i would be somewhere in phendrana drifts (artic area) or i would be in phazonmines trying to scavange technology there.dont forgot chief is on tallon for 2 weeks so he might know some stuff.
but in the end its who reaches the chief first.he can put up a fight no doubt. but he is outperformed by all 3 hunters in the blink of a eye.
fett with his jetpack is the most mobile of the 3.samus has the advantage of a scan visor so traces of MC will easily be picked up by her.and dont forget her global scan.her global scan whas able to filter out halfpipe structures on tallonIV find envoirmental anomalys.no doubt her global scan might track chiefs last location.and ofcourse theres durge who has superior experience over the 2 other hunters.
October 28, 2009
#3
48 hours?
I’m sure the hunters can cover the world in a day.
Unless MC finds some super secret hiding place that places him in a pocket dimension.
October 28, 2009
#4
As for the match,i’d say either durge or boba would get him.Most likely through traps.
October 28, 2009
#5
It seems wholly uncharacteristic that Boba and Durge would not try and fight off other bounty hunters if someone else was about to claim their bounty, but I can see why the stipulation was placed there.
I think master chief stands a good chance of surviving the two days though. The traps will slow them down if nothing else. No matter how invincible you are, the first time twelve feet of log slam into your back your going to start being more careful. Master Chief can keep on the move much akin to Arnie in “Predator” and with two week, rather than a single night, he can lay a hell of a lot of traps. With his strength he can set some seriously heavy boulders an logs around. Pit falls and the like will slow down Samus a little…
I think master chief can pull this off
October 28, 2009
#6
What is the nature of MC’s traps, admin?
That might be a BIG factor to consider here.
October 28, 2009
#7
we have to analyze each hunters abilities first
samus:
raised by ancient civilisation
advanced weaponry beyond anything the other hunters have
metroid DNA
is female (and not a female chav)
boba:
bought up by a bounty hunter
badass ship
flamethrower
jetpack
durge:
i know very little about durge
as for the prey
chief:
raised from a young age to be the perfect soldier
shielding that regenerates on its own
enhanced senses
without knowing anything about durge, i can make no real suggestion about who would kill chief first. if anyone can tell me some stuff about durge, i might be able to give some useful input.
p.s: you know what would make this even more epic?
a predator hunting chief as well
October 28, 2009
#8
Adding a Predator into the mix would be awesome although I think Master Chief would kill it in a fight.
October 28, 2009
#9
(predator roar)
(rips the chiefs skull off)
October 28, 2009
#10
I’m thinking Samus can get this one before the others.
For one, she knows the terrain and has it all mapped out, so she would know some of the best places to start looking.
Another thing is that she is just so much faster than the other two, Mach 1+ running and all that. If Durge had his speederbike then he could match her speed, but Tallon IV’s terrain isn’t suitable for such a vehicle. There are too many caves, twist, turns, and doors for it to be useful.
Boba Fett’s jet pack would be a huge advantage in Phendrana. If John is hiding out there and all three decided to look there at the same time then Samus would have to hall ass to beat Fett to John. Fett would have to conserve the amount he used his jet pack though because he has a limited amount of fuel. He couldn’t use it as casually as Samus could run at high speed.
Now granted Tallon IV’s terrain probably won’t let Samus get up to supersonic because of the same problems Durge would have with a speederbike, but her average running pace would be much higher than the other two’s.
Since this is whoever can find and kill John first (and everyone could just one shot him) this is a race to whoever can get him in their crosshairs first. In that type of race, whoever can cover the most ground in the shortest amount of time is most likely to win and in most areas (Phendrana being the exempt) Samus is going to be able to do that.
How would Boba and Durge work underwater? I know they should be able to to some degree, but would their suits hold up under the pressure and would they be able to move freely like Samus or be restricted heavily like most everyone else? What is John’s air limit inside the suit? If it is fairly limited then he wouldn’t even go down there.
October 28, 2009
#11
John has 90 minutes of air inside his suit.
October 28, 2009
#12
Unless he found some sort of save haven underwater.
Assuming that the entirety of Tallon IV is much larger than what Samus actually explored (a fair assumption imo) then there could be underwater caves that have air and the likes. This also would imply that Samus wouldn’t have the entire planet mapped out.
I think there is hope for Master Chief yet. Too bad he has no camo( or does he?). Ironically, Snake would have a better chance here.
October 28, 2009
#13
If john has access to all his weaponry then he should have all stadard issue explosives and fire arms with him such as the man portable havok tactical nuclear warhead.
October 28, 2009
#14
oh lol, a nuke.
get samus running at mach 1 towards john and he just drops a nuke
for balance purposes, i think nukes are out of the picture.
can anyone give me some sort of idea what tallons ecosystem and terrain is like on the surface, animals, temperature, plantlife, whatever u know
October 28, 2009
#15
John’s does let him go under water and he’s able to change the density of his suit , either making it heavier or lighter.In halopedia it said that John’s suit allowed him to hear a drop of water in a sandstorm. Due to John’s augmentation he’s able to see in near total darkness. It also should be noted that thermal vision would not work on John since his suit is able to regulate its temperature so he wouldn’t show up on thermal moniters.
October 28, 2009
#16
*can anyone give me some sort of idea what tallons ecosystem and terrain is like on the surface, animals, temperature, plantlife, whatever u know*
well…before phazon hit tallon it whas a paradise according to the chozo.its proberly compareble with earth but without humans destroying the nature so no major cities except proberly some leftovers from the 2 space pirate bases on tallon.
you got tallon overworld which is full of plant and wildlife its very rainy there suggesting a tropical-subtropical climate.animals in tallon overworld where hostile towards samus but they where all bugs so nothing chief cant handle.
you got the chozo ruins which basicly is a huge network of stone buildings.wildlife here is compareble with that of tallon overworld mostly bugs.there where chozo ghosts who would proberly kill chief but phazon is gone so i assume the ghosts are at rest again.
then you got the magmoor caverns.the caverns are a huge number of caves filled with lava.the caverns are important since the caverns are the fastest way to travel to point A to point B if youre navigating trough tallonIV.the caverns are connected to every place of tallonIV or atleast the places we managed to visit in metroidprime.wildlife is very hostile here the most dangerous being magmoors.they look like dragons and take a lot to drop even with samus lower tier weaponry.but he should be able to handle them.
phendrana drifts.its climate is like antartica.wildlife here can be a danger to chief.a fullgrown sheegoth gave samus a run for her money so this whont be a easy fella for chief neither.baby sheegoths are dangerous as well but i see chief lifting them up smacking them on the ground and crushing it.intresting thing in phendrana is the pirate base.chief might scavange good tech there if hes able to understand it.
phazon mines.its a underground mine with a huge space pirate base above it.wildlife after the phazoncrisis is not known but chief needs to watch out here.who knows there might be a metroid or 2 still hunting there and some pirate defence systems might still be active.
*What is the nature of MC’s traps, admin?*
whell MC is stranded on tallonIV with alot of equipment.he could make advanced traps with high level explosives or use the basic trunk and rope combo.
October 28, 2009
#17
are all bountry hunters given access to their ships?
and is the chief allowed a vehicle?
October 28, 2009
#18
Okay first.
@Post 14
“oh lol, a nuke.
get samus running at mach 1 towards john and he just drops a nuke
for balance purposes, i think nukes are out of the picture.”
Balence issues!!! WTH! Okay Samus usually tanks teraton lvl blasts and survives. Boba and Durge both have guns with enough power to kill MC in one shot and with Durge’s insane regenerative abilities the traps won’t slow him down in the least.
Added to the fact that the bounty hunters can’t fight each other and have the tech to quickly find and kill MC then i declare this match highly baised.
You have characters with enough power to destroy hundreds of spartans in a few blasts. As to them getting their ships? What was that you said about balance issues?
I understand if you guys don’t like the character but sheesh this is so freaking unfair that its like a Terminator Space Marine against a fluffy bunny. No jokes please this is serious.
Also despite knowing the terrain whats stopping durge from using advanced SW tech to tack him and just blast his way through the planet and getting to MC?
Once again i declare this match highly biased against MC.
October 28, 2009
#19
“durge:
i know very little about durge
as for the prey
without knowing anything about durge, i can make no real suggestion about who would kill chief first.”
Basically, 2000 Badass-ery. But i think you would want to know more than that:
“Durge was a bounty hunter active in the galaxy for almost two thousand years. Able to survive several near-death situations due to his Gen’Dai heritage and enhanced battle armor, he fought in several wars and collected a multitude of bounties. Over the centuries, Durge acquired a deep distaste for Mandalorians, and even killed their leader at one point. As a result of both personal tragedy and torture, he became increasingly mentally unstable.
Tempted by the idea of killing Republic clone troopers, clones of the Mandalorian Jango Fett, Durge was recruited into the Confederacy of Independent Systems during the Clone Wars. Given the rank of commander, he performed several key missions for Count Dooku himself, and led droid forces in combat on more than one occasion. ”
On the matters of his ability. wookieepdeia says this:
“In combat, Durge was a match for even Jedi Knights. His Gen’Dai abilities, coupled with his armor suit, allowed him to hold his own against almost any opponent. Durge’s regenerative physique made him difficult to truly kill, and even when unarmed, with both hands chopped off, he presented a major threat to his enemies. Durge was incredibly strong. Once unleashed from his suit, he easily overpowered a squad of clone troopers trying to subdue him and was able to catch a swoop bike mid-flight and wield it as a club. He was no slouch in the speed department, as he could easily keep pace with skilled Jedi, dodging and blitzing even Obi Wan Kenobi and Anakin Skywalker. Despite being hit with nine explosive charges in the face, he managed to keep fighting Anakin Skywalker in their duel above Maramere.”
And, if that isn’t enough, here is a video of him dueling Obi-Won in the Clone Wars Mini Series:
http://www.youtube.com/watch?v=2C9X5g0T0fk
http://www.youtube.com/watch?v=uFhKCBq6QC4
I hope that helps with the information. Credit goes to Wookiepidia and Youtube.
- the pondering fool
October 28, 2009
#20
“You have characters with enough power to destroy hundreds of spartans in a few blasts. As to them getting their ships? What was that you said about balance issues?
I understand if you guys don’t like the character but sheesh this is so freaking unfair that its like a Terminator Space Marine against a fluffy bunny. No jokes please this is serious.
not giving them ships for the purposes of combat, you understand, merely fast transport.
and besides, ship mounted weapons would likely destroy any evidence that they had killed the chief, thus rendering any payment, invalid.
October 28, 2009
#21
^
sure once 1 of the 3 gets chief in the visor chief hes done for it.but chief is highly resourcefull he knows the planet and he could avoid being tracked by satalites either by hiding deep in the phazon mines or magmoor caverns or something.
also nobody has vehicles sure the hunters arive in their spacecraft but they contineu on foot just to make it more intresting.
its a cat and mouse game.the most resourcefull wins.chief has been given ALOT of prep time he knows he got 3 hunters after him who are greatly superior to him.he could pull this off if he plays all his cards right.1 mistake will be punished severly though.
i putted chief in this situation on purpose to expose his more resourcefull side and introduce something new i mean this isnt like the typical VS matches.but youre right a hunted who can fight back once he/she has been spotted might be more intresting.
jenosa arma vs samus durge and boba would be 1 wild ride for example!! i bet in that scenario boba and even durge are killed and samus heavily damaged.
October 28, 2009
#22
“and besides, ship mounted weapons would likely destroy any evidence that they had killed the chief, thus rendering any payment, invalid.”
They could always shoot a video.
“Here is the cave Master Chief was hiding in/
/an hour later/
“This molten mass you see here, is the cave where MC was located, plus the surrounding 100 miles. Too bad MC is no where to be seen….probably drown in the molten rock”
- the pondering fool
October 28, 2009
#23
Oh wow. Use super fast ships to quickly transport Characters with Weapons that like i said before can quickly destroy hundreds of spartans. Seriously, this is overkill for MC. He won’t be able to win.
We’ve read about SW’s and Metroids weapons power lvls and you think that with UNSC equipment that MC can actually survive against them for 2 days? He’d be lucky to survive 12 hours.
Unless the UNSC weapons got a super upgrade i didn’t know about there is no possible way for MC to surivie against Samus, Boba, and Durge all at once. One on One? Samus and Boba have already been pitted against MC and he lost.
Even though he has had 2 weeks to scout out a good defensive position do you think it will actually help him? He may have other secret areas but the three bounty hunters have the tech capabilities to track him down and find him within an hour.
Running away? Wans’t it you or Orber that said Samus could run up to mach 1? Stopping Durge and Boba Fett with a few lousy traps?!?! The only possible way MC could win this is if he calls down a whole lot of MAC strikes and even then its iffy.
October 28, 2009
#24
@ pondering fool
Lol nice documentary I could only imagine boba fett documenting it.
October 28, 2009
#25
HAHAHAHA
i should think that the flamethrower would work against most opponents
the spartan laser might do something
im guessing that rockets would work on the hunters
energy sword anyone?
October 28, 2009
#26
oh yeah, anyone else like the whole “bounty” factpile thing?
suggestion: have a seperate “bountry section”
suggeston 2: gordon freeman being hunted in xen by the sniper (tf2) a nazi assassin (wolfenstein 2009) and a vindicare assassin
October 28, 2009
#27
Flamethrower vs Highly advanced armor = fail
Spartan Laser vs Highly Advanced armor = fail
Rockets vs Highly Advanced Armor = fail
Energy Sword vs Highly Advanced Armor = epic fail. HTH with Super powerful bounty hunters = WTH were you thinking?!?!
October 28, 2009
#28
Remembering that these three hunters have but 2 days to find one single person on an entire PLANET.
Like I said, the actual amount of ground covered by Samus could hardly be considered the whole planet. Let’s take a few seconds to think about the scale of size here.
If boba Fett had to find me on a planet with no prior information about me within 24 hours I would almost undoubtedly never be found.
Since the hunters are not allowed to fight each other, bombarding a planet cannot be allowed since it would kill the other hunters in question.
2 weeks is a long time for chief to find and explore new areas that even Samus may have not done. Remembering that Samus didn’t spend much time on Tallon IV (I don’t know the canon amount of time) it is plausible that Chief will explore areas that were unimportant to Samus on her mission there.
Most of us agree that if an actual encounter occurs, the less mobile and armored Spartan will be the one to fall. This is not the topic of debate.
Could the Chief fake his death? Considering the ferocity of some of the natural predators, what if Chief managed to make it look like he got eaten (his armor of course).
October 28, 2009
#29
@Cpt Olimar
No offense but losing his armor wouldn’t help any at all. Plus check post number 3 again. Apperently Samus has a global scanner or something. Unfortunetly i really don’t think MC can survive.
I still think this is incredibly biased match.
October 28, 2009
#30
could chief not use these predaters in his traps?
October 28, 2009
#31
Isnt the picture of Dirge the picture of Doomsday?
Just putting it out there.
October 28, 2009
#32
i mean would those creatures stand a chance against these 3?
October 28, 2009
#33
@orber
“fett with his jetpack is the most mobile of the 3″
Can’t samus run at like mach 5? so she can mpove alot faster then fett, unless he can use his ship, but then so could samus. Also doe durge get his speeder bike? if so then he can move rly fast too.
October 28, 2009
#34
admin
why are my post waiting on moderation now?
did you change your email? – Admin
October 28, 2009
#35
Her radar does not cover a large area with respect to A PLANET.
Once again, if Samus was dropped on Earth to find me in 48 hours. I could probably do absolutely nothing and be A-OK. You can’t cover that much ground in such a short period of time. I would sit here and would most probably be just fine. Considering her radar picks up almost every possible threat, she would have to wipe out every single animal/plant that could harm her if she were to use it that way. This would slow her down enormously, imagine killing every animal in just Australia alone. And this is just the surface of the planet, let alone the interiors. Remember those scenes where Samus takes the elevator. All that ground that the elevator is either going down through or up through is possible areas for MC to be.
As for post 3, I disagree with it, with all respect to Marche. Boba has shown himself to have trouble tracking down a certain man himself. Durge is less known to me, but he seems to be the slowest.
October 28, 2009
#36
*Running away? Wans’t it you or Orber that said Samus could run up to mach 1?*
*@orber
“fett with his jetpack is the most mobile of the 3″
Can’t samus run at like mach 5? so she can mpove alot faster then fett, unless he can use his ship, but then so could samus. Also doe durge get his speeder bike? if so then he can move rly fast too.*
as already pointed out by originalA the ground of tallonIV does not give samus the freedom to reach her machspeeds and theres no room for durges speederbike.fett can choose to cross the areas trough air making him the most mobile.
samus has a global scan yes but it doesnt track targets.it can show samus chiefs POSSIBLE last location and i highly doubt chief is going to sit somewhere in a cave roasting marshmellows all day long waiting for a hunter to pass by.
*Remembering that Samus didn’t spend much time on Tallon IV (I don’t know the canon amount of time) it is plausible that Chief will explore areas that were unimportant to Samus on her mission there.*
samus spended 17-20 hours on tallonIV if you follow the amount of gameplay.and she wasnt on a sightseeing tour there to chart all possible hiding locations for a future bounty.
*I still think this is incredibly biased match.*
again by no means i did this to put chief down or something.but its a cat and mouse game and the cat in terms of power is superior in everyway against the mouse.the mouse however has more cunning.i just putted chief in because he fits nice in the line with the 3 hunters.not in terms of power but you know its futuristic there all suited up and that stuff.
October 28, 2009
#37
“You can’t cover that much ground in such a short period of time”
well… at least, no xenos can
October 28, 2009
#38
*Her radar does not cover a large area with respect to A PLANET.*
not the radar in her helmet captain but the 1 in metroid prime that gives you hints where to go.i just call it a global scanner cuze i like to call it that.
October 28, 2009
#39
Hmmm. Well this new info changes a few things. I’ll have to think more about this later. I still feel that it is biased due to the overpowered weapons the three have compared to MC still.
October 28, 2009
#40
No, No NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO that doesn’t count!!!! it doesn’t count!!!!!
Sorry about that Orber. I consider the “hints” thing to just be that, the game developers giving you hints in a game. Just because they elegantly put it into the game (something I very much appreciate) does not make it canon in my book.
Samus has no magic, and when she gets these hints anyway, it is usually some kind of big disturbance. The hint isn’t going to be “Strange Green Man in _______area”. So even if you do consider it canon, it wouldn’t even activate since the radar detects seismic activity, or increased predator activity and Chief won’t be likely making a large disturbance.
But for the record I don’t think that is fair canon.
October 28, 2009
#41
Masterchief should get a piar of armoured super chimpannzees to help him out.
Fact: chimpanzzes are 3 times stronger than the average human, and have been known to tear humans limb from limb and rip off their testicals.
Lets see them take them on !
But its unfortunate since its only masterchief against the bounty hunters, instead of armoured super chimps.
October 28, 2009
#42
o sorry admin i feel stupid lol
October 28, 2009
#43
(i dunno has been temporerally erased from space/time, as such, infernis is taking his place until this mishap can becorrected)
THE BOBA COULD HAVE FIRE OF THE WILD START WITH HIS THROWER OF FLAME?
IN FIRE AREA BURNY, MASTER OF THE CHEF CAUGHT IN OF THE FIRE?
October 28, 2009
#44
(the sky splits open above i dunno’s home, a loud motor noise is heard)
YEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAH
MOTHER DUCKEEEEEEEEEEEEEEEEEEERRRRRRSSS!
(i dunno falls from the sky driving a bathtub car)
turns out not even a awound in time was enough to kill me!
(shoots infernis)
FUCK OFF, THIS IS MY HOUSE, damn sandwich
im back
October 28, 2009
#45
Yeah, the hint system usually only gives things in the vein of “seismic disturbance detected”, “dimensional anomaly”, or “advanced movement system detected.” The best it could do in this situation is probably “unique energy signature detected.”
Although in Metroid Prime 3 the hint system switches between Samus’ ship, Admiral Dane, and Aurora Unit 242. If you turn it off, they won’t radio you. Its legitimacy is indeed debatable. That said, it can detect things on OTHER planets that Samus is not currently on.
Though if you want to get really technical, Samus sent an Elysian space probe to both Tallon IV and Aether in addition to the ones she sent to Bryyo, Elysia, Norion and the Pirate Homeworld. So, she does have something that could locate the Chief.
October 28, 2009
#46
Gah, this is going to depend on a whole host of factors.
MC’s biggest advantage is the sheer size of the area he has to hide in. A whole planet, one that he’s taken a whopping two weeks to familiarize himself with and prepare from trouble. The hunters will need to cover an enormous amount of space very quickly to locate him within two days.
The hunters in general, however, have an enormous tech advantage. Once they find the Chief, he’s deader than disco. The very weakest weapons that any of the three possesses, put in the Haloverse, would be like the equivalent of a full-clip from an SMG, a rocket hitting you dead-on, a fully-charged plasma pistol shot, a plasma grenade exploding next to you, and a straight blow from an energy sword all at once. At the same time, each of them is covered with enough armor to withstand more ammo than he can carry at once. Evasion is his only option.
Samus has the advantage of being the fastest on foot of all the hunters, having the most firepower, having the best armor, and being more familiar with the environment than her competitors, except perhaps MC. She also has the option of scanning to search out MC more effectively.
Fett’s best advantage is his jetpack. While not quite as fast as either of the other two hunters, his ability to fly will work the best, as he won’t be hindered by the terrain when moving. There’s also the potential of him calling in Slave-I, which he can control by remote, which would give him an even bigger advantage. Fett’s disadvantage is that he is slightly less durable than either of the other two hunters, through still greatly above MC’s level.
Durge has faster reflexes than anyone except maybe Samus, and his healing factor means he is the least likely to be killed by the dangers of the environment.(Though the chances are very small for all of the hunters.) He also can use a speeder-bike for faster transport, though the environment could very possible hinder the use of it.
Then there’s the issue of MC’s traps. I personally think that these could potentially be as dangerous to the Chief as to the hunters. It is unlikely that he would be able to set up a trap that would keep any of them down for more than a couple of minutes, unless he manages to trap them in an enormous cave-in or something, and the traps will serve as visible markers to the hunters that their prey crossed this area recently, narrowing down the vast terrain they would need to search and hurting MC’s advantage of hiding on a large planet. With the enormous power of the hunters compared to their target, them getting close is the last thing MC wants or needs.
On the flipside, he might be able to create a “trail” of traps that will lead the hunters away from him, while he quickly relocates to the other side of the planet as quickly as possible. The two weeks of prep time could really pay off here.
October 28, 2009
#47
AHEM really thought this one through
October 28, 2009
#48
@i dunno
Isn’t that the point of debates?
October 28, 2009
#49
meh
p.s: ADMIN PLEASE PLEASE PLEASE PUT MORE BOUNTY MATHCES UP, THEY’RE MIND BOGGLINGLY AWESOME
October 28, 2009
#50
Boba will get destroyed he would get stuck in some trap or just get snuck up on. wouldnt take much at all get throught that armor i know that star wars weapons are suppoebly more effective but bobas armor is more of a mask then actual armor. Really i believe Samus is useless but in her recent games apparently shes powerful ive played old samus games and smash bros shes not powerful in either of them. Durge i know nothing about but he probally gets the bounty.
October 28, 2009
#51
I do think Boba fett would be downed quickly, in the movies his stupidity against the Jedi is repeated over and over, surely someone outfitted with the sorts of weapons master chief has would easily bash through the very mediocre armor of the bounty hunter. On the other hand samus will definitely collect the bounty, being young and moderately experienced her incentive is not only money, but honor. A charged shot from her gun would essentially cook MC in his armor and he would die.
October 28, 2009
#52
I think Samus would get to MC first. But this really isn’t a fair match. Considering snyone could Insta Pwn MC.
October 29, 2009
#53
People really underestimate boba, go see the MC vs Boba Fett’s page to have some insight on the bouny hunter.
October 29, 2009
#54
“Boba will get destroyed he would get stuck in some trap or just get snuck up on. wouldnt take much at all get throught that armor i know that star wars weapons are suppoebly more effective but bobas armor is more of a mask then actual armor. Really i believe Samus is useless but in her recent games apparently shes powerful ive played old samus games and smash bros shes not powerful in either of them.”
“I do think Boba fett would be downed quickly, in the movies his stupidity against the Jedi is repeated over and over, surely someone outfitted with the sorts of weapons master chief has would easily bash through the very mediocre armor of the bounty hunter. On the other hand samus will definitely collect the bounty, being young and moderately experienced her incentive is not only money, but honor. A charged shot from her gun would essentially cook MC in his armor and he would die.”
… Moving along then…
Wow! this is certainly an interesting one. I like the whole bounty hunter competition idea.
I’d have to give a homefield advantage to Samus of course, seeing as though she is the only one that has ever been on the planet and probably still holds the map-data. Then again, it was a small portion of the planet… Fett has been known to map out large areas of a planet with Slave I before landing, so I guess he has an advantage there as well. Durge on the other hand will probably be a little old-school in his hunt; I have never seen him map out areas before, so I would assume he has the worst advantage in that department… But I know more about Fett and Samus than ‘ol Durge, so I could be wrong…
I can’t say any of them have a disadvantage against the elements of the planet. Assuming phazon has been cleared of the area anyway… I think Samus was inside the Gravity suit or somthing similer at the end of Fusion (the latest Samus appearance chronologicly), so she should have little to no trouble. Durge has his healing factor, advanced immune system, and SW grade heavy power armor. use your imagination… Fett has all his survival goodies. Enviromental filter, micro-energy field in his armor that protects him roughly at a varia-suit level (enviomentally…), etc. And that “mediocre armor” of his easily shrugs off the heaviest of SW grade hand-held weapons, including light saber attacks, so I doubt he’d go down by a zoomer… Heh.
Seeing as though Tallon IV is a very… ridgid terrain, I think I’d give Fett the greatest advantage in maneuverability here… Well, maybe. Samus’ shinespark is a very fast mode of transportation, as well as Durge’s swoop, but plenty obstacles dampen these advantages. Whilst Fett’s jetpack lacks the speeds of his two rival hunter’s modes of transportation and has a limited fuel supply, he is not rendered by the obstacles that will plague Durge and possibly Samus. Plus what keeps Fett from bringing more fuel? He has plenty of storage compartments (including the jetpack itself.)
The only itch I have here is the fact Tallon IV is a large planet mainly occupied by wild beasts and a handfull of Chozo ghosts. The hunters can’t ask around for information, MC MIGHT be killed off before the hunters get to him, and a number of other variable things could occure. That said, it’s a big planet. MC could pull this off. I’m sort of rooting for the guy…
October 29, 2009
#55
Orber said: “as already pointed out by originalA the ground of tallonIV does not give samus the freedom to reach her machspeeds and theres no room for durges speederbike.fett can choose to cross the areas trough air making him the most mobile.”
I take issue with this. I said that Samus would have the greatest advantage. The terrian is too unsteady for a speederbike (either too enclosed, too many obstacles, too small, or too twisty) to be viable, and a jet pack is only advantagious in an open area, which is not all that much area if MP1 is anything to go by. Not only that but Fett only has about 60 seconds of burn time in his pack before he has to refuel. That isn’t a lot of time. While the terrain is too unsteady for Samus to get up to top speed, which is just under 10 times Fett’s top speed, she could easily have a nice jog being going at something like 4 times as fast as Fett’s top speed and continue doing this for extended periods of time
I’m not sure John could survive on Tallon IV either. War Wasps, a very common species on Tallon IV have venomous stingers that can pierce steel. Some sub species of War Wasps can even shoot their stingers. Blastcaps explode violently when touched, and they are a common sight on Tallon Overworld and seen in a few other places too. Zoomers, an extremely common pest throughout the Metroid U, often carry flesh eating bacteria. John cannot be in his suit the entire time for his two week two day stay; nature has got to call some time. Venom Weed has a powerful toxin that doubles as a decomposition agent. This could prove to be extremely hazardous to John’s low grade shields and armor. Venom Weed not only acts like its cousin, Tangle Weed, but is usually found in patches of it too. So not only is escape difficult because of the decomposition, but because of the restraint and entanglement from the weeds themselves.
Since John only has 90 minutes of air in his suit he probably wouldn’t hide underwater. He also probably wouldn’t explore it too much either because it can be quite extensive and if you don’t have scuba gear, or water pulpulsion, or graivty manipulation that 1000 lbs powered suit is going to be tough to move around it while under pressure. This is for the best because the Aqua Reapers would vicerate him if he got too close and the Jelzaps could cause him great trouble moving around.
Bombus are energy beings that generate enough electricity to mess with Samus’s visor, a feat seen also done by the Volt Driver (the Terawatt weapon), except unlike the Volt Driver these things don’t even have to touch her to mess with it; they just need to get close to disrupt her visor. Needless to say these must be avoided at all cost by John.
Phendrana has the very territorial, fairly common Sheegoths. While John would be able to run away from them, they are the primary predator of Phendrana and are numerous enough that if you run from one batch of Sheegoths you will probably run into another batch of baby Sheegoths within a minute anyways, or their mother.
Honestly John’s best bet for plain survivial is within the Chozo Ruins. Here there are only some Scarabs, little pests that John could manage around with some patients, War Wasps, which he would have to run from because they are just so darn common and he would need the ammo for later, and aggresively territorial Beetles that are close to half his height. These things could be trouble if he doesn’t stay on his toes and doesn’t try to kill them (again, ammo issues), but other than that he should be okay. Most everything in the Chozo Ruins are fairly relaxed other than that. If John just runs from everything once he enters their territory he should be able to manage faily well. As long as John doesn’t get underwater or too far into Phendrana or Magmoor (the terrain alone is hazardous enough to kill him. If the creatures are included then he is a dead man) he should be able to survive.
Anyways you get the point. The fauna of the planet limit him to the Overworld or Chozo Ruins. Anything else and he is really pushing his luck beyond even a battlefield’s danger level. Now he has been setting up some traps, and he probably has some alarms too, but he is also starved, exhausted, and probably not in 100% shape from just surviving on this planet for two weeks. Tactically sound or not, he would have probably established a home base in the safets area he could find, which is the Chozo ruins (Beetles are too common and too hard to run from in the Overworlds for such a place to be set up in). That narrows down the planet wide search significantly. Now there were probably more Chozo ruins on the planet than seen in the game, but they certianly didn’t cover the majority of the land. Of course he probably would leave his base camp a day or two before the Hunters arrive and leave a nice surprise for them too, but he is still limited to the Overworld and probably wouldn’t be too far from the base camp in the Ruins, this means that the Hunters would have a center point from which to look so while it wouldn’t be a “needle in a haystack” kind of scenario as others were saying it won’t be like a “I’m here” situation either.
Also the fauna would be considerably less threatening to the Hunters because their weapons and armor are so far superior to John’s, so they would be catching up to him at a remarkable rate even if they weren’t able to surpass best land speed.
October 29, 2009
#56
Excuse the double post, but I forgot to mention Fett’s own modified speeder/swoop.
http://images2.wikia.nocookie.net/starwars/images/7/7b/BFBOBK-FC.jpg
He uses it very often and is quite maneuverable. I’d dare to say more so than Durge’s modified swoop.
October 29, 2009
#57
“I take issue with this. I said that Samus would have the greatest advantage. The terrian is too unsteady for a speederbike (either too enclosed, too many obstacles, too small, or too twisty) ”
Actually, Fett’s modified swoop/speeder maneuvered quite well through Skeebo and Orka’s Fould Domain, which looked just as if more so treacherous than most of Tallon IV. Twists and turns, nooks and crannys, etc.
October 29, 2009
#58
I forgot to say this previously, but I too love the bounty concept of this match. The predator/prey aspect of it is quite awesome.
October 29, 2009
#59
@OriginalA
“I forgot to say this previously, but I too love the bounty concept of this match. The predator/prey aspect of it is quite awesome.”
Ohhhh… Agreed! I can’t wait for future hunts on FactPile.
October 29, 2009
#60
Before we start discounting John in many of these areas, let’s remember the physical strength the man has.
If a Baby Sheegoth jump at him, he would have both the reaction time and the physical strength to grab it and perhaps even rip its mouth in half.
Even if he couldn’t he could just throw it off a cliff or something, their ranged attacks would be easily avoided by the Spartan.
As for venom Weed, it depends on the approach. If you say “well it hurt samus so one second of them would kill chief based on the single famed comparison from hunters” then Ok. But if you regard them as a slow damage-per-second creature that begins to decompose anything that comes near it, then I think John would be able to escape them before serious harm came to him.
Also, according to the Metroid wiki…
“In Prime, the Venom Weed seems to have been a result of the Flaahgra’s poison infecting the water sytems of the Ruins, causing the Weeds to become corrupted by the toxins.”
Which would imply that there would be no more Venom Weed by this time. It’s plausible, but I could see a few still lingering (after all, it’s quite the evolutionary trait yes?).
Magmoor is interesting… What are the highest ambient temperatures that Chief’s suit can handle for some time? Even Samus without the Varia Suit cannot go in there for very long. If Chief’s shields can’t hold and his armor can’t handle the hear then he is screwed.
However, a point needs to be brought up again. Metroid Prime dealt with several areas with varying environment. Moreover, she would move from one area to the next via “elevators” that went very far distances, very fast. This means that there could be much area between such environments. Perhaps a mix of Chozo Ruins and Magmoor Caverns…. the steamy ruins!
Point is that Tallon IV is going to be even more diverse than what Samus has explored. Chief could really be in Phendrana as long as he avoids the Big Sheegoth’s ,something he would only beat with plasma grenades. but he could make some meals out of the babies. Chief could be on the edge of Magmoor (if there is such a thing) he could be on the overworld if he watched his step.
Since he has been there for 2 weeks, and survived those 2 weeks, I think it is fair to say that Chief has both explored Tallon IV and knows what is dangerous for him.
War Wasps will be relatively harmless to him at first (i.e. the 2 weeks) when he has ammo. I don’t see them surviving many bullets (despite the game mechanic of them taking several power beam shots) considering there are only a tier above our own wasps. They still have a body which is not going to survive the caliber of weaponry that the Chief will have.
However, when he has no ammo left, they will be deadly. He cannot QCQ them at all. So once he is out of ammo, they arguably the most dangerous due to being very territorial and very deadly to the kind of armor chief wears.
Basically, the fact that Chief’s shield recharges should give him the one encounter he needs to realize what to avoid. Since he won’t be permanently wounded from each encounter, this lifeline of his should provide him with the means to “take a chance” with various creatures.
To conclude this mess of a post? I think chief can be practically anywhere besides “hardcore” Magmoor Caverns actively underwater. However, some sort of underwater cave seems like a good idea if he can find it.
October 29, 2009
#61
Ah but Baby Sheegoths work in numbers. They got that ice ball attack that could easily be dodged for sure, but if John tries to rip its mouth in half then he is in for a nasty surprise. Those babies are capable of shooting out a freezing breath that is so cold it will freeze over Samus’s Varia Suit! And even if he can wrestle one down, can he do it while two others are taking pot shots and lunges at him?
Even the babies aren’t something he would want to pick a fight with more than once, and he certainly isn’t going to want to deal with them while being chased. The benifite though is that if he can run past Sheegoths while being hunted, the Hunters would be running right into a recently alerted Sheegoths of various ages. A nice little improptu trap.
As for Venom Weed, well once that boss is killed all the poison in the water instantly washes away, yet Venom Weed remains. Additionally Venom Weed is seen in the Overworld, a great distance from where Flaahga was. I’d say that it is a fair bet that Venom Weed is still around.
And I don’t think it would instant kill him or anything like that. I think that he would just be walking around slowly (due to being in a Tangle Weed patch) and brush up against some Venom Weed and notice that it drains his shields at a startiling rate. Combined with some of the other creatures, dodging Venom Weed or even Tangle Weed can be quite troublesome. Other times the Tangle and Venom Weeds work as a trap that prevent prey from easily escaping some of the smaller creatures like Seedlings (not much of a threat, but a major annoyance) combinding the two can prove to be fatal if unprepared and under powered.
I completely agree with your assesment of War Wasps. I just remembered something though, they are not only most numerous in the Chozo Ruins, but nearly exclusive to it and are probably the most common creature there. Maybe the Chozo Ruins wouldn’t be such a great idea like I earilier suggested.
I did find something that John could feed on though. Sap Sacs, and their aquatic relative, Aqua Sacs. Sap Sacs have the unfortunate tendency to explode rahter violently when compromised though; an evolutionary defence because they were being eaten so much. Bloodflowers also tend to be around Sap Sacs. Bloodflowers throw a powerful toxin at anything nearby and if the toxin is intercepted too close to the Bloodflower it will explode, and this can cause a chain reation with nearby Sap Sacs. John probably would end up staying near watery areas on the Overworld surface. Aqua Sacs are seen fairly close to the surface and are said to be nutricious and since they don’t explode they should be fairly easy to harvest.
The Overworld really is the easist place to survive.
Magmoor is just right out. Too hot, although his suit does have some thermal shielding coat on the exterior, too many large predators, no food, and too hard to travers.
Phendrana has too many Sheegoths, I still don’t think John could handle a handful of Babies at any single moment much less an adult at any time, and also little to no food. Freezing temperatures too. Bombus like that area too.
Aquatic areas can provide food, and such food can be found near the surface, which is good for him. Appearently he can change the density of his suit to some degree (hence the floating in water when he is dead; yes there is some technobabble for that and according to halopedia it is canon), so he might not have as hard of a time underwater as I previously thought, still he is at a major disadvantage under there.
Chozo Ruins has large numbers of War Wasps and half-a-man sized Beetles and semi-difficult platform jumping puzzles. John’s an agile person, sure, but he wasn’t made for vertical movement. Maybe some food could be found here.
The Overworld is comparatively tame. Some Beetles, Geemers, and Zoomers (which probably don’t have the flesh eating bacteria as that comes from them eating trash and there is no trash on Tallon IV; the Chozo were obsessive about that [sorry for giving dubious info previously about this]) and access to food sources.
Okay, now that I’ve spent a lot of time going over what is where and how it is potentially dangerous to John, we know two things: John has managed to survive here for two weeks and has gotten pretty familiar with everything. So, how does he use this to his advantage? Where are his fall back points? He probably would sabotage the elevators first. Would he run to Phendrana to disturb the Sheegoths while the Hunters are hot on his heels, or would he turn to the Chozo Ruins and lead them through a maze and exit without them knowning? Would he have gotten some of the old Pirate stuff up and running and working for him? If so then the Phazon Mines could be one giant death trap for the Hunters.
Alright Factpile, let us commit a sin.
Let us find a way for John to win.
October 29, 2009
#62
“Let us find a way for John to win.”
Okay…If he Has Kharn on his team and when they win Kharn doesn’t kill him for some strange reason.
October 29, 2009
#63
What?
Did I just read correctly?
Is OriginalA TRYING to be a force against Samus’s victory! (just kidding)
In all honestly, I think this is John’s match to lose. The bounty hunters automatically have some percentage of finding him, this is irrefutable, but it’s up to John to make that as low as he can.
Personally, I find the idea of faking his death, particularly in phendrana to be an interesting one. What if he broke off a part of his armor and somehow had the sheegoth’s chew it a bit. or have war wasps attack it. If so, then this *could* possibly trick the hunters. Samus’s scan would have something to say about it, but it could perhaps deter the others. Although this might be worth more trouble then the possible gain.
If the Chief has a 90 minute supply of water, that means he has a good deal of time to explore underwater. If you were looking for a person you knew could not breathe underwater, and you had an entire planet to cover in 2 days, I have a feeling you wouldn’t look underwater; and all Chief needs is just a small refuge where there is some air. He could figure out what creatures to avoid there (as the electric things are actually not too territorial) and there was plenty of normal fish even with phazon infection. By now, there should be even more. Food should not be a problem as long as Chief does not get sick from eating fish all day.
Likewise, water shouldn’t be a problem. I think this is his best chance, find some obscure part of the pirate ship ruins that has a submerged room with air and he is set. Just 2 days folks!
(What military weapons can the chief use underwater? Any?)
As for the Hunters, not to pick on Durge but he seems to be the least effective of the hunters in this given scenario. His movement ability relies solely on reasonable ground travel which is not what Tallon IV offers.
Boba should be able to move between the areas rapidly, with or without the elevators.
I just thought of something… what if Chief set a trap on the elevators in the middle of them being used, like causing them to stop.
This along could easily disorient even Samus, finding herself halfway between Magmoor Caverns and Phendrana with a new area to explore just to get back where she wanted to be in the first place. A few hours could be knocked off right there if he plans his cards right.
Chief has a LOT of options here, without the Elevators, samus has no good means or getting to other areas, even the screwattack is hopelessly slow in a planet-wide scope.
So if Chief sets up the elevators of destruction I think Boba has the best shot at this. However if Chief manages to find that underwater spot, would Boba ever look there?
October 29, 2009
#64
i think chiefs best way of working would be misleading trails.their is no population to question for the hunters so any trail that has potentional to lead them to their bounty is very welcome for the hunters.a fake trail could keep them busy for hours which would be a huge blow for the hunters once they realize their trail is fake.it might have limited affect on samus but that depends on what her scan visor is going to tell her.
potentional trails that can lead to chief are ofcourse disturbances in local population for example beetles.beetles are pretty dominant on tallon so a drop in population somewhere wont go unnoticed.but then again these are all small trails and could all be fakes made by MC.
October 29, 2009
#65
also just a question.
does tallonIV still have the gamemechenics like doors and those elevators?those elevators where secretly there to hide loading times etc and so are the doors…i can already see it happening -.-
durge: why isnt this effing door opening??? open dammit|!!! OPEN!!!
boba: fool i can fly over it!!!*starts flying* errr wtf???this area looks bugged and???unloaded???
chief: IVE BEEN HERE FOR 2 FREAKING WEEKS AND I CANT OPEN THOSE %$^%$#% DOORS PLEASE 1 OF YOU 3 KILL ME THANK YOU!!
samus scan visor: warning! huge amounts of fail detected.proceed with caution.
October 29, 2009
#66
i never got why there were so many doors and elavators on a planet mostly made up of wilderness…
October 29, 2009
#67
well the elevators where chozo made probs but the doors are a complete and utter mystery.but hey i prefer shooting and waiting for a door then to have big letters saying LOADING.
October 29, 2009
#68
…O_o
uhh…. and you really think that the chozo would bother to install all those lifts?
October 29, 2009
#69
I’m not trying to force anything. I’m trying to find a logical conclusion in favor of John.
I don’t think Samus would have a hard time getting out of an elevator trap. With their vertical walls single wall jumping would be extremely easy and Samus can gain height very fast this way. It is kind of a pity Tallon IV doesn’t have the jet elevators like Aether does. All John would have needed to do is just remove the brake systems and set it to always to up.
Also I still think people are underestimating Samus’s traveling ability. I’ll grant you that Fett’s jet pack is better for straight vertical travel, but it isn’t ment for the horizontal distances that Samus could cover in a fraction of the time. Any vertical distance Samus must do can be fairly easily done with wall jumps or Space Jump. Mixing the Space Jump with Speed Booster potentially makes her the fastest here as she can then travel as fast as she can manage from ground level then bring that speed into the air however high she wants. Even at a fraction of her top speed she will surpass Fett’s best possible with his jet pack and be able to sustain it for a much longer time.
I think Boba would look underwater. He is potentially the most meticulous hunter here, and he has found prey is odd places before. But I don’t think Fett would handle being underwater very well at all. I think he only has like 5 minutes of air in his helmet so he would need some extra scuba gear, which means either he carries with it him always from the start, slowing him down every so slightly by carrieing extra gear, or he back travels to get it after finding a clue that points underwater, taking up even more valuable time.
October 29, 2009
#70
Yea, to match this match the most practical and reasonable, let’s eliminate the “shoot me with X weapon” doors.
The fact that there are doors should remain, along with the elevators. But the color of the door is nothing more than a game mechanic.
October 29, 2009
#71
“I just thought of something… what if Chief set a trap on the elevators in the middle of them being used, like causing them to stop.”
Brilliant! If these elevators are necessary points for travel, MC could really gum up the hunters’ plans with this sort of thing.
Even better than making an elevator stop mid-descent: Rig it with explosives! One of the hunters follows MC’s trail, decides that the elevator is the fastest way down, and halfway down . . . KABOOM, the whole elevator explodes, leaving the unfortunate hunter shaken up by the explosion and now plummeting down the elevator shaft along with a huge mound of shapnel. I’m pretty sure that any of the hunters would survive it, but it would definitely be a slow-down factor if they are simultaneously hit with explosives, sent off course, lose his trail, etc.
Alternatively, maybe MC could monkey with the elevator mechanics so they go the wrong way or go two floors farther then they’re supposed to. Imagine Samus’ surprise when she tries to follow MC to an upper floor and finds herself in the basement.
October 29, 2009
#72
i remember that there was an elavator crash in metroid fusion, samus got out OK then…but there was a vent so…
October 29, 2009
#73
“Even at a fraction of her top speed she will surpass Fett’s best possible with his jet pack and be able to sustain it for a much longer time.”
Yes, but Fett shouldn’t just be limited to just his jet pack when he utilizes his own modified speeder/swoop thing on a regular basis… After all, we are giving Durge his modified swoop, no?
The unfair thing about it is the fact that it isn’t limited to the typical “ground hugging” mode most speeder and swoop bikes are. Well, I guess just about all speeder bikes can retain a slight high elevation, but Fett’s was shown to litterally fly through the canyons of Skeebo. In fact, he can park it at higher elevations as well. And give it orders, such as summoning it.
October 29, 2009
#74
“Well, I guess just about all speeder bikes can retain a slight high elevation”
Ugh… What was I thinking? Ten meters is pretty high…
October 30, 2009
#75
even if they could use their speederbikes the terrain on tallonIV is often closed by caves buildings with roofs ice tunnels and all that kind of stuff.landing a speederbike might be a pain if you dont watch out but most certainly will give some travel advantage if used correctly.
also dont forget that the hunters have 1 clue from where to start there search.chief is stranded but when i meant stranded i meant his ship got shot down and he crashlanded on tallonIV ofcourse.his ship is filled with ammo weaponry and lots of goodies.seeing the violent nature of tallons wildlife its logical chief doesnt move to much.also he doesnt whant to get too far away from his ship where all his goodies are.its logical to assume that chief will always stay like 300miles within range of his ship.still he could be 300 miles north 300 miles south etc etc. that is still alot of ground to cover for 48 hours and he could literly be anywhere.
October 30, 2009
#76
A speeder bike can actually “fly”, 25 meters of the ground.
Im not sure how the terrain looks like but i think a speeder bike would have no problem traversing it.
October 30, 2009
#77
“A speeder bike can actually “fly”, 25 meters of the ground.
Im not sure how the terrain looks like but i think a speeder bike would have no problem traversing it.”
That’s just it. Tallon IV is mostly made up of caves lower than 6 feet and rock outcroppings larger than 25 feet. Tallon Overworld is very cave filled and rainy. Its near impossible to go very far with hitting some rock or massive tree (or a door). Even Phendrana has rather large ice/rock structures, so they’d have to weave constantly. Magmoor and the Phazon mines would be impossible.
And I still like to think the doors would slow everyone but Samus down. I agree with Cpt. Olimar here about the color not mattering, but they should still have to shoot them. If anything, it’ll deplete their ammo.
October 31, 2009
#78
“A speeder bike can actually “fly”, 25 meters of the ground.”
Hmm… I’m pretty sure that standard speeder bikes can reach a maximum altitude of about ten meters… BUT, the 74-Z model does in fact have a maximum altitude of twenty-five meters. And indeed, I’d be willing to assume that Fett’s modified bike can match or even exceed this altitude from the way it kept a steady course while “flying” through the canyons of Skeebo. I’d say it’s roughly on par with at least low altitude air-speeders… But it wouldn’t be the first time I’d be wrong.
“That’s just it. Tallon IV is mostly made up of caves lower than 6 feet and rock outcroppings larger than 25 feet. Tallon Overworld is very cave filled and rainy.”
Considering how some of the scout troopers on Endor’s moon were able to manuver beneath fallen trees that were praticly hugging the ground, I’m sure many obsticles on Tallon IV could be out-manuvered by two of the most ROOT ‘N’ EST TOOT ‘N’ EST BOUNTY HUNTERS OF THE OUTER RIM, YEEE HAAAAW!!!
“starts shooting westar-34 blaster pistols wildly into the air”
Plus, as I was saying before, Skeebo was full of twists and turns. Scrap City was full of twists and turns, nooks and crannies, and random giant piles of junk. Orka’s Foul Domain wasn’t much worse than those other than the “lakes” of acid… Fett’s swoop/speeder bike deal was able to manuver with ease through these areas. Granted some areas are incompatible for speeder bike use on Tallon IV, but that’s where Fett’s modifications kick in. He could park it in a higher elevation, fly down, continue on foot/jet pack, then summon the bike when he needs it again. Almost like Slave I in that genre, only less advanced.
October 31, 2009
#79
as for the doors blocking people, Boba could just shoot the ground next to the door, which would be obliterated by the E-11.
but Samus could too I guess :/ Maybe Samus is an environmentalist.
All hail the “green” hunter (no not you Boba!)
October 31, 2009
#80
@The Good Captain
“but Samus could too I guess :/ Maybe Samus is an environmentalist.
All hail the “green” hunter (no not you Boba!)”
lol That would explain it…
I wonder if Durge could go “BLLAAAARRRRRGH!!!” on the doors and just burst through them in his typical brutish manner…
On a side note, Fett has an array of equipment that enables his to gain entry to some of the most sophisticated doors and lock panels in the SW unverse… Security blades, lock overriding system on his wrist band, data breaker, etc. Could these work here do you think?
October 31, 2009
#81
I think scenario and I are both agreeing that the colored doors are merely a game mechanic.
The fact that there are doors is canon, and is a point brought up in several lores dealing with pest control and ect.
but if basic pirates can access the doors, I think it’s fair to say that our hunters can too, as well as MC.
But I can’t promise their bikes will fit through O_o
October 31, 2009
#82
@who?
i know the speederbikes are capeble of extreme movements but alot of areas on tallonIV are really really small.sometimes samus barely fits trough the caves twists and turns and small creviches without going into morphball.and she needs to use morphball alot to be able to navigate on tallonIV.its not the lack of manuevrability but its the speederbikes size thats the problem here.as olimar pointed out the doors are just big enough for samus to fit trough most of the time.
i dont have a problem with speederbikes i just dont see them being practical here since you cant enter the small caves with it and caves are good hiding spots and tallonIV has lots of em.
i still wonder.we discussed movement issues of the hunters we discussed the wildlife of the planet but we still need to properly argue about which hunter will get to chief first or why chief doesnt get caught.
October 31, 2009
#83
Hmmmm hunters not allowed to engage each other?
I would think durge will “accidentally” send a rocket flying to fett or samus.
But samus would probably be able to find the chief fastest, but if not, fett will find it.
Durge is more of brutish, while this situation requires more finesse from the hunters.
October 31, 2009
#84
*i would think durge will “accidentally” send a rocket flying to fett or samus.*
a accident thats going to end rather nasty for our good durge if it happens.i know hunters not allowed to engage eachother is a stupid plottwist made by me but else miss overpowered would walk away too easily with this again.i wanted a match where dexterty and skill counted not just brute firepower.
ontopic.i think samus her scanvisor can provide with proper clues that can redirect her towards chief.not too familiar with fetts hunting methods nor those of durge.
also trying to think of another bounty match.anybody else knows cool looking bounty hunters with kewl skillz?
October 31, 2009
#85
@orber
it depends on what level of characters your talking about? will mercenaries work also?
October 31, 2009
#86
mercenaries are fine too.how powerfull they are dont matter throw in some cool names and i be more then happy to research them.
October 31, 2009
#87
johns aka the blue eyed devil (pitch black), tombs (the chronicles of riddick), Christopher Jacobs(mercenaries),Jennifer Mui(mercenaries), Mattias Nilsson(mercenaries), blanco(mercenaries 2), tex(red vs blue), deadpool, bullseye, hardcore(from cage comics), black widow 2(marvel), i think rhino is a mercenary
October 31, 2009
#88
Captain Falcon and Samurai Goroh from F-Zero, of course the other Hunters from Metroid and Star Wars like Bossk, Dengar, IG-88, Rundas, Gandraya and Spire, and for mercs you could have Team Star Fox and Team Star Wolf.
October 31, 2009
#89
barracuda(comics) and the russian(movie) from the punisher
October 31, 2009
#90
firefly from batman, and inque (i think they spelled it likr that) from batman beyond
October 31, 2009
#91
“I think scenario and I are both agreeing that the colored doors are merely a game mechanic.”
Yeah, I’d have to agree as well. but the other methods put forth by the hunters seem more efficient… You know, not having to waste ammunition just to open a door and all. Then again, Fett and Durge carry a lot of ammo….
“i know the speederbikes are capeble of extreme movements but alot of areas on tallonIV are really really small.sometimes samus barely fits trough the caves twists and turns and small creviches without going into morphball.”
I’m pretty sure those “morph-ball” areas can be ignored by Fett or even the other hunters. Chief probably couldn’t fit through those areas after all… Not to mention we are talking about a modified speeder bike that can travel at extreme elevations. Some modified bikes can travel at least one kilometer in the air (Dooku’s speeder bike used in “Attack of the Clones” could reach a maximum height of two kilometers) so one might assume these areas might be ignored all together by Fett. Maybe Durge too, he can travel at least ten meters above the ground… But some areas are going to have to be traveled on foot. That’s why I said:
“Granted some areas are incompatible for speeder bike use on Tallon IV, but that’s where Fett’s modifications kick in. He could park it in a higher elevation, fly down, continue on foot/jet pack, then summon the bike when he needs it again. Almost like Slave I in that genre, only less advanced.”
“its not the lack of manuevrability but its the speederbikes size thats the problem here.as olimar pointed out the doors are just big enough for samus to fit trough most of the time.”
Hmm… If I remember correctly, the doors in Metroid Prime had the same width and height. Samus inside her armor is about 6ft-3in, and she had space to spare while going through the doors. Fett in his armor is roughly 6ft, perhaps around the same height as Samus. His modified speeder chopper had a length of probably around 3 or 4 meters, 2 or 3ft wide, and a height of 3 or 4ft. Speeder bikes can “hug” the ground, Fett could bend down on it like a scout trooper on a 74-Z model, hmm… I’m almost positive Fett could even ride through these doors. As I said before, scouts could maneuver under collapsed trees. And if Fett couldn’t maneuver through while on the bike, he could simply hop off and order his bike to follow him.
Might take more time, but the tortoise never complained… He won.
“i know hunters not allowed to engage eachother is a stupid plottwist made by me but else miss overpowered would walk away too easily with this again.i wanted a match where dexterty and skill counted not just brute firepower.”
First of all, it was a brilliant plot twist you came up with. I rather like the idea of “friendly” competing hunters.
Second, I don’t think it would be a curbstomp for Samus against Fett or Durge. As long as she doesn’t have the composite rule on her side anyway… Both Fett and Durge don’t use clone sidearms, which can vaporize 0.5 meter sections of a ferroconcrete, which has the tensile strength of modern day iron. Rather, their most standard weapons are powerful particle beam accelerators, which can both blow torso sized holes into duracrete (said to be stronger than durasteel), and “grapefruit” sized holes in reinforced durasteel walls all at standard setting. charged blasts can vaporize an entire reinforced durasteel prison wall, disintegrate an entire three-meter tall heavily armored war droid, and a whole bunch of other crazy stuff… Keep in mind that a single cubic-inch of durasteel has at least one-hundred times the tensile strength of modern day titanium.
Here’s something freaky: a single standard disruptor beam from an ordinary model can damage warship-grade plating. Not only are there more powerful models out there, but they can be modified in many ways… And overcharged… And tend to bypass energy shielding… Fett carries a modified DXR-6…
’shudder’
Not to mention all three hunters can take stupid amounts of damage. Though Samus and Durge could more than likely take more than Fett… I don’t know, Fett’s new armor has never been breached yet. It can take attacks from some of the heaviest SW grade weapons (including lightsabers) and scoff thus far. But I won’t be placing a no limits fallacy on it…
“not too familiar with fetts hunting methods nor those of durge.”
I’m not too sure on Durge either, but Fett utilizes some equipment that is comparable with the scan visor.
“also trying to think of another bounty match.anybody else knows cool looking bounty hunters with kewl skillz?”
Lobo is pretty kewl, IG-88 is my second favorite hunter in SW, then of course there’s “The Man With no Name…”
October 31, 2009
#92
how could i forget lobo !! lol
October 31, 2009
#93
Yeah, Lobo is definately a favorite.
October 31, 2009
#94
I wonder what types of traps MC could set in place. Since he does have all his weapons. (Basically every type of weapon in the UNSC plus what the Elites brought in) That means he has at least one of each type of nuke. Plus multiple equipment pieces, including the bubble shield, which can hold off anything up to samous’ higher end mid strength attacks. With the use of nukes, EMPs, flashbangs, anti-tank mines, and anything he can make out of the surrounding area, I think MC could stall them for at least 48hrs, or if he’s lucky, kill one of them with a nuke. I think a nuclear weapon detonating would cause them to be a lot more carful, slowing them down even more.
October 31, 2009
#95
@w2drs21
no problem we all make mistakes.however reading your posts i think this link is relevant for your interests: http://www.factpile.com/samus-vs-durge.htm#comments
i will adress all points later its a nice saturdaynight evening and the call of booze is luring.
October 31, 2009
#96
kk thanks orber. and I think either samus or boba. as with durge he could probly beat samus and boba in a plain old fight but with hunting people down and tracking and stuff like that I think boba and samus are better. Id have to go with either boba or samus.
October 31, 2009
#97
Provided that MC doesn’t elude them and use well placed traps. After all, 48hrs is a short time to find a singe person on an entire planet. Especially if therson is a highly-trained, bio-augumented super-soldier that already knows the terrian and uses traps that range in power from a pit fall to a nuclear explosion.
November 1, 2009
#98
first of all thx for the suggestions who? ss and tim i will be looking into them.
*Might take more time, but the tortoise never complained… He won.*
very nicely said.and with the other info you supplied me you convinced me speederbikes can be used on tallonIV.though i can assure you the parking option is going to be used ALOT.
*Second, I don’t think it would be a curbstomp for Samus against Fett or Durge. As long as she doesn’t have the composite rule on her side anyway*
well first of all my apologies because what do you mean with composite rule?
second i didnt actully mean samus would brush aside durge and fett like there nothing but if the hunters where hell bent on destroying eachother i believe it would destroy the “race” attitude of this match.from a logical point of view even without the no engaging the hunters wouldt engage eachother i think…48hours is a short time and seeing all 3 are powerfull a fight got prolong very long thus not adviceble.
* as with durge he could probly beat samus and boba in a plain old fight*
a intresting claim.i liked to know why you think durge would win against samus.if you have time and ofcourse the will to do it you might resurect the samus vs durge topic.
*Provided that MC doesn’t elude them and use well placed traps. After all, 48hrs is a short time to find a singe person on an entire planet. Especially if therson is a highly-trained, bio-augumented super-soldier that already knows the terrian and uses traps that range in power from a pit fall to a nuclear explosion.*
to say chief has a entire planet to hide isnt really true.his ship has crashed at a random spot on tallon overworld.his ship contains all his equipment and travel on tallonIV isnt taking a strawl trough the park.tallonIV got bioforms that forced samus actully to put effort in killing them and sometimes even make her sweat.in other words if chief runs out of ammo hes screwed so he doesnt whant to stray to far away from his ship with supplies.chief will proberly stay within a 300 mile radius of his ship or atleast i would do that if im on a planet with bioforms that can rip supersoldiers and pro bounty hunters apart.
November 1, 2009
#99
“well first of all my apologies because what do you mean with composite rule?”
Oh, I was refering to the advantage given to Samus in the Durge vs Samus fight…
“second i didnt actully mean samus would brush aside durge and fett like there nothing but if the hunters where hell bent on destroying eachother i believe it would destroy the “race” attitude of this match.from a logical point of view even without the no engaging the hunters wouldt engage eachother i think…48hours is a short time and seeing all 3 are powerfull a fight got prolong very long thus not adviceble.”
Agreed there, they are all pretty… competitive after all. Heh, as I once said, I like the cunning race idea…
November 1, 2009
#100
One more thing needs to be mentioned about Tallon IV’s bioforms..
And that is speed. Since Metroid Prime dropped the speed booster due to it being incompatible with the game style, everything got slowed down a lot. The difficulty is that how fast are these creatures? Obviously none of them could touch Samus in speed booster, but I would also be willing to bet that MC could outrun them as well. While not being nearly as fast as Samus, he has a very respectable running speed, and one that I think could allow him to bypass most creatures with ease.
Problem creatures? Metroids if there are any… (I’d like to think there are still some!).
One single metroid attaching to MC is a game-over. There are no questions here he is NOT surviving this. he could dodge it (although they DO move real fast) but I’m thinking he can’t outrun it. He could escape to another room but he better watch out.
other high priority creatures? Sheegoth’s, especially in groups. While I think he could both outrun and outmanuver them, if he gets frozen, it could be the end of him. I know his suit is durable and can survive low temperatures, but you don’t want to get surrounded by these guys. And those are just the “babies” the big ones are much more dangerous.
Finally, war wasps. Bullets and any plasma would instantly kill them with ease, but if MC is out of ammo he has NOTHING to counter them. You can’t punch these guys and hope to win. UNSC weaponry would devastate them but he has no superhuman abilities to deal with them in h2h combat. That makes these bugs very dangerous to him.
However, the fact that he has survived this far is a testament to his survival skills (and trust me, a good one!). He should have met almost every inhabitant Samus did, barring the pirates of course and magmoor caverns, and should know what and what not to avoid. There is plenty of food for him to live off of and as long as he doesn’t go crazy using his weapons (which he should use sparingly considering the hunters who are after him) the sheer probability of him being found is somewhat low.