Kharn the Betrayer Vs SkullTaker

Kharn the Betrayer Vs SkullTaker

Suggested by Crimson Sentry

This match takes place between two of the Blood God’s most favored sons, Kharn the Betrayer and Skulltaker (Bloodletter Champion of Khorne) all from Warhammer 40K.

This is the type of battle that would do well on a pokerblog because of all the powers and destruction these two wield, it would be interesting to see the odds for the favorite.

The battle takes place in one of the fight pits on Drakassi, which is a demon world dedicated to Khorne deep within the eye of terror.

The purpose of this is to give Skulltaker a permanent tether to the physical world until his corporeal essence is destroyed.

Both combatants have amazing feats and undeniably are two of the Blood God’s greatest duelists, but in a fight to the death (with no resurrecting, and the fight end when a combatants physical body is destroyed) who would emerge triumphant?

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176 Comments on "Kharn the Betrayer Vs SkullTaker"

  1. StealthRanger August 3, 2012 at 9:05 am -      #1

    I’m going with Skulltaker for now
    -
    Because I like daemons better than Chaos Space Marines (but their both cool)

  2. Commander Cross August 3, 2012 at 9:06 am -      #2

    (sigh)

    Initial bets says this bitch of a Bloodbath is gonna take a Tartarus of a while to deal with before any real ending can be shown, if at all.

  3. Polloloko August 3, 2012 at 9:10 am -      #3

    This battle is not gana end well for the planet.

    Im going for Kharn for now.

  4. StealthRanger August 3, 2012 at 9:16 am -      #4

    Speaking of which, I sense a potential rivalry here…

  5. Matapiojo August 3, 2012 at 9:29 am -      #5

    The plasma pistol gives Kharn a very big advantage.

  6. The Drifter August 3, 2012 at 10:02 am -      #6

    OH…..OH!..
    THE KHORNATE ONE WINS!
    -
    Now that that is out of the way (ahem)… I’d think Kharn has this. From what i’ve gathered ST is more of a duelist of Khorne, kinda akin to Lucien in some ways(Minus the whole SLAANESH!! bit) whereas Kharn is a masterful thinking(If not subconciously) berserker.

    Also, being half awake so not quite thinking straight:Would Kharns collar actually be disruptive in any way t’wards ST(Unless he has one also)

  7. Private Khaos August 3, 2012 at 10:16 am -      #7

    Can’t decide but all I have to say is… Blood For The Blood God!!!

  8. Obyron August 3, 2012 at 10:32 am -      #8

    No matter who wins, Khorne will be missing a great champion… unless he resurrects them after the battle.

    Don’t know enough about ST, so I have to go with who I know. Kharn, for his absolute never-say-die(literally!) attitude.

  9. orber August 3, 2012 at 11:30 am -      #9

    Kharn indeed has the advantage of a plasma pistol and all the perks that come with being a Astartes.To top that he has one of the most powerfull chainaxes that currently exsists and acts as a powerweapon.
    -
    Skulltaker on the other hand has all the advantages of being a Deamon equipped with a hellblade, a deamonic blade that generally has little problem penetrating the armor of a Space marine.
    -
    Kharn seem to have greater strength feats (supported by his ingame stats) while Skulltaker has the advantage of a deamon, which is appearing and reappearing during combat.My initial bet is still with Kharn due to having a ranged option but a blow or 2 from a hellblade has taken down things worse then Kharn, so he better step up his game should the melee start.

  10. The_Assassin711 August 3, 2012 at 12:24 pm -      #10

    One thing that needs to be taken into account is, that while it is quite a useful weapon, Gorechild is still just a chainaxe, its possible that Skulltaker’s Hellblade will cut stright through it if the two collide.

  11. tau43 August 3, 2012 at 1:29 pm -      #11

    Skulltaker wins. Hellblade that all but ignores armor, daemonic speed and strength, teleportation, and I think more favor in the eyes of Khorne.

  12. Deus Ex Machina August 3, 2012 at 6:00 pm -      #12

    I don’t think that the Hellblade would go right through since it is Kharn/Angron’s chainaxe. It should be able to stand up to the blade. His armor however would be less resilient to it. And seeing as Skulltaker loves to remove people’s limbs first he would probably go for Kharn’s arm.
    .
    Kharn’s plasma pistol is a huge advantage if it hits. Daemons are known to be extreme bullet-timers and are, in addition, very resilient against fire-arms. So while Skulltaker might be faster, Kharn is stronger. They both have weapons that can do good damage to one another and such.
    .
    A good match.
    .
    BLOOD FOR THE BLOOD GOD!

  13. Commander Cross August 3, 2012 at 6:02 pm -      #13

    @DEM

    Skulls for the Skull Throne of Khorne, at that? :twisted:
    Also, Khornate >>> Khornate, enough said!

  14. Deus Ex Machina August 3, 2012 at 6:30 pm -      #14

    LET THE GALAXY BUUUUUUUUUURN!!!
    Yes.

  15. The Drifter August 3, 2012 at 6:37 pm -      #15

    @Orber
    “The battle takes place in one of the fight pits on Drakassi, which is a demon world dedicated to Khorne deep within the eye of terror.

    The purpose of this is to give Skulltaker a permanent tether to the physical world until his corporeal essence is destroyed.”
    So no, ST doesn’t get to do what Bloodletters did in Space Marines. He is 100% in this reality while fighting Kharn.
    -
    Also, wouldn’t Kharns’ armour be able to withstand the blows from ST?

  16. Jwlynas August 3, 2012 at 6:41 pm -      #16

    Initial bets on Skulltaker. As a “Mortal” (Or at least pre-full daemonhood) he was ludicrously powerful, and he’s only improved as a daemon. Its telling that, in the Grey Knights Codex, where Bloodthirsters fall left and right and heralds and Greaters Daemons alike get punked, Skulltaker does hellishly well against all comers.

    The thing is, when it comes to Khornate champions, the general rule is, Against groups of men, and in dense warzones, Kharn is the man to call, due to his indiscriminate rage. But when it comes to one-on-one combat, Skulltaker is one of the finest combatants of all time.

  17. orber August 3, 2012 at 7:14 pm -      #17

    * He is 100% in this reality while fighting Kharn.*
    -
    100% “reality” on a deamon world is a bold claim you got there.
    -
    *Also, wouldn’t Kharns’ armour be able to withstand the blows from ST?*
    -
    Marine armor gets penetrated by hellblades alot.Both lore and ingame.

  18. Soulerous August 3, 2012 at 7:27 pm -      #18

    How badly would Kharn’s plasma pistol hurt Skulltaker, and what are the chances of him landing a shot?
    ~
    If Skulltaker claims his opponent’s unarmored arm, I think it would make quite a difference.

  19. w00tm0ng3r August 3, 2012 at 7:40 pm -      #19

    @Jwlynas sure you aren’t thinking of Doombreed for that first part? Skulltaker’s a bloodletter not a daemon prince, he was never human.

  20. StealthRanger August 3, 2012 at 7:42 pm -      #20

    “Marine armor gets penetrated by hellblades alot.Both lore and ingame.”
    -
    Don’t Hellblades ignore durability in one form or another? Or is it part of a Bloodletter’s striking strength?
    -
    “How badly would Kharn’s plasma pistol hurt Skulltaker”
    -
    Well since plasma pistol shots are basically miniature solar flares, it would likely one shot Skulltaker
    -
    Although Skulltaker might be able to aim dodge the bolt if anything
    -
    Oh and btw, is it just me, or does Skulltaker look like something from Darksiders?

  21. Jwlynas August 3, 2012 at 8:09 pm -      #21

    “sure you aren’t thinking of Doombreed for that first part? Skulltaker’s a bloodletter not a daemon prince, he was never human.”

    Nope, and for two reasons. Reason one, Doombreed would pull the planet they were on in half, lunatic that he is. Reason two, the chronicling of Skulltakers rise is a whole novel, and one of my more favourite books, though the none-skulltaker bits drag a little. Still, it does have War-Mammoths.

    www.blacklibrary.com/all-products/Blood-for-the-Blood-God.html

  22. Deus Ex Machina August 3, 2012 at 8:34 pm -      #22

    @Jwlynas Skulltaker in 40k is a bloodletter :D
    .
    @Stealth I don’t think the plasma pistol would one-shot him. It would do damage (assuming it even hits him) but not one-shot.

  23. StealthRanger August 3, 2012 at 8:37 pm -      #23

    Well I said it would because they have solar flare level heat so I assumed it would. What’s Skulltaker’s durability like though?

  24. Jwlynas August 3, 2012 at 8:58 pm -      #24

    “Skulltaker in 40k is a bloodletter”

    Same Skulltaker. A the end of the bood he appears as his far more recognisable pimped out Bloodletter self. Given that Soul Grinders will soon be Fantasy legal, theres less doubt than ever that the fantasy and 40K Daemons are the same. Even Before Skulltaker was a daemon, he was shattering castle walls with his strength (And a big hammer) and bringing Giants low with only his sword. He can take this.

  25. Deus Ex Machina August 3, 2012 at 9:05 pm -      #25

    @Stealth a bunch of things in 40k can take the heat of plasma weapons (which is pretty terrifying considering that it is hotter than the core of the sun.)
    .
    @J how would we fit them in to 40k though? Because (as far as I can tell) The World isn’t in 40k.

  26. StealthRanger August 3, 2012 at 9:07 pm -      #26

    Thats… pretty hardcore :|
    -
    I know the high tiers (such as Primarchs and Greater Daemons and stuffs) can shrug them off though

  27. Jwlynas August 3, 2012 at 9:10 pm -      #27

    The old theory was that the fantasy world is stuck in a warp-rift in space, cut off from the rest of the galaxy. These days… no idea.

    I honestly don’t think the Plasma pistol is going to come into it. call it CIS if you will, but this is a battle to decide Khorne’s ultimate humanoid champion, fought on one of Khorne’s daemon planets, by two of Khorne’s mightiest warriors. No-one is going to win this battle at range, its going to be all about the close combat.

  28. Deus Ex Machina August 3, 2012 at 9:17 pm -      #28

    @J Lovely!
    .
    Kharn would use it though, he always uses it in his battles. He wouldn’t be using his every advantage if he wasn’t!
    .
    But I don’t think he will kill Skulltaker with it if was to use it, probably just to weaken him.
    .
    And since you have read fluff concerning Skulltaker (I have Warhammer FB books but I haven’t read them :( ) could you tell us some of his feats?

  29. Jwlynas August 3, 2012 at 9:32 pm -      #29

    I’ll pick out few chice ones. Really much sort out his respect thread one of these days. The dudes durability, even when just a semi-immortal rather than a fully fledged daemon, were impressive as all hell

    Maybe not “Survive the inner workings of a sun” impressive, but still. Lets see. First, my favourite part of the book, which includes strength feats, ranged feats (Yeah Skulltkaer has ranged attacks. What of it?), some regen I believe and general moments of awesome.

    The Skulltaker’s sword crunched through the breast of the last of Csaba’s riders. With fatalistic abandon, the warriors had ridden back to confront their enemy, throwing themselves upon his sword to give their chieftain time to escape. The Skulltaker watched the last wretch slip from his saddle, his dying body landing in a heap of broken bone and spurting blood. The killer might have found the futility of the warrior’s fearless death amusing.
    There was no escape for the men who bore the brand of Khorne beneath their flesh, not in the mortal realm, not in the world of the gods. Death was their doom, death in the name of the Skull Lord, death to honour the Skull Throne. The soul so long denied the Blood God would be his. Nothing would stop the slaughter this time.
    The grey, dark walls of Iron Keep loomed ahead, over the scraggly plains, perched upon a broad hillock of weathered pumice.
    Ancient and forbidding, its walls had been raised by the magic of Teiyogtei’s sorcerers and strengthened by their dark arts. When the king died and the power of the gods swept across his domain, the taint had infected rock and stone, tree and stream, sand and sky.
    Some places bore the marks of the gods more heavily than others. The fortress had been reared by Teiyogtei to protect the long desolate orchards of which only the twisted Vulturewood was a reminder. Now it was the stronghold of the Gahhuks, an impregnable vastness that had defied both siege and sorcery countless times during its long history. The Skulltaker could see his prey cast a frantic look over his shoulder, the flesh beneath his tattoos pallid with fright, but a smile slowly gripped the man’s features, and the zar uttered once more his shrill bark of triumph. The sacrifice of his guards had not been in vain! The enemy was too far away, his loping beast too slow to cover the distance between chieftain and sanctuary. Csaba’s laughter drifted back to the Skulltaker as the chieftain revelled in his escape.
    Neither door nor gate marred the smooth, unbroken walls of Iron Keep. Indeed, it was as if the structure had been built from a single piece of metal. Towers and battlements flowed seamlessly into the massive walls, never betraying rivet or nail. Fifty feet above the floor of the plain, sentries watched from the battlements as their zar galloped towards the sanctuary of his fortress. At Csaba’s shouted commands, the men cast spears at the sinister apparition pursuing him. Several spears struck home in the shaggy wolf-beast, evoking irritated snarls from the horned brute. Others glanced from the Skulltaker’s thick armour, scattering into the dust.

    Cries of alarm sounded from the Gahhuk guards as they saw the Skulltaker charge through the barrage. Csaba risked another look back, horrified to see the silent killer closing upon him, gaining ground with every bound of his savage steed. The zar’s whip smashed ruthlessly against the flanks of his horse, driving it to one last, supreme effort. The blank face of Iron Keep reared up before him, but he did not relent. Behind him, the Skulltaker lifted the smoking blade in his hand, ready to strike down the fleeing chieftain.
    As Csaba’s horse lunged towards the unbroken wall, the dark metal surface oozed open before it, forming a tunnel through which the zar and his steed plunged. Immediately, the living iron of the fortress wall shut once more, flowing back together like quicksilver.
    The Skulltaker brought his monstrous mount rearing back, the brute’s claws pawing at the air. He brought his sword slashing against the metal wall, the daemon steel cutting deep into the strange iron. Molten metal dripped from the grisly scars as the Skulltaker attacked the vanished portal, but just as quickly the wounds closed, restoring the smooth surface of the wall.
    “Batter the walls ’til the crack of doom!” snarled Csaba. He leered down at the frustrated killer. “Armies have broken against these walls! Giants and daemons have failed to breech this fortress! The Iron Keep knows its own and will suffer no intruder! Stay out there and rot, Skulltaker, you won’t take this head for one of your trophies!”
    The Skulltaker’s lupine steed dropped back onto its feet, its black eyes glaring up at the jeering chieftain. The Skulltaker leaned back in his bronze saddle, the mask of his helm turning towards the battlements overhead. Csaba flinched as he saw the monster stare at him, the security of his stronghold’s iron walls suddenly seeming fragile and weak. His cringing reaction, his instinctive retreat before the Skulltaker’s gaze was all that preserved the zar’s life.
    With a single motion, the killer hurled his smouldering blade at the chieftain. The black sword flashed before Csaba’s face as he recoiled, crashing to the flagstones of the courtyard beyond. Csaba could see the weapon trembling, shrieking where it had stabbed deep into the flagstones. As he watched, the fires within the sword blazed into hellish life. Gahhuks fled from the flaming blade, retreating before the weapon’s sorcery as quickly as their chief had from the monster who had thrown it. The fires consumed the weapon, crumbling it into a mass of ash and cinder.
    A spectral gale burst across the courtyard, gathering up the ashes and sweeping them through the air. The stream of cinders billowed upwards, flying over the walls. Csaba dared to look over the battlements once more, watching in terror as the Skulltaker stretched forth his armoured hand. The stream of ashes swirled around the killer’s gauntlet, spiralling faster and faster around his hand. A shape began to form, a long thick shape, bearing a cruel edge. Csaba cringed away from the wall as he saw the ashes re-form into the Skulltaker’s shrieking blade.

    The Skulltaker could hear Csaba’s voice shouting at his tribesmen behind the walls of the fortress. More spears rained down upon him as he urged his mount to circle the castle, looking for any break in its unnatural metal walls. As before, they dealt no lasting harm, the wounds on his monstrous steed too shallow to penetrate its heavy hide. Csaba’s voice became more desperate and more outraged with the passing of each breath.
    New voices rose in answer to Csaba’s terror. Sharp and clear, the new voices lifted above the walls of Iron Keep in a deep, murderous chant. The Skulltaker paused in his prowl around the stronghold, listening to the brutal prayers. He urged his canine mount to withdraw from the base of the walls. The brute backed away, both beast and rider keeping their eyes trained on the walls. The Skulltaker kept his black sword at the ready, an expectant hiss escaping from behind his mask.
    The chanting voices continued to rise, growing louder and harsher, like knives stabbing at the sky. Csaba’s gloating laughter rang out from behind the walls, mixing with the chants of his shamans. Once again, the iron walls oozed open, this time not to allow something in, but to let something out.
    Two immense shapes thundered out from the two tunnels in the iron wall. As big as a bull rhinox, built like gigantic oxen, the creatures were things of bronze and brass rather than flesh and bone. Gigantic, hound-like heads jutted from their thick, armoured shoulders, sporting fangs the size of daggers and eyes that burned like fire. Steam sizzled from their jaws, rising into the air in puffs of scarlet mist. The stench of blood and death was upon the creatures, an aura of dread echoing that of the Skulltaker. Upon each of the bronze dog-heads, etched across muzzle and forehead, was the skull-rune of Khorne, the mark of the Blood God upon his fearsome daemons.
    The juggernauts pawed at the ground, their clawed hooves slashing the earth into bloody grooves. The skull-rune blazed with the fiery rage of the daemons as they drew the scent of their foe into their huge bodies. The Skulltaker’s steed growled at the daemons, its rider silently awaiting the coming attack.
    There would be no quarter given between these creatures of Khorne, no sense of kinship or shared purpose that would subdue their wrath. Destruction of the foe was the only outcome that would appease man or daemon. The Blood God would settle for nothing less.

    The first juggernaut charged the Skulltaker like an avalanche, its heavy hoof-claws churning the earth as it thundered towards him. The warrior waited, watching in silence as the huge bulk rumbled over the ground, its steaming breath hissing between its fanged jaws of brass. The juggernaut roared, a sound like grinding steel, and lowered its head as it made ready to smash into its enemy.
    The instant the daemon’s head lowered, the wolf-beast was in motion, leaping from the juggernaut’s path. The Skulltaker’s sword lashed out, hacking at the brute as it barrelled past. Molten blood burst from the daemon’s bronze hide as the sword bit home, crimson steam spurting from the grisly wound carved into its side. The juggernaut’s body ploughed through the earth as its foreleg buckled beneath its weight, severed nearly in half by the Skulltaker. Its enormous mass gouged a deep trench as its momentum drove it onwards until at last it vanished behind a cloud of dust and steam.
    The second juggernaut lingered behind, letting its fellow daemon initiate the attack. As the Skulltaker struck the kindred horror, the other daemon stamped its clawed hooves and charged. Again, the warrior’s lupine steed tried to leap from the daemon’s hurtling path, but there was more than a brute’s cunning locked within the bronze shell of the juggernaut. It anticipated the wolf-beast’s leap and was prepared for it. Even as the Skulltaker’s mount leapt, the juggernaut changed its path, smashing into the creature as it landed upon its broad paws.
    Bones cracked under the jarring impact as the juggernaut’s thick metal skull rammed into the Skulltaker’s steed, hurling it a hundred yards through the air. The steed landed in a broken pile, snarling and snapping as it tried to force its splintered body to rise.
    The juggernaut did not give the wolf-beast any chance. It sprinted across the ground with another burst of frenzied speed, roaring its metallic shriek. Its clawed hooves trampled the wolf-beast beneath them in a ferociously savage display, shattering bones beneath its colossal weight and shredding flesh with its razor claws. Brass fangs tore chunks of meat from the mangled mass, blood sizzling as the heat of the daemon’s inner fires consumed it.
    An armoured shape reared up behind the raging juggernaut. With powerful strides, the Skulltaker sprinted towards the bronze daemon, fury shining behind the sockets of his skeletal mask. Thrown when the brute struck his steed, the warrior had swiftly recovered from his violent descent, the unholy power bound within his body sustaining him where a mortal should lie smashed and broken. He rushed at his terrible foe, the smoking darkness of his sword clenched tightly in his fist.
    The juggernaut sensed its peril, turning reluctantly from the mash of bones and blood that its hooves had made of the Skulltaker’s steed. Its burning eyes glared balefully at the charging warrior, its maw opening in a steaming roar. The daemon’s fierce display did not cause the Skulltaker to falter. He lunged at the metal monster, and with a single tremendous leap he landed upon its broad bronze back. Powerful legs locked around the daemon’s midsection as the juggernaut strove to unseat the sudden burden, its savage bellows searing the air.
    The Skulltaker was oblivious to the daemon’s wrath. Both hands locked around the hilt of his blade, he lifted the black sword high above his head. In a single, brutal thrust, he brought the weapon flashing down. Bronze shrieked as the blade bit through the metal hide of the juggernaut, molten blood exploding from the wound in a burst of steam.
    The Skulltaker ignored the burning molten ichor that spattered across his armoured frame, but kept his hands locked around his sword, working it savagely across the wound he had struck. The tear he had gouged in the back of the juggernaut’s head ripped wider as the black sword worried at the cut. Fiery blood cascaded from the wound, the raging daemon frantically trying to buck its tormentor from its back.
    The Skulltaker held fast, wrenching his blade back and forth. Crimson steam filled his vision, burning ichor dripped from his arms, his ears rang with the tortured metal shrieks of the daemon, and still he would not relent. Mercilessly, he hacked away at the juggernaut’s neck, ripping wide the wound he had carved. The daemon reared back, trying to press its head against its shoulder and protect its neck.
    The motion caused the wound to tear wider, and with a searing wail of rage, the juggernaut lurched forwards. The weight of its massive bronze head was too much for its mangled neck and it tore free, thudding to the earth in a shower of steaming ichor that burned like molten fire upon the ground, a hollow bell-like ring following it as it rolled away.
    The headless body staggered, struggled, and then sagged to the earth liked a weary child. The Skulltaker leapt from the bronze hulk as it started to shift, jumping clear before the heavy mass crashed onto its side.
    A seething roar singed the air as the Skulltaker paced away from the bronze husk of the juggernaut. The warrior spun around, ready to confront his enemy. The first juggernaut stomped forward, its movements awkward and clumsy. He could see the great dripping wound that had been gouged in its side, one of the daemon’s forelegs held away from the ground, the limb nearly cut through by the Skulltaker’s sword. Even crippled, the smouldering rage of the Blood God still filled the daemon, still drove it to attack and to kill.
    The Skulltaker gestured at the bronze monster, waving it forwards with a contemptuous curl of his fingers. The daemon threw its head back, brass jaws chewing the sky as it bellowed its fury.
    With berserk frenzy, the juggernaut thundered towards the warrior, crushing rocks beneath its pounding hooves. The warrior’s body grew tense as he lowered into a crouch. The earth trembled beneath his feet as the daemon’s heavy limbs struck the ground. The Skulltaker held the monster’s fiery gaze, eyes locked upon the hellish flames flaring from the juggernaut’s hound-like face. Closer and still closer the bronze titan sped towards him, like the descending hammer of death.
    Just before the juggernaut reached him, the Skulltaker pounced, throwing himself at the charging daemon. Smoking steel stabbed into the broad, doglike head, puncturing the bronze snout just beneath the skull-rune etched across it. The Skulltaker held fast to the embedded sword as the juggernaut reared back, lifting him from the ground. The daemon lashed its head from side to side, trying to throw the man clinging to the sword. Steam sizzled from its jaws and fire flared from its nostrils as the daemon’s fury swelled.
    Molten ichor bubbled up around the sword as the monster’s efforts caused the blade’s edge to saw into the bronze skin, widening the wound. At last, as the juggernaut whipped its head around, the sword was torn free, hurling man and weapon into the dirt. The Skulltaker slid across the ground in a tumble of armoured limbs, the black sword rolling free of his fingers. Like the juggernaut before him, he was lost in a cloud of billowing dust.
    The juggernaut spun around, its rage a volcanic flame roaring through its bronze body. The brute’s head swung from side to side until it spotted the cloud of dust and the dark figure slowly rising within it. The daemon bellowed its bloodlust, stamping its hooves as it prepared to charge again.
    In its wrath, the daemon forgot its mangled limb. It lowered the injured leg, letting too much of its weight rest upon it. The hollow bronze shell snapped like a rotten tree limb, spilling the juggernaut onto the ground. The daemon’s hooves pawed at the ground, trying to secure a grip, trying to right its immense body. Seething grunts of enraged frustration hissed from the juggernaut’s bronze jaws while burning ichor spurted from its severed leg.
    Before the daemon could recover, the dark figure of the Skulltaker loomed over it. The juggernaut turned its head, trying to snap at the man, to crush him in its brass jaws. As it tried to bite him, the Skulltaker brought the point of his sword stabbing forwards, thrusting the smoking blade into its fiery eye. The bronze hulk shuddered as the screaming steel stabbed at its very essence. A dull, grinding moan wheezed from the gigantic daemon.
    With a final, wracking shiver, the juggernaut was still, its infernal essence cast from the mortal world by the Skulltaker’s sword. Crimson steam seeped into the air as the daemon’s unnatural life fled from its metal shell.
    Screams of disbelief and horror echoed from the walls of Iron Keep. The Skulltaker rose from the husk of the juggernaut and turned to face the stronghold of the Gahhuks. He could see Csaba’s face, pale and sweating, among the frightened ranks of the Gahhuks. He gestured at the man with his sword, the man the Blood God had marked for death. Csaba’s voice rose in a stream of frantic commands, a litany of snarled curses and dire threats. Spears clattered around the Skulltaker as the Gahhuks cast them at him.
    The Skulltaker turned his back on the Gahhuks. It was not their spears or their numbers that concerned him, it was the unnatural walls of their stronghold that kept him from his prey. Csaba, however, had been too crafty in his attempt to kill the Skulltaker. By unleashing his caged daemons against his enemy, Csaba had given him the tools he needed to breech the unassailable walls of Iron Keep.
    For long hours, the Skulltaker laboured over the carcasses of the juggernauts. When he turned again to the walls of the fortress, the black sword was sheathed. In its place he held an immense weapon, a gigantic maul that made Lok’s mattock look like a cobbler’s hammer. The bronze skull of one juggernaut formed the head, the iron spine of the other served as the haft. With his new weapon, the Skulltaker stalked towards the walls. Frightened cries and desperate shouts sounded from the stronghold, the screams of women and children rising above the voices of the warriors on the battlements. Spears and stones rained down around him as he strode to the smooth, unbroken iron barrier.
    Iron Keep shuddered as the Skulltaker brought his daemon hammer cracking against it. The malevolence and destructive power of two juggernauts of Khorne had been bound into the grisly maul, the fury of two vanquished daemons eager for revenge. The concentrated malice caused the walls to shiver as the Skulltaker smashed the maul against them. On the third hit, cracks appeared in the unmarred surface, cracks that the living iron did not ooze up to repair. On the fifth strike, flakes of quicksilver exploded across the length of the stronghold’s perimeter as the walls began to fracture. On the seventh blow, the structure rocked as though the entire rise had been shaken by an earthquake.
    When the maul cracked against the walls for the eighth time, Iron Keep broke beneath it. Towers shattered like broken glass. Like a crashing glacier, the walls toppled. Gahhuks wailed in horror as their fortress collapsed around them, burying them in mounds of twisted iron, crushing them beneath the weight of their fortress.
    As the walls tumbled down, the Skulltaker cast aside the maul and drew his sword. The blade flared into life, screaming hungrily as it smelled the blood of the vanquished Gahhuks, as it heard the moans of the maimed and the dying. The Skulltaker ignored the broken wretches crawling from the rubble as he stalked into what had been the courtyard. Only one Gahhuk concerned him this day.
    Wherever he was, Zar Csaba Daemontamer would not escape the Skulltaker.

  30. Deus Ex Machina August 3, 2012 at 10:29 pm -      #30

    That was pretty impressive, though he didn’t break down the walls on his own, he had the 2 juggernauts bound in the hammer and his strength do it.
    .
    It was also epic, and the fact I kept replaying O Fortuna the whole time made it better.

  31. Darthgrim August 4, 2012 at 3:50 am -      #31

    For some reason I feel like I’ve gone back in time.

  32. StealthRanger August 4, 2012 at 3:52 am -      #32

    I don’t get it

  33. Darthgrim August 4, 2012 at 3:57 am -      #33

    Haven’t seen a Kharn match in a while.

  34. StealthRanger August 4, 2012 at 3:59 am -      #34

    Oh. Well last one was against Nicol Bolas and the Zerg when he was allied with Kratos and that Warcraft guy
    -
    Although he isn’t used as much as he used to be though *shrug*

  35. Obyron August 4, 2012 at 11:13 am -      #35

    “Although he isn’t used as much as he should be though *shrug*
    Fixed That For You
    -
    This is definitely a close match…
    Think I’ll post a story for Kharn
    1d4chan.org/wiki/The_Wrath_of_Kharn

  36. Housecracker August 4, 2012 at 1:38 pm -      #36

    i say chuck norris wins this :D

  37. Obyron August 4, 2012 at 11:42 pm -      #37

    @ Housecracker
    Nope, Bruce Lee comes back down from giving God dance lessons, and kicks Chuck out of this fight.

  38. Jwlynas August 5, 2012 at 6:55 am -      #38

    Alternatively, one of the two millenia-old warriors takes one look at bruce AND chuck, laughs and tears them both in half for daring to interfere.

    I do think that Kharn is the underdog in this fight. Not so much that he can’t win, but enough that the odds are stacked against him. Skulltaker is Khornes chosen executioner, Kharn is, for all his skill, a man you send to cull whole worlds of fodder. We have yet to see Kharn actually win a duel outside of Wrath of Kharn (Which is a poorly written story that barely links in with any other written information about him and may as well be about someone else). Consider his match against Garviel Loken, or Angron, or… There was a third, I’m sure of it. In one of the earlier Horus Heresy Books.

    Kharn, to date, has Worf’ed every match he’s been in. Now, the upcoming “Betrayer” may change that, but for now Kharn’s thing is surviving injuries he shouldn’t and killing huge numbers, not necessarily killing individuals of note. And while thats enough against most universes, because he’s still ludicrously skilled at what he does… Against someone in his own universe, especially someone famed for killing most anyone one-on-one, up to an including Grey Knights… He’s going to struggle.

  39. Deus Ex Machina August 5, 2012 at 5:51 pm -      #39

    Oh I agree it is going to be a tough match, and I’m still unsure who will win. Lucius thinks that only Kharn or someone like him would have a chance at beating him, and he, before becoming all “I possess you if you kill me” was able to take on 6 elite terminators at once and win with ease.”

  40. Maelstrom August 5, 2012 at 7:23 pm -      #40

    Skulltaker will almost certainly take this one. As mentioned before, he fought Castellan Crowe, one of the Purifiers of the Grey Knights, to a standstill while [Skulltaker] was at a handicap.
    As a note, Purifiers are the kind of Grey Knights that can touch a daemon and they wither and die, and Crowe is the leader of these.
    Castellan Crowe seeded the chosen battlefield with the “crystallised tears of the Emperor”, therefore making it sanctified ground before their duel, and he STILL only managed to draw Skulltaker. Coming from the Codex from the opposing faction where its pretty much anti-daemon only, that’s probably a compliment to Skulltaker from Matt Ward.
    And it should be noted that in-game, Castellan Crowe has high weapon skill than !Kaldor Draigo!

  41. Matapiojo August 6, 2012 at 8:45 am -      #41

    This always happens to me. have to read up on what was posted over the weekend…

  42. Crimson Sentry August 6, 2012 at 1:49 pm -      #42

    lol I haven’t seen you in forever matapiojo, you always inspire me whenever I read back on some of the stuff fro ma few years ago.

  43. Crimson Sentry August 6, 2012 at 1:52 pm -      #43

    You guys should check out some more feats from skull taker, here are some:

    Skulltaker’s tally includes:
    Felling a quarter of the Grey Knights Brother-Captains during the First War for Armageddon

    Butchering the Ork Warboss Grimsnag Urk and his armoured bodyguards on Agripina-6.

    Killing 17 Eldar Exarchs during the fighting on Haranshemash.

    He’s a flippin monster but against kharn he would definitely be slowed a bit, but I do think skulltaker could win mainly because he “IS” Khorn’s favorite bloodletter Kharn is not Khorn’s most favored mortal champion, Angron and Doombreed are still above him.

  44. Matapiojo August 6, 2012 at 2:03 pm -      #44

    @Sentry
    .
    There’s always something about our beloved frothing madman that just keeps pulling me back in.
    .
    Anyhow…
    .
    While I am not particularly well read with Skulltaker, I didn’t want to leave my initial statement simply hanging there as a one-post wonder. The reason I think Kharn has an initial advantage is because of…
    .
    A) Daemonic aura or not, plasma shots hurt. This is a rapid-firing weapon in the hands of someone who has been using it for quite some time. Kharn will be landing more than just a couple of shots on the charge. Much like hammer fists in a modern MMA bout, plasma shots will add up, no matter how “miniscule” they might be against a demon. Granted, I had not read the bit about this taking place in a daemon world. The advantage the pistol will grant is a bit less than I initially thought as Skulltaker wont be struggling to keep his manifested form together with each shot taken, but the weapon will still cause considerable damage before Kharn starts to swing his weapon.
    .
    B) Frag grenades give a major advantage in this fight. They will not be causing much more damage than the pistol to a daemonic entity, but they will obfuscate the betrayer quite a bit, giving him a massive iniciative advantage on the charge. Should Skulltaker survive Kharn’s charge, I see the fight being pretty even, but that still means the berserker has all the right tools to settup a swift decapitation before the demon even gets to react.
    .
    Still haven’t read the feats J posted, so I’ll come back for that in a bit.

  45. PrimusxPilus August 6, 2012 at 2:42 pm -      #45

    The more I learn about 40k the more I want to read them. plus shake my head at the incredulity of it all. “lol I tank stars for breakfast and shit on planets”. Lol sounds like a pissed off superman. Ah well it works in their fiction

  46. Crimson Sentry August 6, 2012 at 2:48 pm -      #46

    I think that Skulltakers ability to warp in an out of real-space would close up the gap pretty quickly and efficiently, considering while he is doing this he is for all intentions and purposes unhittable, although I think this fight will best be resolved by the kinds of enemies these two have defeated and then cross referencing their defeated enemies various abilities.

  47. Crimson Sentry August 6, 2012 at 2:53 pm -      #47

    @Primus
    lol well it doesn’t quite work like that, only an alpha psyker could be a true planet buster in 40K, but the sheer destruction some of these guys could cause on a planet would for all intents and purposes make it uninhabitable.
    -
    For instance a certain bloodthirster of khorne was summoned on a imperial planet and manifested an ocean of blood, which made every person on the planet including the sisters of battle get filled with bloodlust and try to kill one another. So shit like that happens :P

  48. PrimusxPilus August 6, 2012 at 2:59 pm -      #48

    @sentry
    Ah. Lol in wasted on Badass fiction like this. My strengths are WoT and D&D. I really need a kindle/nook/device to facilitate my reading and expand my knowledge of these retardedly powerful characters. (and my friends think Rand is OP) lol

  49. Matapiojo August 6, 2012 at 3:06 pm -      #49

    “I think that Skulltakers ability to warp in an out of real-space would close up the gap pretty quickly and efficiently, considering while he is doing this he is for all intentions and purposes unhittable, although I think this fight will best be resolved by the kinds of enemies these two have defeated and then cross referencing their defeated enemies various abilities.”
    .
    The fight is not taking place in realspace, though. It is in a Daemonworld within the Eye. The normal rules for him jumping back and forth from warpspace to materium no longer applies (or applies to both as the case may be…/shrug).
    .
    Skulltaker’s only real defense against the pistol is his own speed, which is indeed quite beefy.

  50. Crimson Sentry August 6, 2012 at 3:08 pm -      #50

    @Primus
    pfft, well rand is pretty overpowered especially with the sa’angreal he has (Im a huge fan of the Wheel of Time series I got all the books ^_^), but compared to 40k he’s just a relatively powerful psyker. My recommendation to you is to browse through the warhammer 40k wikia and maybe hit up the 40k Lexicanum, those are great places to start. Personally There are a lot of other cool characters that we should cover that I want to post on but the IoM and Chaos are the most covered by far on this forum :P

  51. Commander Cross August 6, 2012 at 3:50 pm -      #51

    @Crimson Sentry

    I’m pretty sure that Councilor Aelfinn suggested for a 3-dude strike force against Rand, one of them might just happen to include Post-Endor E.U Luke, in fact.
    Of course if any mistakes on his part were to ensure or the other two guys in question fail to keep up in any significant degree, it will not come off as a surprise if Luke dies 1st via Rand’s hand, via Balefire or otherwise, admittedly.

  52. Crimson Sentry August 6, 2012 at 4:36 pm -      #52

    @commander
    EU post-endor Luke is a force to be reckoned with, There is no possible way Rand could win that, Luke is too powerful a force user and he is extremely fast, some of the speed feats in the Star wars EU are unbelievable, that would make even space marines shit themselves :/

  53. PrimusxPilus August 6, 2012 at 4:47 pm -      #53

    @sentry
    Really now…. hmm…. You think he’d be able to break that “lolno” shield Rand can through up? damn Luke sounds stupid strong too. Rand just grows smaller and smaller lol

  54. Deus Ex Machina August 6, 2012 at 4:52 pm -      #54

    Whoa whoa whoa wait whoa.
    .
    This is on a Daemonworld?
    .
    Skulltaker wins instantaneously as he can simply turn into a star system sized monster and bat the planet Kharn is on into the nearest daemonic sun.

  55. PrimusxPilus August 6, 2012 at 5:00 pm -      #55

    ^ this is the crazy shit i’m interested in learning about lol. This guy can go Galactus and punt worlds?

  56. Crimson Sentry August 6, 2012 at 5:16 pm -      #56

    @Deus
    No its not a daemon world, its a world that got sucked into the eye of terror dedicated to khorn, the only purpose I added that was so that skulltakers tether to the immaterium did not dissipate over the course of the fight.

  57. Crimson Sentry August 6, 2012 at 5:19 pm -      #57

    @primus
    hey Primus is that perrin abayara as your gravatar? o.O

  58. PrimusxPilus August 6, 2012 at 5:34 pm -      #58

    @sentry
    Why yes Sir it is as a matter of fact. He doesn’t get enough love of the trio, plus he’s the least “offense” oriented of the three. Well, barring zen Rand lol

  59. Crimson Sentry August 6, 2012 at 6:32 pm -      #59

    @primus
    Well with his new power crafted hammer I think that’s about to change :P

  60. PrimusxPilus August 6, 2012 at 7:03 pm -      #60

    @sentry
    True but they had to. Matrim gets memories and a Badass ashendarei, Rand is a walking, thinking nuclear weapon, and a lot of even the minor characters can channel. all he had was “I can smell you don’t like me” and call wolves. That was it outside of his WTF physique (chest muscles deflecting arrows and shit). I don’t even think he’d win fighting Matrim due to lolhax luck aura and his friggin thousands of years of fighting in Huss head coupled with his reflexes. Even IF their auras canceled each other out, I’d say he loses due to experience and range. But I’ve derailed this enough.
    @pilers
    Apologies

  61. Deus Ex Machina August 6, 2012 at 7:14 pm -      #61

    @Crimson Sentry that is a Daemonworld. And the only requirement to go Galactus is being in the Eye of Terror.
    .
    Example.
    .
    “’We have to look for the Rose Cluster,’ he said.
    ’What’s that?’
    ’Believe me, you’ll know it when you see it.’
    Calliden didn’t need the viewscreen. In this part of the Eye his warp vision gave him a clear view. They were travelling faster than
    light but he restrained himself, not wanting to make the same mistake as before. Everything was unfamiliar. Far off, he saw what
    might be the physical counterparts of the strange figures he had seen in the warp. It was hard to make out what they were, unless
    they were simply dust veils.
    A planetary system loomed up. He slowed further and steered close to take a good look at it. Its sun was huge, except that it was
    not what he would normally think of as a sun. It was not spherical but a flat disc, in colour a brilliant shimmering green. There
    were at least twenty planets, each a different colour – mauve, russet, lemon yellow, magenta – but they were not arranged as
    planets usually are. Instead of being roughly in the same plane, their orbits criss-crossed at all angles, like the electrons of an
    atom, and sometimes more than one planet shared the same orbit.
    Then something appeared which caused Calliden to sit stock-still with shock. A figure was flying through the system, and it was
    bigger than the planets themselves, bigger than the disc-shaped green sun. A vaguely humanoid figure but crimson-furred, with a
    ferociously fanged, dog-like head, eyes glaring like pits of blood from beneath jutting brows, the head topped by great angled
    horns plus a twisted unicorn horn jutting from the crown. The creature was flying by, flapping vast membranous wings which put
    a dozen planets in shadow with each pass. It wore brief but ornately worked armour down to the waist, glinting red and black,
    close-fitting except at the shoulders which were protected by raised and extravagantly worked pieces. The curve-bladed battle-axe
    it carried in one great hand, holding the haft loosely as it flew, was bronze-black and vaster than any weapon should be. A supernatural energy seemed to flow and crackle through the unbelievable apparition, making it more solid-seeming, more real,
    than any natural creature.
    ’What— what—’
    Calliden stuttered until his mind found a rational explanation. ’It’s a hallucination. Can you see it, Kwyler?’
    Though frightened, Kwyler was not quite as astonished as the navigator. ’It is real,’ he said quietly, his mouth dry. ’A daemon, one
    of rank too.’
    Now something happened which confused Calliden at first. The apparition seemed to be retreating. Too late, he realised that in
    fact it was approaching, but dwindling in size at the same time.
    The daemon seemed angry. It flew alongside the Wandering Star, no more than twenty times the size of the spacecraft now,
    glancing at it sidelong with its smouldering eyes, wings beating majestically.
    ’How can it use wings to fly in space?’ Calliden queried hysterically.
    ’It flies on warp currents. Be careful. Don’t do anything. Perhaps it will go away.’
    Calliden shrieked and pulled on the controls as the warp entity, in a sudden rage, swung round and lashed out with the battle-axe,
    itself larger than the starship. The Wandering Star jinked aside, narrowly missing being crushed by the blow, then sped off.
    The daemon did not follow. The spaceship was too minute to be worth the bother, no more significant than a gnat. When last he
    looked Calliden saw the immense Chaos creature, system-sized again, taking his frustration out on one of the circling coloured
    worlds, batting it sidewise with the flat of the battle-axe and sending the broken pieces hurtling into the disc-shaped sun.
    For the very first time the navigator felt that now he truly understood what it was that the divine Emperor was striving to protect
    the human race from.
    Briefly he wondered if the smashed planet had had a human population.”
    Pgs.62-63 Eye of Terror
    .
    That should give you some idea.

  62. Deus Ex Machina August 6, 2012 at 7:16 pm -      #62

    If I could edit I would make that with better spacing/paragraphs and such. But alas, twas not meant to be.

  63. Maelstrom August 6, 2012 at 7:59 pm -      #63

    @Crimson Sentry
    “Skulltaker’s tally includes:
    Felling a quarter of the Grey Knights Brother-Captains during the First War for Armageddon”
    -
    Fun fact: Officially retconned out of existence by the novel “The Emperor’s GIft”, because it states that there was only 1 Brother-Captain present. Brother-Captain Taremar also happened to be the one who put the killing blow on Angron, although he died in the process.

  64. Deus Ex Machina August 6, 2012 at 8:09 pm -      #64

    @Maelstrom actually Aurelian still killed him but it was while Hyperion was unconscious.

  65. Commander Cross August 6, 2012 at 8:26 pm -      #65

    @Crimson Sentry

    I dunno, there’s probably Wheel of Time fans who might insist otherwise.
    Although it doesn’t change the fact that Original!-timeline Tenchi Masaki’s capable of turning E.U Post-Endor Luke Skywalker into the Dr. Fate to Tenchi’s Dr. Strange.*

    (Those of us who saw Dr. Fate vs Dr. Strange on the site will get where I’m going with this!)

  66. PrimusxPilus August 6, 2012 at 8:33 pm -      #66

    @cross
    The thread has derailed enough buddy.

    @pilers
    Educate me some more :-)

  67. StealthRanger August 6, 2012 at 8:39 pm -      #67

    “The more I learn about 40k the more I want to read them. plus shake my head at the incredulity of it all. “lol I tank stars for breakfast and shit on planets”. Lol sounds like a pissed off superman. Ah well it works in their fiction”
    -
    Not to mention that Primarchs, Greater Daemons and certain Ork Warbosses are capable of destroying mountains with their strength and tanking said attacks with little to no damage, Greater Daemon as big and powerful as Pyron from Darkstalkers whilst in the warp, Carnifexes being able to level huge skyscrapers with their strength, C’Tan’s who can create black holes large enough to devour star systems as well as eat stars, list goes on
    -
    Yeah, 40K is a pretty powerful verse

  68. Deus Ex Machina August 6, 2012 at 9:22 pm -      #68

    @PrimusxPilus
    .
    Anything in particular you would like to know?

  69. Maelstrom August 6, 2012 at 9:28 pm -      #69

    @Deus Ex
    Aurelian is Taremar. His full title is Brother-Captain Taremar Aurelian.
    And he was still the only Brother-Captain participating in the First War.

  70. Obyron August 6, 2012 at 9:29 pm -      #70

    @D.E.M. did Eye of Terror say which daemon that was? was it Skulltaker? if it was, then Kharn might be in trouble. but then again, this fight is supposed to be Inside the arena.
    @Jwlynas: one of the rules of GW that most people forget is: “if we wrote, and we don’t say it’s retconned(Squats), then it’s canon.” So Wrath is technically canon. which has led me to be both happy and miffed at my Necrons now. they used to be a silent slave race that were looking to feed the C’tan. Now they’re vocal, trying to reclaim their planets from “the lesser races,” and they shattered the C’tan into shards. Of course, they’re still “Our basic infantry squad can shoot the biggest tank to pieces with little trouble… deal with it!”

  71. PrimusxPilus August 6, 2012 at 9:29 pm -      #71

    @dem
    I guess the beginning would be a good place to start lol. Anywhere I can either read or download the novels, and in what order?

  72. Deus Ex Machina August 6, 2012 at 9:47 pm -      #72

    @Maelstrom HE SHALL BE REFERRED TO AURELIAN!!!! ( :p )
    And yes, that he was.
    .
    @Obyron it was just a generic daemon (I believe a Greater Daemon, which Skulltaker could beat (some of them)). The thing is that in the Warp or the Eye of Terror the daemons aren’t confined by physics and such and can take on whatever forms they want.
    .
    @Primus how…legally would you like to find the novels? There are a bunch of places to buy them or to have them “shared” with you.

  73. Deus Ex Machina August 6, 2012 at 9:47 pm -      #73

    (Should say HE SHALL BE REFERRED TO *AS AURELIAN!!!! )

  74. PrimusxPilus August 6, 2012 at 9:57 pm -      #74

    @dem
    Depends. If you have them on ebook can you send it? If not just a lost of the books in order and I may pick them up as time permits

    Fun fact: my permits tried to auto correct to penis lol stupid phone

  75. Deus Ex Machina August 6, 2012 at 10:14 pm -      #75

    HAHAHA

    Well the best place to get them for free (Demonoid) is currently down, however I would recommend either

    www.amazon.com/Space-Wolf-Omnibus-Spacewolf-Warhammer/dp/1844164578/ref=sr_1_1?ie=UTF8&qid=1344305316&sr=8-1&keywords=space+wolves+omnibus
    .
    Or
    .
    www.amazon.com/Ultramarines-Omnibus-Warhammer-40-000/dp/1844164039/ref=sr_1_1?s=books&ie=UTF8&qid=1344305396&sr=1-1&keywords=ultramarines+omnibus
    .
    As a good starting place. And since Demonoid is down and they took everything off Scribd a while ago I can’t offer any direct links.
    .
    However if your Google-Fu is strong enough you should be able to find these for free if you don’t want to shell out the cash.
    .
    Though I have to say the usual should you choose to get it for free, if you like it, buy it! :D

  76. Deus Ex Machina August 6, 2012 at 10:28 pm -      #76

    Oh, and the novel Eye of Terror by Barrington J. Bayley is one of the most crazy/insane ones out there. And not too bad of a starting point.
    .
    Alternatively you could look at some of the Rulebooks for a general idea of what you like.

  77. PrimusxPilus August 6, 2012 at 10:32 pm -      #77

    Is there one over arching continuity to the books or series per faction. I understand there are at least five (more?) factions so I want to find and them read them in sequential order. An idiosyncrasy of mine. (I can’t even restart my WoT series until I get my first book back from my father lol)

  78. PrimusxPilus August 6, 2012 at 10:35 pm -      #78

    Oh is this one of those serious where the rule books (codices?) Are part of the story? I really don’t want to read a player’s handbook to understand everything…. Wait yes I do want to know everything LMFAO damn my incessant thirst for knowledge!

  79. Deus Ex Machina August 6, 2012 at 10:42 pm -      #79

    It isn’t an over arching story no. The Warhammer 40000 universe has hundreds of books and different stories. the Rulebooks give general overviews on some of the stuff and gives faction info.
    .
    Also, there are many different primary races that have stories. The Space Marines (and there are a 1000ish Chapters of Space Marines, a bunch of which have a bunch of different stories) Imperial Guard, Adeptus Mechanicus, Tyranids, Necrons, Inquisition, Orkz, Eldar, Tau, Chaos, etc etc.
    .
    You can head here to get some of the info of the Verse.
    .
    wh40k.lexicanum.com/wiki/Main_Page#.UCCAa_ZlSIQ

  80. PrimusxPilus August 6, 2012 at 11:02 pm -      #80

    Ugh…. I almost don’t even want to jump into this swamp lol. Thank you for the info though

  81. Deus Ex Machina August 6, 2012 at 11:10 pm -      #81

    Of course lol, it is a huge verse.
    .
    Glad to be of assistance.

  82. StealthRanger August 6, 2012 at 11:14 pm -      #82

    Yeah, its a pretty vast universe
    -
    For starters theres the Dawn of War RTS series which is pretty good
    -
    Thats where I started with 40K

  83. Deus Ex Machina August 6, 2012 at 11:23 pm -      #83

    Yeah technically I started there too.

  84. PrimusxPilus August 6, 2012 at 11:30 pm -      #84

    Those rts for comp or console?

  85. StealthRanger August 6, 2012 at 11:34 pm -      #85

    afaik they’re PC games

  86. Deus Ex Machina August 6, 2012 at 11:38 pm -      #86

    Comp.

  87. Commander Cross August 6, 2012 at 11:43 pm -      #87

    @Primus

    For the Record, with the exception being the Horus Heresy + the Dawn of War Games(the former’s a prequel/prologue to Modern Ward-ified 40K, latter’s consisting of Side-stories!) the Codexes are always the Highest Canon, always!

    The bolding is to highlight the explictness of the matter, to be frank.

  88. PrimusxPilus August 6, 2012 at 11:51 pm -      #88

    @Cross
    Thank you for the explanation. I was unaware that bold added importance and emphasis
    /sarcasm
    Seriously though. I’m pretty intelligent cross, so give me the benefit of the doubt next time, k? If I need clarification I shall ask you to divulge your wisdom. Don’t mean to be a Dick cross just a pet peeve. We’re still cool

  89. Deus Ex Machina August 6, 2012 at 11:53 pm -      #89

    NO BAD CROSS!!! Everything is equal canon!
    Except the Space Marine game, which is an alternate universe.

  90. Commander Cross August 6, 2012 at 11:54 pm -      #90

    @Primus

    Fair point is fair.

    @DEM

    I never said that they weren’t canon, the Bolding was there for a reason.
    Fair Point on the Space Marine game, why 40K itself isn’t capitolizing all that much on Multiple universes at once, is beyond me.

  91. Matapiojo August 7, 2012 at 7:10 am -      #91

    Fellers. Take this off-topic-but-still-relevant exchange to the topia…its what it was made for. Reserve this for the actual debate.
    .
    I know that Skulltaker could do many a great thing in the daemon world, but I was under the impression that the intent was for it to be a combat of equals and he would be limited to remaining in his form and abilities as seen in the materium. In other words, I thought the intent was for Skulltaked not having to worry about his grip on the material universe, but otherwise having no aditional ability than seen in his profile(s).
    .
    Should the scenario be edited to say something to that end?

  92. Commander Cross August 7, 2012 at 9:36 am -      #92

    @Lord General Mata

    Not too shabby an idea to consider, its meant to be(from what I’m hearing) a fight between two guys with enough of a spine to back up their fighting capabilities, right?

  93. Crimson Sentry August 7, 2012 at 10:15 am -      #93

    @mata
    I was right about to make the comment to get back on topic to mata lol
    -
    @Deus
    What you say has technical merit Deus, but I do have to things to say to that, I mentioned that it would take place within the confines of the area, and if that wasn’t clear then I’m making it so now lol. And in addition to that, Skulltaker is the duelist of Khorne he probably fights with the most finesse of all of Khorne’s legions, so he would not demean the fight by grower larger than his corporeal size, also considering he likes dismembering, its hard to do that when you get to be the size of a planet.
    Also, the I would disagree that drakassi is a daemon world, because all of the planets inside the Hadex anomaly in the Black Crusade fluff and campaign guide are differentiated between true daemons worlds and planets just sucked into the warp, having chaos daemons walking around on a planet unfettered doesn’t make it a daemon world, anyhow even if you disagree this fight is confined to the area and skulltaker cannot grow in size or augment his abilities or features further than what he is normally capable of doing in the material world unfettered.

  94. Crimson Sentry August 7, 2012 at 10:20 am -      #94

    lol not to mata, I mean too, as in as well :P

  95. PrimusxPilus August 7, 2012 at 11:14 am -      #95

    @pilers
    Again, apologies. I shall simply spectate

  96. Deus Ex Machina August 7, 2012 at 4:41 pm -      #96

    Not a problem, so then he can’t grow big
    .
    Hmm.
    .
    Kharn’s kill count is more impressive, but Skulltaker has (as far as we know) taken on more challenging opponents.
    .
    I wonder, is Skulltaker more durable than regular Bloodletters or just more skilled?
    .
    @Crimson Sentry while I understand the match I should point out that the main definition of a Daemon World is a world in the Eye of Terror that is in or around the Byssos (the Warp leak into reality at the center of the Eye Many light-years across).
    .
    But ok, he doesn’t disappear or change his size.

  97. Deus Ex Machina August 7, 2012 at 4:42 pm -      #97

    Oh and apologies Mata for our off topicness.

  98. Crimson Sentry August 7, 2012 at 4:57 pm -      #98

    A normal veteran space marine is a good match against any lesser unnamed daemon, Skulltaker from what I have seen has been able to take out many opponents who would have more than likely been able to take on lesser bloodthirsters or even mid-grade ones. Whats the greatest opponent Kharn has taken down?
    -
    Btw I am not for one or the other (I love all of Krones minions equally), but I think it’s time that Kharn get challenged in battle prowess by someone with an equal fighting philosophy.

  99. Soulerous August 7, 2012 at 5:45 pm -      #99

    As of now, this looks to me like things are in Kharn’s favor. He has known feats of dodging high-velocity bullets, and tons of experience from a long history of fighting. These two facts makes me think he could kill Skulltaker with multiple shots of his plasma pistol. Even aim-dodging would be extremely difficult considering Kharn’s speed, and of course dodging the blasts themselves is out of the question. If Kharn can land one shot, he can land another, and he can probably land one shot.
    ~
    Speed feats for Skulltaker would be nice. I don’t know if he has any way of closing the distance without making himself a target. If he can though, he’d still need combat speed feats. I don’t doubt his skill, and his fighting style makes me think he could take Kharn down if only he could keep up… And get past the plasma pistol.

  100. Crimson Sentry August 7, 2012 at 5:53 pm -      #100

    @soulerous
    read my posts from above, I address the closing the gap question. In addition, to this he is a bloodletter, so anything an average bloodletter can do he can do as well and probably much better.

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