Samus Vs Doomguy

Samus Vs Doomguy

Suggested by Man1cmanMario

Here we have 3-time Hall of Fame winner Samus facing off against the Doomguy of that franchise (DOOM), making his debut on FactPile.

Doomguy has all weapons and permanently-obtainable equipment from all of the games with the exception of the two artifacts from DooM 3, though he has the one from Ressurection of Evil.

This means he even has the Unmaker and BFG 9K (and a full 600 cells). Samus is in her Other M incarnation (which is pretty much Super Metroid Samus minus the Hyper Beam but with an extended blast radius when she shoots).

Battlefield, it is the map “Ascension” from Halo 2.

There are 2 backpacks for Doomguy at each end of the top level of the map. He starts at 200 health and 200 armor, if that can make any difference.

Samus can’t use Crystal Flash, but retains 6 energy tanks.

She has as many missiles as her enemy has rockets in his first game (in this match, he starts with max ammo on everything; she has max missiles and bombs)

She has 1 power bomb

There is a two-time missile recharge station for her where the banshee would normally be.

She does not have the beam that passes through inanimate objects (can’t remember the name).

Who wins?

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105 Comments on "Samus Vs Doomguy"

  1. Dr. Lowk McNinja May 2, 2012 at 7:56 am -      #1

    So how bout that supersonic speed Samus has going on, doomguy got anything on speed?

  2. StealthRanger May 2, 2012 at 8:00 am -      #2

    Well Samus is supersonic with her speed boosters, has Class 85+ strength (under Class 1 gravity by OriginalA IIRC), terrawatt+ level weaponry, durability enough to shrug off magma. How does Doomguy stack up? Any feats?
    -
    Going with Samus until something really good for Doomguy comes up

  3. GuardianAngel1911 May 2, 2012 at 8:06 am -      #3

    From what I recall of him Doomguy is Doomedguy here

  4. StealthRanger May 2, 2012 at 8:08 am -      #4

    ^lol

  5. Gluttonous-Behemoth May 2, 2012 at 9:06 am -      #5

    Anyone done any calcs for Doomguy’s weapons? I’m inclined to say however that Samus does some flippy ninja move and unloads a charged beam into Doomguy’s face at point blank.

  6. GuardianAngel1911 May 2, 2012 at 9:25 am -      #6

    So does Samus stomp or win the award

  7. SgCombine May 2, 2012 at 9:34 am -      #7

    Stomp, Doomguy is just a marine hopped up on space steriods, only special thing about him is his crazy weapons, which still don’t quite stack up to Samus’s weapons. Only thing I remember about him from ingame is that he can out run his own rockets for short periods of time (though a thrown pebble would probably be faster than his rockets but w/e)

  8. Broadwine May 2, 2012 at 9:34 am -      #8

    I hate to be the only person on the losing team, but the BFG (Big Fucking Gun) has some POWER… i think we should check that out indepthly before we consider this a stomp. Just a suggestion, im not really indorsing Doomguy (but he was the first FPS character to use a chainsaw)

  9. GuardianAngel1911 May 2, 2012 at 9:43 am -      #9

    It has power but is it enough to even scratch Samus’s armor? She has tanked some powerful attacks before

  10. Hermit May 2, 2012 at 9:48 am -      #10

    I propose…maybe later.

  11. Laharl May 2, 2012 at 10:00 am -      #11

    Well since this is a bad match ever get a dragonquest match on this site yet?
    Just in case you guys wanted to know.
    www.youtube.com/watch?NR=1&feature=endscreen&v=nKa48UyWSAQ
    Awesome right?

  12. Hermit May 2, 2012 at 10:07 am -      #12

    @ Laharl
    Who’s the guy you have in mind?
    Give some stats, maybe I can dig up a suitable opponent for him.
    Agent 47 vs MC anyone?
    No equipment, no weapons.

  13. Proto-Mind May 2, 2012 at 11:16 am -      #13

    I am not in agreement with what OriginalA has to say about the 865.5 g on Zebes, and I’m still iffy about the terawatt output of Samus’ beam weapons. However, I am not going to bother with that because nothing fruitful has come from it. I am very happy to see that Samus is not a composite form. Now, to address a few things.
    -
    Samus cannot use Crystal Flash, which is fine, considering she is only being permitted one use of the Power Bomb, and it requires 11 Power Bombs anyway. I do not understand why she is only being granted 6 Energy Tanks when in Metroid: Other M she has a total of 9.
    -
    In MOM, Samus only has 88 missiles, so hopefully her enemy doesn’t have more, otherwise Samus is getting a bonus here. I do not see why Samus should have to even approach a missile recharge station, since Concentration will restore her missiles anyway. And she does not have the Wave Beam. So here is what Samus is like for now.
    -
    Energy Reserves
    *6 Energy Tanks (Did you make a mistake, or are you only granting Samus this much?)
    *3 E-Recovery Tanks
    -
    Beams
    *Power Beam
    *Ice Beam
    *Diffusion Beam
    *Plasma Beam
    *Grapple Beam
    -
    Missiles
    *Seeker Missile > Super Missile > Missile
    (Note: One super missile is used while four other missiles are fired. The benefit of the Seeker Missile is that Samus uses only 5 missiles, even though it requires 5 missles to make one super missile. This means Samus ends up using only 5 missiles, even though it should be taking away 9 missiles total. This isn’t the case.)
    -
    Bombs
    *Bomb
    *Power Bomb
    (Note: The Power Bomb alone should be enough to defeat Doomguy, since the Power Bomb produces heat so great that it vaporizes humans.)
    -
    Suits
    *Gravity Feature > Varia Feature > Power Suit
    (Note: Unlike in Super Metroid, the Gravity Feature is affected by lava. Although I have reasons to object this, I will not do so here. Therefore, Samus will probably only be capable of withstanding temperatures below 600°C. With the Gravity Feature, Samus has a 75% damage reduction.)
    -
    Miscellaneous
    *6 Accel Charges will cause Samus’ Charge Beam to charge so fast that it will appear as if she isn’t even charging her Charge Beam.
    *The Speed Booster allows Samus to travel at supersonic speeds. The low end would be Mach 1.2.
    -
    I probably ignored some other stuff, but whatever.

  14. DReager1 May 2, 2012 at 11:35 am -      #14

    I have to say that Samus stomps hard in this match :)

  15. Laharl May 2, 2012 at 12:06 pm -      #15

    Other M never heard of it.

  16. Envoy May 2, 2012 at 12:58 pm -      #16

    So she has the reserve tanks and those concentration ones too?
    +
    Unless Doomguy can on eshot her sheilds she’s gonna regen them easily.

  17. Proto-Mind May 2, 2012 at 4:52 pm -      #17

    @Envoy:
    “So she has the reserve tanks and those concentration ones too?”
    -
    She doesn’t have Reserve Tanks. She has E-Recovery Tanks because they were not prohibited by Man1cmanMario. This appears to be a stomp match.

  18. Alpha or Omega May 2, 2012 at 4:59 pm -      #18

    I know that Samus Aran stomps him hard but if we were to have another battle with Doom-guy, what would be his standard equipment?
    Would he be restricted to limited like Master Chief is?

  19. Envoy May 2, 2012 at 5:37 pm -      #19

    “She doesn’t have Reserve Tanks. She has E-Recovery Tanks because they were not prohibited by Man1cmanMario.”
    +
    Its literally the same stuff she had in super metroid, she has reserves in that game, just because she didn’t use them doesn’t mean they aren’t there.

  20. ZomBaked May 2, 2012 at 5:57 pm -      #20

    “Agent 47 vs MC anyone?
    No equipment, no weapons.”
    -
    Joke?

  21. Proto-Mind May 2, 2012 at 6:56 pm -      #21

    @Envoy:
    “Its literally the same stuff she had in super metroid, she has reserves in that game, just because she didn’t use them doesn’t mean they aren’t there.”
    -
    I understand what you’re saying, but unless permitted in the battle, Samus is restricted to what she was capable of doing in MOM. After all, if you really wanted to, you could say Super Metroid occurred immediately after Metroid II: Return of Samus, and therefore, Samus has the Spider Ball.

  22. OMEGAMI May 2, 2012 at 8:12 pm -      #22

    “Agent 47 vs MC anyone?
    No equipment, no weapons.”
    -
    If Chuck’s theory is right, Agent 47 will be in the shit tier after that match.

  23. Hermit May 2, 2012 at 8:28 pm -      #23

    “If Chuck’s theory is right, Agent 47 will be in the shit tier after that match.
    .
    What was Chuck’s theory?

  24. OMEGAMI May 2, 2012 at 9:23 pm -      #24

    Every thing that looses to MC is considered shit tier.

  25. Hermit May 2, 2012 at 9:31 pm -      #25

    @ OMEGAMI
    Not if I have something to say about that.
    .
    Work is already underway for another Halloween special match.
    This time it’s FactPilers vs spies.

  26. OMEGAMI May 2, 2012 at 9:43 pm -      #26

    Everybody has something to say about it.
    What happens?
    Nothing!
    Having something to say about it doesn’t seem to be working.

  27. ZomBaked May 3, 2012 at 3:08 am -      #28

    Get that Spacebattles shit outta here.

  28. King Kamehameha May 3, 2012 at 4:18 am -      #29

    Hey admin, lion vs tiger???

  29. StealthRanger May 3, 2012 at 4:57 am -      #30

    Suggest your stuff here:
    -
    www.factpile.com/2561-battle-requests-2/

  30. Man1cmanMario May 3, 2012 at 2:38 pm -      #31

    Lol, was kinda hoping this match would go a little longer with the extreme powers of the Unmaker, the BFG, and the artifact from RoE, but I guess not. Oh, and are you guys sure the Doomguy’s grabber gun wouldn’t do anything here? I recall it being able to stop Imp and Hellknight projectiles dead in the air, then shoot them back; I don’t remember if it can do the same for a Revenant’s rockets, however.
    I wasn’t even sure how much the artifact slows down time. Btw, everything I said about Samus (with the exception of the Crystal Flash, since she wouldn’t be able to use that anyhow) was deliberate. I had a feeling this could’ve been better if she only had 1 energy tank at the most.

  31. Man1cmanMario May 3, 2012 at 2:42 pm -      #32

    Oh, and I forgot to address the cell charges (thank you for bringing that up). I think that may prove to be overkill. Also, going by its design in DooM 3, is it possible to get a possible temperature for how hot the atmosphere of Hell is, specifically in the Hellhole where the Cyberdemon is fought?

  32. orber May 3, 2012 at 4:16 pm -      #33

    @Mario
    The problem isn’t doomguy’s weapons, it’s Samus her speed.

  33. Man1cmanMario May 3, 2012 at 4:27 pm -      #34

    So can we clock how much the aforementioned artifact would slow her down? Idk if it would make any difference or not.

  34. Proto-Mind May 3, 2012 at 6:30 pm -      #35

    @Man1cmanMario:
    “Oh, and are you guys sure the Doomguy’s grabber gun wouldn’t do anything here?”
    -
    I am not certain how it will be useful against Samus, since in order for it to work, it has to lock onto the projectile being fired. So if Samus used her seeker missiles, how would Doomguy be able to stop all of them?
    -
    Individually, he may be capable of doing something about it, but they all fire simultaneously. Perhaps the Artifact will help Doomguy in this situation? If Samus’ missiles fly at subsonic speed, and if the Artifact halves everything in Doomguy’s time perception by half, Samus’ missiles would still be traveling at 307.2 mph.
    -
    You asked if how much the Artifact would slow Samus down, but based on how Helltime Hunter uses it, it seems to me that Doomguy would be traveling similarly to the way Zoom does in the Flash comics.
    -
    Anyway, the low end for supersonic speed is Mach 1.2, which is 921.6 mph. So if it is cut in half, then Samus would still be moving at a fast rate of 460.8 mph.
    -
    “I wasn’t even sure how much the artifact slows down time.”
    -
    I can’t tell, either. When the Helltime Hunter uses it, it doesn’t seem all that fast. I can’t say the same about Doomguy, though. He seems to move quickly, but the player can only see what Doomguy sees, so the best bet is to look at moving objects.

    Btw, everything I said about Samus (with the exception of the Crystal Flash, since she wouldn’t be able to use that anyhow) was deliberate. I had a feeling this could’ve been better if she only had 1 energy tank at the most.”
    -
    Well, you said two artifacts are not permitted for Doomguy, so I am assuming you’re referring to his abilities to pack a stronger punch and become invulnerable. I guess it is fair in some way, since Samus isn’t allowed to use Crystal Flash.

  35. MrTBSC May 3, 2012 at 6:47 pm -      #36

    puh guys..variasuit +power- + chargebeam and ten missiles+ 2 energie tanks would have been enough to make this at least somewhat near fair..
    even if restricted to this phobos (his quake 3 name) won´t stand much of a chance if she ever gets in meleerange she would one punsh him into a bloody pulp..not to forget she is faster and more agile in every respect..

  36. Man1cmanMario May 3, 2012 at 8:34 pm -      #37

    Well, I can’t look up any info for now, so it still appears a stomp right now.

    On the matter of weapons, though, does anyone have any idea wether or not the BFG9K or Unmaker would do significant damage to Samus?

  37. Proto-Mind May 3, 2012 at 9:22 pm -      #38

    The Plasma Beam and BFG9K seem similar in some ways because not only are both green plasma, but both have some sort of explosion when the plasma hits enemies or walls.
    -
    Will the BFG9K cause significant damage? Probably. But my bet is on Samus’ plasma weapon in this case because not only is her charge rate superior with those Accel Charges, it’s unlimited.
    -
    If I am not mistaken, a charged BFG9K can also be disrupted by enemy attacks. I would think that Samus could just cancel out the BFG9K with her own Plasma Beam.
    -
    As for the Unmaker, from what I have read, it is more powerful against demons, does half against half demons, and some damage on cybernetic demons. So I’m curious if it will even do anything to Samus.

  38. Man1cmanMario May 3, 2012 at 9:34 pm -      #39

    I stated earlier that she can’t have Accel Charges here. I remember from playing my copy that, when maxed, her charge fire rate is almost like firing a regular shot, but slightly slower.

  39. Proto-Mind May 3, 2012 at 10:15 pm -      #40

    @Man1cmanMario:
    “I stated earlier that she can’t have Accel Charges here. I remember from playing my copy that, when maxed, her charge fire rate is almost like firing a regular shot, but slightly slower.”
    -
    Oh. I thought you meant something else. Anyway, the charge rate varies from game to game. It’s significantly faster in the Metroid Prime trilogy, but I suppose here, it may take a second to fully charge.

  40. Laharl May 4, 2012 at 11:10 am -      #41

    Fusion is what we use anyway.

  41. Man1cmanMario May 4, 2012 at 2:30 pm -      #42

    ? What? I thought the rule means current incarnation of the character is used UNLESS specified by the OP that there is a different incarnation being used, which I stated?

  42. Laharl May 4, 2012 at 2:51 pm -      #43

    TL;DR
    Other M is crap anyway why would you use it?
    Other M completely denies the existence of the other games by the authors own words.
    He doesn’t count the prime series AND he’s the reason Other M was so horrible.

  43. Laharl May 4, 2012 at 3:13 pm -      #44

    But don’t worry guys expect more of this helpless sexist Samus in the future where she will cry and go around a stripper pole for ridley’s “pleasure”.

  44. Man1cmanMario May 4, 2012 at 4:13 pm -      #45

    I’m using Other M because of what the GAMEPLAY made the experience. The abilities you were given were mostly things fans already heard about in the manga (canon or not), but players had been unable to control themselves.

    To me, if they added some deep exploration and more nonlinearity, this could’ve been the best Metroid, gameplay-wise.

    The fair difficulty FORCED you to master the Sense move if you wanted to fully beat the game (and Hard Mode felt QUITE rewarding/satisfying to beat). I say “fair”, but this is coming from a dude that plays oldschool Castlevania, Contra, DMC and NG all the time.

  45. Proto-Mind May 4, 2012 at 7:34 pm -      #46

    Ignore Laharl, Man1cmanMario. You’re the one who suggested the match, so all the rules are up to you.

  46. MrTBSC May 6, 2012 at 2:08 pm -      #47

    “any idea wether or not the BFG9K or Unmaker would do significant damage to Samus?”

    hard to say … you have to consider
    that with variasuit any damage she gets is reduced about 50% … with additional gravity even 75% … and this combined with up to 9 energytanks from other m and the fact her shields regen with energyboosters makes it even harder to make some significant damage over time to her
    … and as far as i know phobos BFG doesn´t even have much ammo …
    i don´t know about the unmaker …

    the best i can tell for damage against
    samus is when she gets shoot by her own supermissiles from the golden torizo in supermetroid
    a super missile is five times as strong as one of her regular missiles
    … we could asume that that a regular missile may equaly strong as one from a doom rocketlauncher … then compare the damage output of the other weopons that may be stronger than the rocketlauncher …
    -
    - even if so we still may not be able to realy quantify the damage done to her by the stronger weapons (for various reasons)…
    one thing we could do is count the amount of missiles the strongest nonbossenemy needs to be taken down
    and then with the other weapons in doom to get a percentage of how much stronger they may be then the rocketlauncher … that may be at least something we could use for this match …

  47. MrTBSC May 6, 2012 at 2:46 pm -      #48

    @proto:
    fun fact is bfg is plasma ONLY
    but samus adds 2 weapontypes (widebeam/diffusion and ice) more to it making it even more redicoulusly powerfull
    if we asume that bfg is equaly powerfull then samus charged plasmabeam then phobos is outgunned in every respect … that´s why i say better go with my suggestion from post 36 … i would go even that far and put her in powersuit only …
    -
    so powersuit + 2Etanks+10 missiles+pluscharge+diffusion/widebeam

  48. MrTBSC May 6, 2012 at 3:04 pm -      #49

    just looked at something from the doom wiki
    “rocketlauncher damage – 170″
    doom.wikia.com/wiki/Rocket_launcher_%28Doom_3%29
    -
    “BFG9000 damage – 200″
    doom.wikia.com/wiki/BFG9000_%28Doom_3%29
    -
    WHAT? i mean realy … THAT`s ALL?
    i mean heck even if you used a 4times charged up round it would bearely 4.5 times as strong as the rocketlauncher
    … and samus supermissile is 5 times as powerfull as a regular missile
    and a fully charged stacked beam even more … sorry but like this it´s UBERstomp … there would be no way NO WAY for phobos to do significant damage to samus with all her suitubgrades on..

  49. MrTBSC May 6, 2012 at 3:38 pm -      #50

    “though he has the one artifact from Ressurection of Evil. ”
    the heartshaped thing?

    gives him a powerboost
    speedboost and invulnerbility for a short amount of time …
    probably his best shot … freezebeam and he is stopped quickly …
    … still uberstomp …

  50. Proto-Mind May 6, 2012 at 5:43 pm -      #51

    @MrTBSC:
    “… and this combined with up to 9 energytanks from other m”
    -
    6 Energy Tanks, actually. That’s the number given to Samus for this match. See my previous posts.
    -
    “… and as far as i know phobos BFG doesn´t even have much ammo …
    i don´t know about the unmaker …”
    -
    I already addressed these.
    -
    “…
    the best i can tell for damage against
    samus is when she gets shoot by her own supermissiles from the golden torizo in supermetroid
    a super missile is five times as strong as one of her regular missiles
    … we could asume that that a regular missile may equaly strong as one from a doom rocketlauncher … then compare the damage output of the other weopons that may be stronger than the rocketlauncher …”
    -
    For all intents and purposes, sure, we could assume they’re equal in destructive power. If you really want to know the destructive power of super missiles, it would take 36 super missiles, or 24 tons of TNT per unit of energy, which is about 44 kilotons to kill Samus.
    -
    “one thing we could do is count the amount of missiles the strongest nonbossenemy needs to be taken down”
    -
    I find this flawed because what you have in Super Metroid are hundreds of missiles and fifty super missiles, including several charged beams, a Super Metroid, and finally several shots of the Hyper Beam to defeat Mother Brain. The way this actually plays out is by Samus firing one Hyper Beam to kill Mother Brain. What you see in game play isn’t the true form of what you would find in cut-scenes.
    -
    “fun fact is bfg is plasma ONLY
    but samus adds 2 weapontypes (widebeam/diffusion and ice) more to it making it even more redicoulusly powerfull
    if we asume that bfg is equaly powerfull then samus charged plasmabeam then phobos is outgunned in every respect … that´s why i say better go with my suggestion from post 36 … i would go even that far and put her in powersuit only …
    -
    so powersuit + 2Etanks+10 missiles+pluscharge+diffusion/widebeam”
    -
    You’re talking to someone who knows just about everything about Metroid.
    -
    “WHAT? i mean realy … THAT`s ALL?
    i mean heck even if you used a 4times charged up round it would bearely 4.5 times as strong as the rocketlauncher
    … and samus supermissile is 5 times as powerfull as a regular missile
    and a fully charged stacked beam even more … sorry but like this it´s UBERstomp … there would be no way NO WAY for phobos to do significant damage to samus with all her suitubgrades on..”
    -
    Do you see what I mean? Here, I’ll address this for you. In Metroid Prime Hunters, the Omega Cannon’s damage is 200. Guess what else deals out 200 damage? The Hyper Beam. In Super Metroid, a super missile does 60 damage. As you can see, there are already some numerical flaws. In Metroid Prime 2: Echoes, the damage done on Samus from a missile is 10, while a super missile does 10, and a power bomb does 12.

  51. MrTBSC May 8, 2012 at 1:04 pm -      #52

    “6 Energy Tanks, actually. That’s the number given to Samus for this match. See my previous posts.”
    -
    yeah i know … just sayin what she has at the end of the game durabilitywise
    -
    “Do you see what I mean? Here, I’ll address this for you. In Metroid Prime Hunters, the Omega Cannon’s damage is 200. Guess what else deals out 200 damage? The Hyper Beam. In Super Metroid, a super missile does 60 damage. As you can see, there are already some numerical flaws. In Metroid Prime 2: Echoes, the damage done on Samus from a missile is 10, while a super missile does 10, and a power bomb does 12.”
    -

    yeah that simply sucks … but that´s what i said by:”even if so we still may not be able to realy quantify the damage done to her by the stronger weapons ->(for various reasons)<-…"

    "You’re talking to someone who knows just about everything about Metroid."
    -
    then i guess you too admit that phobos doesn´t stand a chance without her beeing nerfed to fewer ubgrades?

  52. Proto-Mind May 8, 2012 at 11:16 pm -      #53

    @MrTBSC:
    “then i guess you too admit that phobos doesn´t stand a chance without her beeing nerfed to fewer ubgrades?”
    -
    It was clear from the beginning. The Artifact would be useful, but I don’t think it would be much use against someone who travels at a faster speed. The way I see it, if a character needs to be nerfed in order for the battle to be fair, then there is really no point in making it a battle.
    -
    I haven’t seen any other battles for Doomguy besides this one, but I would think Doomguy would be better off fighting characters like Duke Nukem or the protagonist from Quake.

  53. Alpha or Omega May 8, 2012 at 11:22 pm -      #54

    “I haven’t seen any other battles for Doomguy besides this one, but I would think Doomguy would be better off fighting characters like Duke Nukem or the protagonist from Quake.”
    /
    We could try Master Chief. The only problem I see is the equipment suited for Doom-guy and Master Chief.

  54. Gluttonous-Behemoth May 8, 2012 at 11:22 pm -      #55

    Unmaker might do something, but it requires demonic ambience to function, so would be useless here.

  55. MrTBSC May 9, 2012 at 3:03 am -      #56

    “I haven’t seen any other battles for Doomguy besides this one, but I would think Doomguy would be better off fighting characters like Duke Nukem or the protagonist from Quake.”
    -
    ok how bout either joseph turok from the latest turok game or tal`set from the first game dinosaur hunter … both get their standart aray of weapons but no uberstuff?

  56. MrTBSC May 9, 2012 at 3:05 am -      #57

    “Unmaker might do something, but it requires demonic ambience to function, so would be useless here.”
    what i have readen is the enemy must be at least part deamon to be damaged …
    so in that case it definitively is useless
    though samus is part alien … but still no deamon

  57. MrTBSC May 9, 2012 at 3:46 am -      #58

    “We could try Master Chief. The only problem I see is the equipment suited for Doom-guy and Master Chief.”
    -
    hmm … mc pistol, assault rifle and some grenades (no alien weapons)
    phobos with plasmarifle, BFG and berseker rage powerboost?

  58. gztichy May 13, 2012 at 3:39 am -      #59

    Hey, um, dudes. The BFG9000 ball does, on its own, and on average, 450 damage (assuming a perfect random number distribution). That’s not including the rays, which do 67.5 average damage. There’s forty rays, which means that, on average, a direct BFG blast with four average-damage rays would be enough to take down a 700-health monster. Even if there isn’t a direct hit, only eleven rays would have to hit with average damage to take down a 700-health monster. With the way the BFG works, I’d say anything within a 15-foot radius would take nine rays. Considering that the Doomguy runs at 60MPH, getting within 15 feet shouldn’t be too hard. If not, there’s still 14 shots left, and the BFG9000 is pretty fast to fire.

    Samus, in this case, would have 699 health.

    Doomguy has effectively 400 health (the blue armor protects for 50% damage). Again, he runs at about 60MPH, has a super shotgun that does average 200 damage (seriously), and

    Yeah, Samus is toast.

  59. gztichy May 13, 2012 at 3:44 am -      #60

    … and I can’t finish my statements.

    To finish what I was /about/ to say, Doomguy also has a good 100 shells, 100 rockets, and 400 bullets to go through. The chaingun doesn’t do exceptional damage at all (average 10 per bullet), but the first two bullets fired from it per burst are perfectly accurate. Assuming you fire a burst every ten tics (10/35 of a second), That’s an average of 70 damage from any range. Not huge, but also nothing to ignore.

  60. MrTBSC May 13, 2012 at 4:51 am -      #61

    did you consider the 75% damage reduction?
    and do you realy think she just stands there and takes it?
    and before even the marine fired his shots or even charged the first one he might already got frozen up … which means he´s doomed …
    samus has unlimited beamammo ,a stack of 150+missiles(well here 100)
    from which she can fire regular- and super missile or 5 missiles at a time which can even reload by just concentrating so practically even have infinite missiles… then there are her stacked beams:
    -
    powerbeam
    chargebeam
    diffusionbeam
    icebeam and
    plasmabeam
    (wavebeam was taken out)
    -
    which means she unleashes a 6 foot high and wide armorpenetrating plasmawall
    and she also can turn into a 1m in diameter morphball
    then sneak up uppon him and unleash a powerbomb
    which covers a complete hall in a humaninstavaporizing explosion …
    -
    … so … yeah good luck on ever using the BFG

  61. Iron Lowk May 13, 2012 at 5:14 am -      #62

    “Again, he runs at about 60MPH, has a super shotgun that does average 200 damage (seriously)”
    -
    So
    Doomguy=60mph
    Samus=Supersonic(somewhere between 1522mph to 3044mph)
    I think Doomguy is going to have trouble keeping up.

  62. Man1cmanMario May 13, 2012 at 11:50 am -      #63

    He himself might have trouble keeping up, but she’d have to contend with the speed at which the BFG’s rays extend. I have no idea how fast that is. And couldn’t he grab a shot (even stacked) with the grabber gun and hurl it back?

    And though they’re NOT part of the match, would Samus’s missile combos from Echoes be grabbable?

  63. Chuck inglish May 13, 2012 at 11:58 am -      #64

    “Samus=Supersonic(somewhere between 1522mph to 3044mph)”
    ===
    But isn’t only when she uses speed boosters? Which are only in useful when going in a straight line and not maneuvering

  64. Man1cmanMario May 13, 2012 at 1:05 pm -      #65

    She can boost down a certain hall that has a screw-like design in Other M, I believe.

  65. MrTBSC May 13, 2012 at 1:09 pm -      #66

    “But isn’t only when she uses speed boosters? Which are only in useful when going in a straight line and not maneuvering”
    … yeah that´s right but i consinder her still faster and more
    agile at base
    can we use the e-manga as source for evidence?

  66. Proto-Mind May 13, 2012 at 1:26 pm -      #67

    @gztichy:
    Hey, um, dudes. The BFG9000 ball does, on its own, and on average, 450 damage (assuming a perfect random number distribution). That’s not including the rays, which do 67.5 average damage. There’s forty rays, which means that, on average, a direct BFG blast with four average-damage rays would be enough to take down a 700-health monster. Even if there isn’t a direct hit, only eleven rays would have to hit with average damage to take down a 700-health monster. With the way the BFG works, I’d say anything within a 15-foot radius would take nine rays. Considering that the Doomguy runs at 60MPH, getting within 15 feet shouldn’t be too hard. If not, there’s still 14 shots left, and the BFG9000 is pretty fast to fire.
    Samus, in this case, would have 699 health.
    Doomguy has effectively 400 health (the blue armor protects for 50% damage). Again, he runs at about 60MPH, has a super shotgun that does average 200 damage (seriously), and
    Yeah, Samus is toast.

    … and I can’t finish my statements.
    To finish what I was /about/ to say, Doomguy also has a good 100 shells, 100 rockets, and 400 bullets to go through. The chaingun doesn’t do exceptional damage at all (average 10 per bullet), but the first two bullets fired from it per burst are perfectly accurate. Assuming you fire a burst every ten tics (10/35 of a second), That’s an average of 70 damage from any range. Not huge, but also nothing to ignore.
    -
    Here’s the problem with your argument, gztichy. The damage output given by the BFG9K may deal 450 damage, but this is with respect to the universe with which Doomguy is in. In other words, consider the hit points a Pokémon has compared to a character in Final Fantasy. An attack from a character in Final Fantasy may deal 600 damage, for example. One might assume no Pokémon can withstand this attack.
    -
    The problem with this, however, is that 1 damage in the Pokémon games may be 100 in Final Fantasy, and the other way around. Therefore, an attack dealt in Final Fantasy as 600 damage may end up being only 6 damage in Pokémon. Hit points and the numerical value of an attack are nothing more than a game mechanic.
    -
    I am curious as to where you get the idea that Doomguy can run at 60 mph. I know Samus can run a little over 60 mph without the use of the Speed Booster. This is based on the scene in Metroid: Other M where Samus must escape an avalanche. The appearance of the avalanche is a dry snow kind, which can move at 60 to 80 mph. The lowest would be 60 mph, and since Samus would need to outrun it, she has to be faster than 60 mph.
    -
    Samus’ reaction time is also improved. She still is under the millisecond range, but dodging bullets or missiles should not be a problem. Unless the speed for the bullets can be given, the safest assumption would be that they’re in the subsonic range, which is 614.4 mph.
    -
    @Iron Lowk:
    “Samus=Supersonic(somewhere between 1522mph to 3044mph)
    I think Doomguy is going to have trouble keeping up.”
    -
    Well, unless otherwise stated, Samus is just capable of running at 921.6 mph, which is Mach 1.2. It is feasible that she can run Mach 4.9.
    -
    @Chuck inglish:
    “But isn’t only when she uses speed boosters? Which are only in useful when going in a straight line and not maneuvering”
    -
    Nope. Samus is only thought to run in a straight line because the games never allowed any other type of direction. When you run, you’re not bound to running in one direction. You can turn, but the faster you move, the longer it will take to turn. Before MOM was released, Metroid Fusion was already demonstrating Samus’ ability to turn. It could not be visually represented, but running from one sector to another through a secret passage meant Samus was turning.

  67. orber May 13, 2012 at 1:46 pm -      #68

    @Proto-mind
    The doomguy running 60m/ph isn’t anything really solid unless you take the gameplay of the first Doom game serious, it’s more of a internetmeme actually.Here is the related picture:i.imgur.com/gZ3vg.jpg

  68. Proto-Mind May 13, 2012 at 1:54 pm -      #69

    @orber:
    Oh. Well, I don’t know if I could take it seriously. Under the same calculations, you’d end up with Samus running 141 mph when using the Speed Booster in Super Metroid.

  69. orber May 13, 2012 at 1:57 pm -      #70

    It’s proberly best not to take it serious.Especially since the first Doom is a pretty dated game.If you look at doomguy in Doom3 he moves like a average healthy man anyway.

  70. Man1cmanMario May 13, 2012 at 2:25 pm -      #71

    Yeah, but his completely exposed neck, head, arms and hands are completely unaffected by Hell’s atmosphere and flames…

  71. Proto-Mind May 13, 2012 at 3:38 pm -      #72

    @Man1cmanMario:
    “Yeah, but his completely exposed neck, head, arms and hands are completely unaffected by Hell’s atmosphere and flames…”
    -
    The only assumption one can make for the air temperature of Hell is by comparing it to something like a cavern. Outside, this doesn’t seem to be too much of a problem, as you can see in this video.
    -
    www.youtube.com/watch?v=aAymSMrOlOQ
    -
    Air temperature varies, and what might actually end up killing a human being is the exposure to what is being inhaled. In this case, I believe it’s sulfur dioxide, carbon dioxide, and other gases. For example, someone can pass out in a burning building.
    -
    This really depends on how much gas is being emitted, though. In the Cave of the Crystals, the air temperature is 58°C, and is said that without proper protection, a human being can only be in there for ten minutes.
    -
    In the case of video games, however, it seems that that’s all it is. You could see Mario, Donkey Kong, and Link walking around in enclosed areas with magma, and none of them suffer any type of problem.
    -
    In the case for Link, this is pretty inconsistent. For example, in The Legend of Zelda: Ocarina of Time, Link has a time limit inside Death Mountain if he isn’t wearing the Goron Tunic. Then all of a sudden, in both The Legend of Zelda: Twilight Princess and Skyward Sword, Link needs no protection.
    -
    Worse still is Link in SS because one of the dungeons is inside this hot area where Link’s clothes do not combust. Yet, there is another location where no heat is shown, and if Link steps into the area without these special earrings, his clothes burst into flames.
    -
    So I’m really not sure how that should be taken. If he is a human being, and it appears that he is, and not some higher organism like an alien, then I don’t think the programmers really thought about the air temperature and the gases.

  72. gztichy May 13, 2012 at 11:52 pm -      #73

    Hey, I’m going by purely in-game behavior. I’m getting the impression that you’re comparing canon-Samus with game-Doomguy. A tad bit unbalanced there, are we?
    Where are you getting these speed figures, anyway? In the Prime series, Samus is at jogging speed, at most! Her running speed in the platformers definitely feels slower than the Doomguy, too. The Speed Booster does put Samus at a much faster speed, but Mach 1? Hell no!
    By the way, screw Doom 3. No one in the Doom community respects Doom 3. It shat on everything that was good about Doom, and replaced it with half-assed horror elements.

    If Doomguy has a megasphere, he can usually take a couple rockets to the chest without falling down. Assuming the Doomguy is as good as your top-notch ZDaemon/Odamex deathmatch player (that is to say, pretty damn good), he’s not gonna be getting hit by missiles anyway. Yeah, I’m assuming that a Metroid missile’s damage == a Doom rocket’s damage (average 218).

    Also, in respect to universe transitions, remember that a zombieman in Doom has 20 health. This is an average human, possessed by hellish sprits. This means that the BFG9000 can, on average with nine rays, take down someone a good 35 times stronger than a normal human. Running up to the Spider Mastermind and letting loose with the BFG kills her in one shot. She has 3000 health – a good 150 times stronger than a human. Last I checked, Samus took a good ten damage from a large, pointy bug running into her. She ain’t that tough.

    As for speed, I’ll concede that – unless there’s some purely horizontal/vertical walls, and the wallrunning bug is in effect. Then he could keep up.

    Also, who said he had to be aiming at Samus? He could just fire the thing at the ground and have the rays do all the pummeling. Would take longer if he was going to get direct hits, but he wasn’t, and it’s not like Doomguy’s going to be short on ammo or time.

    Also, remembering all the Metroid games, only in the Prime series did the beams go at any reasonable speed. In the platformers, they were going slow enough for a smart Doomguy to be able to dodge them (if it were a Quakeguy, there’d be no question at all – those fuckers can turn on a dime in midair and speed up while doing it). The Power Beam would be a near-guaranteed hit, but that thing is weak! It’s the Metroid version of the pistol!
    I’m not worried about the Doomguy being frozen. Remember how the Ice/Dark beam in Prime (2), Zero Mission, etc. are really damn slow? That shit would be easy to dodge.

    Bullets in Doom are hitscan – they hit instantly, no matter the distance. Yeah, rockets are pretty damn slow in Doom, but no one said he had to use them in combat. If we’re using Skulltag physics, he could pull off a good two/three rocket jump and easily get out of range. I’m not familiar with ZDaemon’s rocket jumping physics – I hear they’re a lot stronger than Skulltag’s, but running off of only one megasphere would limit the jumps.

    Using the Morph Ball to sneak up on the Doomguy? Hah, no. Any competent player would hear that thing rolling up miles away. All she’d be setting herself up for is a good 100-foot blasting away with the super shotgun.

    If we’re not going by sheer gameplay here, remember that Doomguy has an exposed abdomen, and can take a rocket to the chest and only look surprised.

    For the record, I’m not at all familiar with the arena (I never played Halo 2). If it were a Doom or Quake map, then I could give you map-specific strategies.

  73. gztichy May 13, 2012 at 11:53 pm -      #74

    Hey, could I please have my newlines respected? Kthxbai.

  74. Negative Zero May 14, 2012 at 12:00 am -      #75

    Why is this even being debated? Samus stomps.

  75. OriginalA May 14, 2012 at 12:27 am -      #76

    “The Speed Booster does put Samus at a much faster speed, but Mach 1? Hell no!”
    -
    metroid.retropixel.net/gallery.php?gallery_id=m4_manual&image_id=16
    -
    “Dash at supersonic speeds…”
    -
    metroid.retropixel.net/gallery.php?gallery_id=mzm_manual&image_id=14
    -
    “…Samus is able to dash at supersonic speeds…”
    -
    metroid.retropixel.net/gallery.php?gallery_id=mzm_manual&image_id=16
    -
    Boost Block: ” … charge through the block at supersonic speed.”
    -
    You can choose to stop making yourself look like an idiot now, or you may continue and be proven a complete idiot. … And, yes, I’m aware that the previous sentence is a logical fallacy. That doesn’t stop it from being true in this case.

  76. Man1cmanMario May 14, 2012 at 12:41 am -      #77

    Gztichy actually did raise a couple of good points, but I’d advise him to read some of OriginalA’s metroid-related posts.

    And G, even if you hate the game, here you have to accept that this is basically classic Doomguy with the Grabber and Heart-shaped artifact from the D3 games. Plus, pulling a feat from D3:RoE, the Doomguy slayed the Maledict, a flying dragon-like boss enemy (and that was an inferior incarnation of Doomguy).

  77. Proto-Mind May 14, 2012 at 1:02 am -      #78

    @gztichy:
    “Hey, I’m going by purely in-game behavior. I’m getting the impression that you’re comparing canon-Samus with game-Doomguy. A tad bit unbalanced there, are we?”
    -
    I don’t compare characters by game play. I try to focus on some realism. In other words, I avoid game mechanics and come up with an alternative. For example, I don’t think Link has these things called Heart Pieces. Instead, these represent his life energy, as this is what the Heart Pieces are referred to in-game and in the instruction manuals. Life energy is simply vigor, as I have come to figure it out, based on how Link restores his Hearts.

    “Where are you getting these speed figures, anyway? In the Prime series, Samus is at jogging speed, at most! Her running speed in the platformers definitely feels slower than the Doomguy, too. The Speed Booster does put Samus at a much faster speed, but Mach 1? Hell no!”
    -
    Different games portray different running speeds based on the gaming engine. Samus runs a lot faster in Metroid: Other M than she does in Metroid Prime. She equally runs faster in Super Metroid than she does in Metroid II: Return of Samus. As I already have demonstrated, Samus outruns an avalanche, therefore, she is running more than 60 mph.
    -
    As for Samus running the speed of sound, it has been, since the time of Metroid Fusion, stated that the Speed Booster allows Samus to run at supersonic speeds. [1][2] Since the speed of sound is 768 mph, supersonic would be higher than that. Based on how one should only go for the low end feat, Mach 1.2, or 921.6 mph is how fast Samus can run.

    “By the way, screw Doom 3. No one in the Doom community respects Doom 3. It shat on everything that was good about Doom, and replaced it with half-assed horror elements.
    If Doomguy has a megasphere, he can usually take a couple rockets to the chest without falling down. Assuming the Doomguy is as good as your top-notch ZDaemon/Odamex deathmatch player (that is to say, pretty damn good), he’s not gonna be getting hit by missiles anyway. Yeah, I’m assuming that a Metroid missile’s damage == a Doom rocket’s damage (average 218).”
    -
    The way FactPile works, or any debate on any message board works, is based on the one who suggested the match. In other message boards, this is based on what the thread poster decides. Whether or not you or other people in the Doom community respects Doom 3 is irrelevant. In fact, not all Metroid fans like Metroid: Other M, yet Samus from this particular game is being used.
    -
    Also, deathmatches are ignored.
    -
    “Also, in respect to universe transitions, remember that a zombieman in Doom has 20 health. This is an average human, possessed by hellish sprits. This means that the BFG9000 can, on average with nine rays, take down someone a good 35 times stronger than a normal human. Running up to the Spider Mastermind and letting loose with the BFG kills her in one shot. She has 3000 health – a good 150 times stronger than a human. Last I checked, Samus took a good ten damage from a large, pointy bug running into her. She ain’t that tough.”
    -
    If you want to use those numbers to prove something about the BFG9K, then I have something for you. It was formulated by someone named TheBlackCat at Metroid Database. I’ll quote the important portion. I have put it in parentheses to avoid confusion between your text and mine.
    -
    (I mentioned before that I had found a weapon that I could use as a basis for quantification. Although it is not a perfect option, it is the best I have been able to find. The weapon is the super missile. For those not familiar with the series, the super missile is an unguided rocket weapon used primarily as an anti-armor weapon. It has limited ammunition, although Samus can get ammunition refills by killing enemies.
    -
    What makes the super missile best suited for this role is that it is the only weapon that creates a noticeable, measurable effect that can be directly compared to something that is well-known on Earth. Upon detonation, the super missile generates a significant earthquake (or zebes-quake, technically) that shakes the entire room. Using the Richter scale I can determine the rough energy dissipated by the earthquake, and thus get a lower limit on the destructive power of the super missile.
    -
    The Richter scale is based on mean horizontal motion amplitude during the earthquake. In the case of the super missile, this is a 2 pixels or 3.5in=88.9mm displacement (the displacement is in mm for the Richter scale). The Richter magnitude is computed using the formula M=log(A)-log(A0)+d, where A is the amplitude of the measurement on a seismograph, A0 is the measurement of the seismograph amplitude in response to an magnitude 1 earthquake, and d is a fudge factor for the seismograph in question. Solving for 1=log(A0) we find that log(A0) should be 1, since d is not an issue because we are measuring actual ground movement at the epicenter so there is no distance and no seismograph to take into consideration.
    -
    Another issue is that the seismographs do not measure actual movement, they are calibrated with a gain of 2800. So a real movement of 1mm would lead to a measurement of 2800mm. So this leaves us with M=log(2800*88.9)-1+0=4.40 earthquake. This is equivalent to the energy in 1.244 kilotons of TNT, or about the energy of a small fission bomb. With 50 available, this weapons gives her about 62 kilotons of destructive ability from this weapon alone.
    -
    Not all energy from the explosion would necessarily be converted directly into the earthquake, there are additionally forms of energy such as heat and radiation that may harm a target but not cause ground displacement, but it does put a lower limit on the energy coupled to a target. It should be noted that at most half the energy from the super missile could be coupled to the wall of the cavern you are in, since half of it radiates away from the wall. However, unless you are shooting it into an small, enclosed space (such as when you shoot the super missile into the mouths of the giant monsters Kraid and Crocomire), half the energy would be directed away from the target anyway so this would be likely give a pretty valid idea about the energy coupling to a target.
    -
    Now some people might argue that there is no noticeable effect on the walls resulting from this blast. Keep in mind this is a 2D, 16-bit game. There is no mechanism in place for editing the room tiles in such a way to make such an effect obvious. There are inherent technological limitations in the presentation of the effect of this weapon. However, no matter what the case the energy dissipated by the room as a result of having a super missile detonate against it is in this range, so the energy must be there somehow. If you want to take it absolutely literally you could say that the rocks are just really tough, but the energy needed to cause the earthquake seen must be in the super missile.
    -
    Another important factor to keep in mind is the blast radius of the super missile, or lack thereof. There is absolutely no splash damage from the super missile, even one pixel. That means the radius of the damaging part of the super missile explosion must be less than or equal to the radius of the missile itself. This radius is 3 pixels = 5.25in. There is a ball of light from the explosion that is several times that radius, but it does not cause any damage to even the weakest foes so it must be a relatively harmless side-effect of the real damage-causing mechanism.
    -
    As I mentioned earlier, the super missile is also unique in that it is the only one of yours weapons in the game that an enemy uses against you. Towards the end of the game you encounter a tall, humanoid mini-boss called Gold Torizo. If you fire a super missile at Gold Torizo, the creature will catch it in mid-air and throw it back at you, at which point it detonates in the normal manner. When you are hit by your own super missile you are dealt 50 units of damage. This is out of a maximum possible of 1400 units of energy plus 400 reserve units (1800 units total). So it would take 36 super missiles to destroy Samus. This also gives a measure of her damage resistance. Assuming a linear relationship between weapon yield and damage to Samus, we are talking about 24 tons of TNT per unit of energy or about 44 kilotons to kill Samus entirely.
    -
    The final factors regarding the super missile are its velocity and rate of fire. It travels 25 pixels = 43.75in in one frame. The frame rate of Super Metroid is fixed at 60 fps. This means the super missile has a velocity of 43.75in/(1/60s) = 150mph =240kph= 66.675m/s. So no where near as fast as a bullet but fast enough that it would be difficult or impossible to dodge at close range. There is also little warning of the firing, since the sound the super missile makes when fired is pretty quiet and there is no muzzle flash from the firing or flame from the sustainer motor. There is an intermittent smoke trail, but it dissipates after only a fraction of a second and is not particularly dense to begin with, with several feet between each small puff of smoke. The super missile can be fired at 180 rounds per minute, or about 224 kilotons per minute. Samus will go through her maximum supply of 50 super missiles in about 17 sec if she fires them as fast as she can.)
    -
    “As for speed, I’ll concede that – unless there’s some purely horizontal/vertical walls, and the wallrunning bug is in effect. Then he could keep up.
    Also, who said he had to be aiming at Samus? He could just fire the thing at the ground and have the rays do all the pummeling. Would take longer if he was going to get direct hits, but he wasn’t, and it’s not like Doomguy’s going to be short on ammo or time.”
    -
    If it’s the BFG9K, Samus can just shoot it and cause it to burst, thereby rendering it useless. Another thing about this is that if Samus really wanted to, she could avoid it by stopping and lauching herself at Doomguy. Since Samus is 90 kg. and is traveling at 412 m., the joules she would produce would be 7,638,480 J. That, in turn, is .002 tons of TNT. The result would look something like this. Doomguy would be dead.
    -
    www.youtube.com/watch?v=aSVfYwdGSsQ
    -
    Of course, Samus’ beams have splash damage as well. If you haven’t seen the Diffusion Beam, you should probably check it out.
    -
    www.youtube.com/watch?v=ZsflW9GfDcA#t=7m56s
    -
    “Also, remembering all the Metroid games, only in the Prime series did the beams go at any reasonable speed. In the platformers, they were going slow enough for a smart Doomguy to be able to dodge them (if it were a Quakeguy, there’d be no question at all – those fuckers can turn on a dime in midair and speed up while doing it). The Power Beam would be a near-guaranteed hit, but that thing is weak! It’s the Metroid version of the pistol!”
    -
    That’s nice, but the beam weapons in Metroid Prime acted differently from its side-scrollers and 2.5D games. The only beam that is consistent is the Power Beam, since it is Samus’ default beam. All of the beams travel at the same rate when combined together. Also, the Power Beam may not be the most powerful of the beams, but an added Charge Beam has shown that it is capable of destroying a nice chunk of rock.
    -
    “I’m not worried about the Doomguy being frozen. Remember how the Ice/Dark beam in Prime (2), Zero Mission, etc. are really damn slow? That shit would be easy to dodge.”
    -
    You should be. With the Diffusion Beam and Ice Beam combined, it’s not going to be easy for Doomguy to avoid this. In fact, Samus has demonstrated the ability not only to freeze her enemies completely solid, but also to freeze certain parts, such has the chalae of the Space Pirates, rendering their firepower useless.
    -
    “Bullets in Doom are hitscan – they hit instantly, no matter the distance.”
    -
    That’s not how guns actually work, however. Bullets may appear to hit someone instantly, much in the same way your ears picking up sound seems instantaneous. However, Samus has improved reaction time. Bullets shouldn’t be a problem for her.
    -
    “Yeah, rockets are pretty damn slow in Doom, but no one said he had to use them in combat. If we’re using Skulltag physics, he could pull off a good two/three rocket jump and easily get out of range. I’m not familiar with ZDaemon’s rocket jumping physics – I hear they’re a lot stronger than Skulltag’s, but running off of only one megasphere would limit the jumps.”
    -
    I don’t even know what those are. You might want to explain.
    -
    “Using the Morph Ball to sneak up on the Doomguy? Hah, no. Any competent player would hear that thing rolling up miles away. All she’d be setting herself up for is a good 100-foot blasting away with the super shotgun.”
    -
    Doomguy, meet Power Bomb.
    -
    www.youtube.com/watch?v=7f_kV6n6WCU&feature=relmfu#t=10m30s
    -
    “If we’re not going by sheer gameplay here, remember that Doomguy has an exposed abdomen, and can take a rocket to the chest and only look surprised.”
    -
    I don’t know what that means.
    -
    “For the record, I’m not at all familiar with the arena (I never played Halo 2). If it were a Doom or Quake map, then I could give you map-specific strategies.”
    -
    You usually don’t have to worry about the arena. Either way, I Samus seems to outclass Doomguy in every way, therefore, she isn’t going to receive a FactPile Award.
    -
    References:
    1. Dash at supersonic speeds and crash through certain barriers and enemies. (MF instruction manula, p. 30)
    -
    2. With this power-up, Samus is able to dash at supersonic speeds and crash through certain barriers and enemies. (MZM instruction manual, p. 26)

  78. OriginalA May 14, 2012 at 1:30 am -      #79

    @Proto-Mind:
    Most of what you didn’t understand is game mechanic jargon specific to the Doom games. In other words, useless for the purpose of this debate.

  79. Proto-Mind May 14, 2012 at 11:00 am -      #80

    @OriginalA:
    All righty. I’ll just ignore that.

  80. StealthRanger May 14, 2012 at 11:06 am -      #81

    *looks at post #76*
    -
    Oh zinga!

  81. deadpool117 May 15, 2012 at 9:48 pm -      #82

    samus won, oddly people havent decided. although “doom guy” may have survived the underworld, i highly doubt he’ll survive samus, but i digress,

  82. deadpool117 May 15, 2012 at 9:53 pm -      #83

    Broadwine May 2, 2012 at 9:34 am – #8
    I hate to be the only person on the losing team, but the BFG (Big Fucking Gun) has some POWER… i think we should check that out indepthly before we consider this a stomp. Just a suggestion, im not really indorsing Doomguy (but he was the first FPS character to use a chainsaw)

    the BFG actually stands for that?
    like the deadpool pic, AWSOME!, although may ask: how can you add a picture to you profile? i have tried to edit the profile, but there is no option that allows you to do such a thing. please awnser my question, anyone, that would be much appreciated.

  83. cdowg July 25, 2012 at 4:36 pm -      #84

    samus always wins
    and cumming up is out of dates

  84. Donarudo September 3, 2012 at 2:47 am -      #85

    I’m gonna say this: there is no way in hell samus would ever beat Doom guy. I mean the only metroid games i’ve played is metroid prime and prime hunters and she is SLOW! even with all those energy tanks, fancy power suit weapons and morphing into a ball won’t keep her safe from Doomguy’s overwhelming arsenal that just speak for themselves. she’s got them small little rockets but the Doomguy has rockets too, but they pack more of a punch! all it will take is one blast from the bfg9000, direct or not, and all them little energy tanks will burn out at the same time and samus would get ripped into pieces, OR a simple point blank shot from the supershotgun will get the job done! lets face it, Doom guy can fall from any height and not get hurt, never reloads any of his guns ( except when he opens up the ssg to reload after each shot, but only takes a sec), Berserk packs can make him go crazy,can turn invisible with the invisibilitysphere, and plus if he gets his hands on the invulnerability sphere, then all i can say is, the metroid girl is pretty much screwed at that point. so honestly, This fight in my opinion won’t go so well for samus.

  85. Soulerous September 3, 2012 at 3:15 am -      #86

    @Donarudo- Take care and don’t be naïve. Samus has supersonic speed and weapons in the terawatt range in addition to great durability. Doomguy has little to no chance.

  86. Man1cmanMario September 3, 2012 at 3:21 am -      #87

    @Donarudo

    I’m happy to finally find another DooM fan! I don’t don’t know that I’ve seen another peron on this site even IMPLY being a DooM fan.

    That said, I am simply going to suggest to you that you beat Super Metroid, Metroid Fusion, and/or Other M.

  87. TheSorrow September 3, 2012 at 3:22 am -      #88

    It’s funny because Donarudo’s post was one massive pile of game mechanics.

  88. TheSorrow September 3, 2012 at 3:24 am -      #89

    “I don’t don’t know that I’ve seen another peron on this site even IMPLY being a DooM fan.”
    -
    I played the first DOOM game and that’s it, but I loved it. Also the movie is one of my guilty pleasures.

  89. Donarudo January 23, 2013 at 12:16 am -      #90

    @Soulerous Naive? calling me a prick? why don’t you kindly shut the fuck up if you ain’t going to say anything positive?

    @TheSorrow not just “game mechanics”..I just don’t see this bounty hunter winning a fight against someone who’s been through hell, carries an entire armory of weapons, owns a skateboard (Tony Hawk’s pro skater 3 pc exclusive),—don’t get me wrong, i’ve played some metriod here and there but I’m still not convinced that Samus would even stand a chance. like, her whole power suit seems to work for fighting aliens and morphing into a ball and that’s pretty much it. by the way, Doomguy’s victims seem to “gib”..or else blow up into red pieces of meat and bone…and blood from a single punch..

    and yes, I am a Doom fan, so what? what are you all going to do about that?

  90. Darker Than Lowk January 23, 2013 at 1:04 am -      #91

    “I just don’t see this bounty hunter winning a fight against someone who’s been through hell, carries an entire armory of weapons, owns a skateboard”
    -
    Really?
    Samus has superior speed
    An arsenal of weaponry in a single hand device negating the need to pull out other gun saving time.
    Bombs that last I checked, disintegrated people.
    And she tends to leave a path of death and destruction to the planets and space stations she goes to.
    -
    What does Doom guy bring other then impressive weaponry and a skateboard?

  91. Donarudo January 23, 2013 at 5:04 pm -      #92

    Like i said, i’ve only played metriod prime hunters and the one on gamecube and that’s about it, so I really don’t know where you all are getting the “superior speed” idea from when she pretty much moves around like a turtle with that power suit on. last time I checked, there was very few aliens and other unspeakable beings in each room to leave a path of death around.

    sure, let me give you a tour of doomguy’s arsenal: Pistol..leaves holes in his enemies. Shotgun usually gets the job done but if that doesnt work, then he’s got a double shottie that spits out 72 pellets of death flying at you. chaingun needs no description. Rocket launcher also speaks for itself. Plasma gun may become quite a problem for your bounty hunter friend. I think the wiki said about 600 rounds per minute. BFG9000 fires a green ball of concentrated plasma that kills anything in the vicinity of the explosion, and its got quite a reach too. on top of all of that, BFG doesn’t cool down, so you’re free to hold down the trigger and enjoy a mass killing spree. lets not forget the chainsaw if things get very personal. I threw in the skateboard as a joke because the marine’s a playable character in tony hawk’s proskater 3 pc version. other than weapons, he’s got berserk packs, computer maps, health kits, armor, other artifacts that he’s found in hell..like the megasphere that grants him both 200 points of health and armor, and other ones that grants him invincibility, or even invisible…
    so, I’m 100 percent confident that the Doom marine will win this fight without breaking a sweat.

  92. Amm0vamp1r3 January 23, 2013 at 5:14 pm -      #93
  93. Alpha or Omega January 23, 2013 at 5:46 pm -      #94

    The screw attack(not the prime version) can destroy all of those bullets/energy attacks and Samus can use the a shine spark to annihilate Doom-Guy.
    /
    www.youtube.com/watch?feature=player_detailpage&v=-DkOdHtBfvc#t=51s
    /
    media.beta.photobucket.com/user/Goldfenix/media/samuskungfu5.png.html?filtersterm=samus%20punch&filtersprimary=images
    /
    (Note that the work bot can’t get hurt by missiles)
    By Metroid Fusion and the Metroid Manga alone
    Samus’s punches are stronger than missiles and the BFG has limited ammo while Samus has 250 super missiles that has a ride blast radius and can freeze many enemies along with a flash evaporating power bomb(74). And it has flash vaporated enemies more huge, dangerous, durable, and stronger than Doom-Guy
    /
    www.youtube.com/watch?feature=player_detailpage&v=eRdOKtiBfkU#t=250s
    /
    What Samus fought was a Metroid Queen. A durable powerful and literally life energy draining creature(it can suck your life force)
    Not only did the power bomb annihilate the queen, it wreck the room meant to contain her. Never has Doom-Guy survive anything close to a power-bomb.
    /
    metroid.retropixel.net/metroid2/manual/m2_08.jpg
    /
    Thanks to the game Return of Samus
    Samus has internalized her visor to see through walls and temperature leaving Doom’s invisibility null.(The radar would track him anyway.)
    Samus also has beams that can disintigrate enemies and the beams are bigger than human beings. The wave beam and plasma beam(not prime versions) can bypass enemies and walls. Without proper shielding, the durability of Doom-Guy’s armor and shields don’t matter.
    /
    Samus without speedbooster is as fast as an avalanche and with speed-booster, she can run at super-sonic speeds (Mach 1.2-Mach 4.9)
    Samus can survive all of Doom-Guy’s attacks thanks to 20 energy tanks and the stacked up defense with the varia-gravity and omega suit and has shown to take little damage from things that would take down Doom-Guy like the annihilation beams, power bombs, sonic boom, giant robots to huge monsters.
    Please do note that what I’m going to show you is Samus with starting abilities(the weakest items and suits before she gets the best ones)
    /
    metroid-database.com/manga/official_vol_2_en/ch_0015/scaled/sc_metroid_v2_ch15_116.png
    metroid-database.com/manga/official_vol_2_en/ch_0015/scaled/sc_metroid_v2_ch15_117.png
    metroid-database.com/manga/official_vol_2_en/ch_0015/scaled/sc_metroid_v2_ch15_118.png
    metroid-database.com/manga/official_vol_2_en/ch_0015/scaled/sc_metroid_v2_ch15_119_120.png
    /

  94. Alpha or Omega January 23, 2013 at 5:57 pm -      #95

    Also, Samus’s enemies tend to blow up because even her beam can do such a thing, even without upgrades. And she can also destroy multiple Star-ships with this basic beam.
    /
    www.youtube.com/watch?feature=player_detailpage&v=6Y7RB0NiSag#t=290s
    /
    metroid-database.com/manga/official_vol_2_en/ch_0013/scaled/sc_metroid_v02_ch0082.png
    /
    metroid-database.com/manga/official_vol_2_en/ch_0012/thumbs/th_metroid_v02_ch0053.png
    /
    metroid-database.com/manga/official_vol_2_en/ch_0012/scaled/sc_metroid_v02_ch0054.png
    /
    The upgraded beam would take down Doom-Guy. The Metroid games you’ve played are the ones that usually give Samus the weakest power-ups(except a standing few)

  95. Darker Than Lowk January 23, 2013 at 8:36 pm -      #96

    “Like i said, i’ve only played metriod prime hunters and the one on gamecube and that’s about it, so I really don’t know where you all are getting the “superior speed” idea from when she pretty much moves around like a turtle with that power suit on.”
    ===
    From the multiple references of her speed booster allowing supersonic speed throughout multiple games(see post 76).

  96. Proto-Mind January 23, 2013 at 9:04 pm -      #97

    @Alpha or Omega:
    “(Note that the work bot can’t get hurt by missiles)”
    -
    Possible reasons:
    -
    1. It’s not the same type of work robot.
    2. Samus has incredible strength.
    3. Work Robots are indestructible because of game play.
    -
    This leaves the argument about Samus smashing throw a work robot meaningless.
    -
    “Samus can survive all of Doom-Guy’s attacks thanks to 20 energy tanks and the stacked up defense with the varia-gravity and omega suit and has shown to take little damage”
    -
    Samus doesn’t receive 20 Energy Tanks here, nor does she have the Omega Suit. This is MOM Samus.

  97. Alpha or Omega January 23, 2013 at 10:58 pm -      #98

    Oi, I wasn’t paying attention and thought it was current incarnation.
    My bad.
    Looking at it, Samus is limited to one power bomb which is good enough and has 6 energy tanks.
    /
    And since it is Other M, she can just refill her health and missiles via concentration anyway.
    Maybe the same for power bomb but it’s not like Doom-Guy would survive it or the super missiles.

  98. OriginalA January 23, 2013 at 11:21 pm -      #99

    “And since it is Other M, she can just refill her health and missiles via concentration anyway.
    Maybe the same for power bomb but it’s not like Doom-Guy would survive it or the super missiles.”
    -
    Samus actually had infinite power bombs in Other M, but it ran on a cool down timer. I think it was about 1 per minute. Either way match stipulations over rule that so one bomb only, which is still enough.
    -
    She doesn’t get Wave beam either, but she has Plasma so she still has the firepower to vaporize people.

  99. Doom February 12, 2013 at 12:50 am -      #100

    Why don’t we throw the bfg10k in here

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