
Suggested by ZomBninjasamurai
The Peacekeepers (debut), Imperium of Man, Galactic Empire, Terran Dominion, UNSC, and the Goa’uld must defend their empires against three species-consuming races: The Zerg, Flood, and Tyranids.
Team 2 is commanded by Scorpius, Lord Solar Macharius, Grand Admiral Thrawn, Jim Raynor, Admiral Preston Cole, and Ba’al respectively.
The Tyranids only have their forces that are in the Milky Way.















Hmph, nice match, looks good at first glance
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Initial bet is probably on the second team tho, the GE’s FTL speed and industrial capacity could be quite useful here
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But i’ll see what happens later on
Going with the swarm here.
The Flood and Zerg are like 1/1,000,000 the size of the ‘nids, why are they even there?
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Anyway my guess is on Team 2, the ‘nids massive forces can only take Team 1 so far, not quite sure how the Zerg and Flood help in comparison…..
“he Flood and Zerg are like 1/1,000,000 the size of the ‘nids, why are they even there?”
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Well to be fair, the Terrans, Goa’uld and the UNSC are fairly weak compared to the GE and the IoM (know nothing about the Peacekeepers)
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It basically comes down to GE and IoM vs Tyranids in the end
Double post
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“The Flood and Zerg are like 1/1,000,000 the size of the ‘nids, why are they even there?”
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IIRC the Zerg race is outnumbered by a single Imperial Hive World by a factor of 10 or something LOL
Yea, in terms of numbers it really just comes down to Tyranids, GE and IoM :/
The IoM numbers in the low Quadrillions, and the tyranids have far more than them, remember, Tyranid incursions into known space have only happened within the last couple hundred years and those are just the tips of the tendrils.
Then theres the Galactic Empire’s FTL speed (can cross the galaxy in hours) and communications and industrial capacity which could also be used to hit and run the Tyranid Fleets
@The_Assassin711
Well I can see uses for the flood, mainly for intel and for capturing enemy starships/vehicles.
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Let’s say that the Tyranids manage to capture an enemy leader or maybe even one of their generals. They bring it to the flood and boom. They now know every thing that the enemy knows which could include strategies, plans, enemy numbers and/or reinforcements and a hundred other juicy little tibits which could win them the match.
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And let’s say the Tyranids managed to capture a star destroyer, a battle barge , a battlecriuser or maybe even a death star. Usually they would be next to usless in the hands of the Tyranids but now with the flood they can be used back against the opposing team.
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But yeah, I can’t see any reason why the Zerg are there since they are basically dumbed down versions of the Tyranids and would not bring anything new to the table. In fact it would favor the swarm if the Tyranids just killed off all the zerg at the beginning of the battle and absorbed their biomass and any beneficial gentiec material into themselves.
how big is the goa`uld realm?
terran dominion would go down hard just by numbers…
i actualy wonder that if zerg ever got realy serious if they wouldn´t overrun the dominion by themselfs ( gotta wait for hots)
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how do all the factions
except IoM and GE
travel?
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from what i can tell
flood may the least mobile since they have to catch others tech
while GE seems the fastest with Hyperdrive
Too many variables to factor.
“Well to be fair, the Terrans, Goa’uld and the UNSC are fairly weak compared to the GE and the IoM”
The Terrans and UNSC definitely, but peak Goa’uld has them with time travel and a galaxy-killing superweapon while being led by a nigh-unkillable demigod who also gives them access to some of the best tech in the SGverse.
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Are the Goa’uld at their peak? Because if they are then Team 2 wins via them using either Dakara or Time Travel.
If not at their peak then when? Because current incarnation is pretty much dead (with *maybe* a few isolated system lords on the fringes of the old Goa’uld Empire with maybe a few thousand servants and a few dozen ships).
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Also, not knowing anything about the Peacekeepers, but the UNSC and Flood are almost non-factors compared to everyone else in this fight.
This match seems so good, got a nice buzz seeing the title. So as Baal is in control we can assume it is post system lords, post anubis and baal has taken over?
@IamTaco
“Let’s say that the Tyranids manage to capture an enemy leader or maybe even one of their generals. They bring it to the flood and boom. They now know every thing that the enemy knows which could include strategies, plans, enemy numbers and/or reinforcements and a hundred other juicy little tibits which could win them the match.”
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You realise this is a feat that even something as low on the food chain as a Tyranid Lictor can accomplish right? (Not to mention were we to bring in the Tyranid psykers.)
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“And let’s say the Tyranids managed to capture a star destroyer, a battle barge , a battlecriuser or maybe even a death star. Usually they would be next to usless in the hands of the Tyranids but now with the flood they can be used back against the opposing team.”
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The Tyranids have hijacked/infected Imperial Navy ships and Adeptus Mechanicus Titans before, why do they need the flood to do it for them?
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The ‘nids can do everything the Flood and Zerg can better, those two are pretty much support units that really are just non-factors in comparison. (Well, when I say “everything” I don’t really mean anything, they don’t reanimate corpses after all, but they can use the biomass to create more Tyranid organisms all the same so you get what I mean.)
What, no Space Pirates?
Eh, out of pure curiosity, could the tyranids do something similar to Kerrigan as the zerg did?
Because a Tyranogan would possibly be the most badass creature of all fiction.
The terrans are probably the most valuable asset here. They have a much more adaptable force, despite being much smaller, than anyone present. Everyone of these guys have only a handful of commonly deployed ground vehicles, and most of them are tactically useless. The Scorpion, the AT-AT, the Land Raider. We don’t see vehicles like these in real life because from a tactical standpoint they’re terrible. Unlike the IoM they are also pretty good at setting up shop and making large forces on the spot. The only ones to surpass them in terms of the ability to generate more forces would be the Galactic Empire due to Kuat. For whatever reason, Titans seem extremely vulnerable to Tyrannids, as much as I hate to say that, and the flood will probably be a huge detriment to the IG for obvious reasons, and the Zerg cover multiple areas between the two as far as ground combat goes.. they have a extremely disturbingly good groove that works between the three of them. If the Empire can ferry everyone around using their superior FTL and use their extreme numbers while the Snakes employ their usual trickery I think they have a chance, but the ground wars will still be really nasty. Space Marines of both types will probably be what we mainly see on the ground as far as good guy infantry, if the Go’a'uld don’t re-adopt their old armor types for their jaffa to protect themselves against the flood’s…effects..I honestly can’t remember what the peace keepers have at their disposal, unfortunately. The biggest problem I see in this match is while the Zerg can set up shop over night, it takes forever for the Tyrannids to get anywhere or do anything. For once, the IoM has the means of immediately getting to where they need to go in order to face them, and they have crazy levels of back up behind them. Unless the Zerg can hold their ground long enough for the Tyrannids to arrive, I don’t see, even with such good synergy in troops and tactics, how group 1 can win.
Oooh, Space Pirates need another match. It would be interesting to see them here, but its kind of out of place. Honestly, X Parasites would up-the-anty a great deal.
Zerg can be useful in space. The Flood can be useful for determining locations and Tyranids can be useful in…well…every way possible.
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The Terran Dominion, UNSC and Imperium of Man, is valuable in having some experience with each race. GE will do well, but I think they’ll fall eventually.
I vote for the underdogs right now. Its a shame the Vord don’t have a match on here yet, They could have been a good team one ally since they are very similar to the Zerg and Tyranids, only being a psycho terafforming device gone horribly horribly right, too right, and with a nigh Dalek level hate of anything not Vord, unless your useful to them, in which case they go xenomorph and send body snatching scorpions after you, they also can create counters just from watching their opponents, they don’t need to steal dna, and if they see Vader or Sidious, say hello to Vordiknights of the Sith, dozens to thousands, they also come standard with living equivalents of AT-AT that can tank high level vaporize stone fire blasts. They don’t have space travel but if they get a hold of it, they’ll learn fast. Then there’s the queens, who love to take blood samples from the strongest members of the enemy, and usually have the chance to go I am your daughter.
Let’s not forget that the coalition has Thrawn, the greatest military genius the SW universe ever saw. He took over like 1/4 of the universe in a few months and was set to completely control it not long after. The only reason he failed was because he was betrayed by his bodyguard.
As for the match, from what I know I think team one can take it if they play to their strengths.
What about World Devastators? Would the Empire have any of those? With them, provided a supply of raw materials, and places like Kuat and Sluis Van, combined with the Forge Worlds, and the GE’s transport capacity, any front line of Team 2 will have almost unlimited resources to fight with.
Ground combat really isnt an issue when you realise how raped team 1 will get in space combat by half of team 2.
And the New Republic had Ackbar, a military genius in his own right (was able to mastermind the defeat of the Empire by the outgunned, outnumbered and outresourced rebels). Thrawn was in the unknown regions at the time at the request of Palpatine, hence why the rebellion went uncrushed.
I still think X Parasites might have done something for this one.
Cananatra,
Even if they discover the locations of key factors like star destroyers?
@Twink
They’ll have the Shipyards and key locations locked down tight. Kuat and Sluis Van had fleets stationed for defense, and none of these Commanders are stupid, they’ll know how important good supply lines will be for a fight like this, and will put forth immense amounts of protection for them.
Is team 2 aware of team one? If we were to alter the scenario so that team two only discovers the threat after a while, it may make this match somewhat fair.
“Cananatra,
Even if they discover the locations of key factors like star destroyers?”
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I guess you mean factories that produce them? Finding the ships station themselves would be useless as the ships can just FTL away if unable to win the fight.
@The_Assassin711
Forgive me if I sound like a complete noob. I am entirely clueless about the Tyranids
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‘You realise this is a feat that even something as low on the food chain as a Tyranid Lictor can accomplish right? (Not to mention were we to bring in the Tyranid psykers.)’
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Yeah, I forgot about the lictor’s ability to suck out it’s vicitims memory. About the Tyranid psykers, can they read people’s minds cause I don’t remember them having that ability?
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‘The Tyranids have hijacked/infected Imperial Navy ships and Adeptus Mechanicus Titans before, why do they need the flood to do it for them?’
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When you say ‘hijacked/infected’ what does that mean? That they can operate them the same as the ships’s former crew or that they just infest the ship and use it a breeding ground like the zerg.
The Flood can be used as a hassling force BEL pretty much, just fill a hijacked Star Destoyer with the flood/genestealers and send it to a manufacturing or agriworld and suddenly team 2 has to deal with problems in their own back yard and draw forces from the frontline pulling pressure of of the Nids.
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Hell, the Zerg would work well too if they were dropped on an agriworld they could take it pretty quickly. There’s no way that even all of these factions together could feed the Imperium if all of their farm worlds were depopulated by the Zerg/flood and the inevitable retaliation.
Tyranids are the obvious muscle for team 1, but are horrendously slow and painfully obvious in FTL. They would be the nigh unstoppable hammer coming down at team 2.
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The Flood is basically a self propagating bioweapon, probably more useful for area denial attacks and covert drops on unsuspecting worlds. It’s main advantages is in the ease with which it spreads and the fact that only forces with sealed envirosuits can combat it effectively (limiting it to mainly Dominion forces and Space Marines among team 2).
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The Zerg are by far the fastest force among team 1 and are capable of remarkably rapid blitzkrieg invasions, making it the swarm team 1′s rapid strike force. They could warp invasion forces directly onto a planet’s surface and establish a foothold or possibly even subdue local resistance in preparation for the arrival of a Tyranid hive fleet, or alternatively simply breed and cause havoc to disrupt local industry and agriculture.
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Another advantage of the Zerg is that they do not need biomatter to breed, just raw resources. With the Tyranid invasion masking their presence the Zerg could establish hives on random barren mineral rich worlds inside the Tyranid “nebula” and breed with impunity.
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With the combined memory stealing capabilities of the three races it wouldn’t be long before they know the location of most of team 2′s industrial centers, at which point the Zerg and Flood can start hitting them while the Tyranids draw ever nearer.
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Just think about the potential of a mixed Zerg-Flood invasion- the Zerg warp onto a planet carrying Flood spores which they immediately spread into the atmosphere. Before anyone realized what’s going on the planetary defenses will be in complete disarray as flood forms start popping up everywhere and the Zerg can set up shop with impunity in the confusion. All they have to do then is hold the place ’till a Tyranid tendril gets there (or not, they wouldn’t really need to stick around after having trashed the place).
“About the Tyranid psykers, can they read people’s minds cause I don’t remember them having that ability?”
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Of course they can, any psyker can (even ork psykers who are dumb as rocks), sure the psyker itself may not understand, but the Hivemind will once the organism has learnt it.
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“When you say ‘hijacked/infected’ what does that mean? That they can operate them the same as the ships’s former crew or that they just infest the ship and use it a breeding ground like the zerg.”
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Technically both, although the prior is the one I was going for (that and only lesser organisms would be created in something as small as a Titan (if at all), and if they grow a new Hive Ship inside a “captured” ship, then all is well.)
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But yes I meant they can basically take it over and make it all tyranid-like (even defeating the machine spirit of the titan/ship in the process and replacing it altogether.)
well, i know that the Galactic Empire can spawn planet busters like none other, and the UNSC has huge shipkilling macs, can the bugs stop them?
the raw resources of just the Galactic Empire is amazing. if someone with an actual tactical grasp on the situation were emperor, they could rule absolutely.
I believe Galorian said it all, with the Flood converting the atmosphere and chaos, Zerg speed, and Tyranid brute force. Team one can divide and conquer. The Galactic Empire would be crippled once Star Destroyers start blowing each other up/shooting at industrial sites, or kamakazying into larger ships thanks to the Flood. Without the large and fast GE it will fall to the IoM to take the brunt of the Tyranids. Yet, considering that they won’t be able to sick the Tyranids on the Tau, Orks, or Eldar, they’re going to be hard pressed.
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However, don’t the Go’auld have instant FTL or something? They have a small force, but they are still powerful aren’t they?
wait, who are these peacekeeper dudes?
It matters little against a parasite race. It can even a weakness : if your empire is large you would have trouble monitoring over it .
This war could very well look like another forerunner-flood war.
note that the human-flood war before the forerunner-flood war was won by the humans. it seems that some humans (such as Sgt. Johnson) were naturally immune.
@sgtNACHO
Keep in mind, the only reason the IoM has true trouble with the ‘nids (and thus why they generally try to lead them in the direction of other factions like you mentioned) is they themselves have to fight those other factions as well. Think of how much better the Tyrannic Wars would be going for the IoM if they could dedicate Battlefleet Obscurus to it rather than the Eye of Terror. In this fight the full might of the Imperium can focus on one enemy, rather than being divided amongst hundreds of different ones.
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If its worth bringing up at least, I still think Team 2 has this in the bag quite handily.
How many planets does the GE have? Imagine the rapid populating of the flood, Zerg and Tyranids. It may very possibly soon be 1000 vs 1 or even more.
Peace Keepers are from Farscape, Mess.
Nice match ZomB. I am not to framilar with either side. So my guess would be team two. But I think the Zerg are pretty strong so I’m not sure.
“Keep in mind, the only reason the IoM has true trouble with the ‘nids (and thus why they generally try to lead them in the direction of other factions like you mentioned) is they themselves have to fight those other factions as well. Think of how much better the Tyrannic Wars would be going for the IoM if they could dedicate Battlefleet Obscurus to it rather than the Eye of Terror. In this fight the full might of the Imperium can focus on one enemy, rather than being divided amongst hundreds of different ones.
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If its worth bringing up at least, I still think Team 2 has this in the bag quite handily.”
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I remember reading somewhere that Imperium projections regarding the Tyranid threat would require an immediate increase of 500% in recruitment and production rates to have a hope of pushing back the main hive fleet once it gets to the milky way galaxy.
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500% increase in recruitment and production For an empire that’s already grotesquely overextended and pressed at all sides to the point where it often seems on the brink of collapse under the pressure…
Forgot to add that this increase would have to be maintained for decades, possibly generations…
@The-Assassin711
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Fair point
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Still. One thing that the Flood absolutely adore are large human empires that can’t hold themselves together. The Flood taking could pretty much rip the Imperium and Empire apart with a little bit of infiltration and time. The broken off piece of Covenant Cruiser in Halo 3 released enough spores and flood forms that it required the glassing of an entire continent, in a short period of time mind you. That being released in an Imperium Hive? filled with lasguns and high powered weaponry?
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Then not to mention the Imperium would orignally view the Flood as Nurgle worshippers, and seeing the widespread Chaos influence, nuke their own planets. all the Flood has to do is shoot some infection forms and such around all over the Imperium and the IoM will LITERALLY kill themselves in the billions.
Great match! I don’t
Know much about the tyranids but th flood are handy. Remember the flood defeated the forerunners who were more advanced than the GE. So the flood are a major force here. If the UNSC dpesnt alert the other factions on its side of the flood capability the tyranid and flood have got this for the win.
@Nacho
Not necessarily, Exterminatus is only used as a very last resort. And wouldn’t the scenario dictate that the Imperium and others would know what they are up against.
@Galorian
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I think that also says that they need to do that even if they could stop fighting everyone else, and that it would mean the conscription of every man, woman, and child in Segmentums Solar, Obscurus, and Tempestus.
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So yeah, the Imperium doesn’t have the numbers to both win and feed itself.
Raynor has a lot of experience on how the Zerg initiates battle.
Team 2 would not be caught unawares by any Zerg (or Flood with the UNSC in there, for that matter) sneak attack.
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Question, is this Overmind Zerg of Kerrigan Zerg?
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And I quote.
“i just got here from emire vs zerg one thing makes starcraft win SCOURGES
take out a carrior massive ship with like 8 and with super reproduction… death star would be gone in like 800 scourges its only the size of a small moon OF AN INCREDIBLY SMALL PLANET!!!!! AND WITH THE QUEENS PARISITE MOVE also if this happened aniken would not be darth vader he would be the KING OF BLADES bringing the force to the zerg and judging by dark templares role in starcraft they would be force worshipers and the hole zealot army would be mini jedis (Not very good ones but an army…) the terans would be owned but zerg has scourges and just look at the protoss and they would have had to kick fenix out of the jedi councel you know im right
-think about it”
Quoted during the Star Wars vs Starcraft debate.
I’m going with team 2.
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Does the DE get the Death Star for this match?
*GE
So, with the GE’s hyperdrive technology, Warp travel is essentially uneeded (provided the Imperium allows their vessels to be outfitted with such), thus the Imperium can deactivate the Astronomican and reduce the number of Psyker’s they have to sacrifice to power it. With more of these psykers, there can be more Astropaths, Telepaths, and Battle Psykers-all of which can be possibly used to track the Parasites and determine where they might hit next, and provide an appropriate response. GE also brings in faster and more reliable communication, which may be enough to halt many incursions.
Hermit, what the fuuuuck was that?
So is team 1 grounded on a planet for this?
@NZ
I don’t think there would actually be enough room on the ground for all of these bugs to squat on. There’s a lot of things here.
@ G.B.
Something to lighten things up.
If I remember, Raynor has some access to Protoss weaponry, due to his friendship with Zeratul.
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As Kerrigan showed, the Zerg’s mind link makes them very susceptible to being mind-controlled.
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Plus there’s this.
images.wikia.com/starcraft/images/0/01/PsiDisrupter_SC2_Rend1.jpg
For those who don’t know what that is, here’s another image.
images.wikia.com/starcraft/images/e/e7/PsiDisrupter_SC1_Game1.jpg
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That is the Psi Disrupter, which was successfully used by the UED to pierce through the defenses of Char, one of the Zerg’s most fortified strongholds.
With a few powerful psychics and that thing, the Zerg and maybe even a small part of the Tyranids can be effectively neutralized.
@Hermit
Ah.
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Hell, the Terrans can Plug the thing into the Astronomican if they like-its got plenty of psychic energy to use.
I assume EU is legal here considering Thrawn is the SW commander, so the Empire should get it’s many force users, unless this is the GE that Thrawn actually commanded, which was a shell of it’s former self. I’m going to assume it’s the GE at it’s strongest with with the exception that Thrawn is at the helm, so there are numerous force users that could be utilized.
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Can anyone tell me more of the other leaders? I know next to nothing about any of them other than Thrawn.
“I don’t think there would actually be enough room on the ground for all of these bugs to squat on. There’s a lot of things here.”
Depends on the planet’s size.
@ G.B.
Team 2 success hinges on the Psi Disrupter now.
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Question, what was that artifact that Raynor used on the final mission of SC2?
You know, the insta-kill Zerg one?
No idea what you’re talking about. That’s a question for Paramedic, and I don’t see him all too often.
@Harbinger of Pastries
Admiral Preston Cole was the main commander of UNSC Navy during the Insurrection and most of the Covenant/UNSC war. He is widely regarded as one of the most brilliant commanders in the Halo-verse (IIRC) and his biggest feat was making a gas giant going supernova (destroying an entire covenant fleet in the process, and escaping!) Though, he disappeared long before the Flood were discovered, so he has no experience with them.
Heh.
starcraft.wikia.com/wiki/Tauren_marine
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They should do this to the Death Star
OH MY GOD YES! Epic match!
I’m going to go with Team 1.
-Nids get Genestealers aboard the Deathstar, and the assembled navies, take control, Lictor takes out a high officer, the entire hive mind now knows what said officer did. Nids Assimilate a Gravemind, and mass produce a Tyranid version.
And the total Hive Fleets in the Milky Way number 23 now. 8 major, 15 minor.
The problem with ‘nids is that they go to damn slow, so they assimilate a few Zerg and learn how they use warp travel and significantly speed up
I don’t know if tech swapping is allowed unless specified, since that normally destroys the spirit of the proposed faction as they evolve in to something not represented in their official canon.
“The problem with ‘nids is that they go to damn slow, so they assimilate a few Zerg and learn how they use warp travel and significantly speed up”
-They can already travel the speed of light.
“Tyranids do not travel via Warp jumps, such as the Imperium does, and so instead rely on their Narvhal ships. Through the use of monofilament spines clustered along a Narvhal’s bow which can interpret a wide range of sensory input and even a broad spectrum of gravimetric signals, a Narvhal can detect the presence of a planetary system at an incredible distance away. It can then somehow harness the system’s gravity to create a corridor of compressed-space through which Tyranid vessels can travel towards the system at a swift rate. Whilst slower than proper warp travel, this method is infinitely more reliable.”
-Lexicanum
@Admiral
You’re not alone with the lack of Vord, plus Vord vs the X Parasites has Badassery potential!
“I don’t know if tech swapping is allowed unless specified, since that normally destroys the spirit of the proposed faction as they evolve in to something not represented in their official canon.”
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I considered that as well, but disallowing tech swapping is also bad because it takes away viable tactical strategies that the parties involved would likely use should this scenario come to pass. Therefore I don’t know whether we should allow tech swapping or not.
@ tau
I see nothing there that suggests light speed travel.
@Harbinger
Great to see you again, sir!
@CC
And you as well Commander
“@ tau
I see nothing there that suggests light speed travel.”
-Sorry forgot the first part of the quote
“A Narvhal is a Tyranid Bio-ship that fulfills the essential role of allowing all the vessels of a Tyranid Hive Fleet to travel faster than light. This ability makes up for a Narvhal ship being small, innocuous, and having almost no weaponry or armour.”
Lexicanum.
@HoP
Its almost just like old times, Isn’t it?
Since Tau needs reminding, the Nids have absolute crap FTL compared to some other factions here, most notably the GE. Which can respond faster than it takes the Nids to over whelm a planet.. Flood and Zerg would be the tip of the spear in this fight.
@CC
Indeed.
I’ve been away for quite awhile and I need a good few battles to get me back into the swing of things. Hopefully this can be one of those battles. The ‘Elder Pred Vs Deathleaper’ and Endurance: Vader vs Aliens’ threads I got involved in ended up dying early.
“Since Tau needs reminding, the Nids have absolute crap FTL compared to some other factions here, most notably the GE. Which can respond faster than it takes the Nids to over whelm a planet.. Flood and Zerg would be the tip of the spear in this fight.”
-I know the Nids are horribly slower than everyone else here, but they are faster than most people think.
@HoP
Well in any case, care to pay the following two links a visit to the topia, so we can talk on the P.Ms if you get accepted?
www.factpiletopia.com/index.php?sid=cccd38800e18c32048c5c93d2b2672f6
www.factpiletopia.com/viewforum.php?f=27
I’ll try to meet up with you if I can!
Don’t count out the Flood’s insane hacking capabilities.
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All your systems are belong to teh Flood.
“I know the Nids are horribly slower than everyone else here, but they are faster than most people think.”
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See, being horribly slower is a massive handicap, since they can appear at the fringes of a solar system and by the time they get close to inhabited planets an Imperial fleet is already there. They’ll find no lightly defended worlds due to the time it takes for them to get in system, and the time it takes for them to get anywhere important in said system.
So that said…should we get in the middle of combat, or will we be better off evacuating?
Because either way, this is gonna take a while!
If the Tyranids are too slow why not use the flood and zerg to gain territory by infecting planets and use the nids and zerg for combat purposes.
“I remember reading somewhere that Imperium projections regarding the Tyranid threat would require an immediate increase of 500% in recruitment and production rates to have a hope of pushing back the main hive fleet once it gets to the milky way galaxy.”
I believe that was to deal with all the Tyranids everywhere, including the massive extragalactic Hive Fleet that is bearing down on the Milky Way. Stipulations say that the Tyranids only get what’s already in the Milky Way.
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Gotta give this to Team 2. GE’s industry and FTL, IoM’s ground forces (if for some reason they’re needed) and firepower, advice for fighting the Zerg and Flood from the Terrans and UNSC, and if all goes badly they can ask Baal for a solar-system destroying bomb or some time travel. The ‘nids are too slow for most of the factions involved and as such can be picked apart before they even arrive at a planet (especially if Baal starts using his beaming tech offensively), and the Zerg and Flood just don’t have the numbers to tango with the GE and IoM.
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Or at least that’s my perspective.
I see T2′s defensive strategy going a little like this, provided they know where the Bugs are heading.
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Galactic Empire uses their superior travel capabilities to form a first line to combat Zerg attempting to close in on an area, and continue to ferry troops and supplies with them while the Slower Imperium/UNSC/Dominion ships are en route.
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Once the Main forces arrive, they can effectively form a wall if they get there before the Nids do, and GE ships can make supply runs to the forge worlds and such, while their main force assists the others in destroying the flood and zerg. If they destroy them before the tyranids arrive, then they can work on providing a fortified front to hold off the Tyranids. Depending on how the fight goes, T2 might be able to push forward or fall back, allowing the Nids to land on worlds that have been prepared for combat or evacuated in anticipation for immediate bombardment.
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The amount of resources available to T2 is staggering, and for once a war of attrition may actually be tipped in the Human’s favor.
@ G.B.
Add the Psi Disrupter to the mix.
Any Zerg within range of the Disrupter’s signal will end up not knowing what to do, possibly even attacking their own allies.
To be honest I say even with the GEs resources T1 wins. Flood beat the forerunners who beat GE. So the flood are a very dangerous threat. And against the flood solar system busting still didn’t help the forerunners. with two other factions aiding it. And multiple weaker factions than the GE against it means more food. It’d be a long and bloody war but th flood I think with aid from the tyranids and Zerg will gain the upper hand. And once flood and tyranid gain control of GE ships. Game over.
Wasn’t the original destroyed though? If I remember right the current ones don’t make the Zerg go crazy anymore.
Also the gravemind who beat out cortannas intelligence.
@Deathmetal
Just because its agreed the Forerunners would eventually get the G.E, yet the Forerunners would lose to the Flood, does not automatically assure Flood>>>G.E, as for all we know, it’d be some kind of triangle going around!
My post was at Hermit BTW
The gravemind beat mendicant bias, but the GE has masterminds of their own. Palp was behind the whole plot of all 6 movies. He was just being the puppet master in the background.
The Tyranids only having the forces in the Milky Way is bad, their main fleet isn’t even there! It is just a bunch of scouts! Although, the potential numbers they have is…hilarious.
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Team 2 should win if they all get along. The massive industry of the IoM and GE as well as GEs hilarious speed should get the win, simply by virtue of being able o be there before the world is consumed, even by high-end Tyranid world eating speeds.
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@tmwta the Imperium specializes in anti-tentacle anti-virus!
@DEM
It might be crazy enough to work!!!
The number of planet killing weapons the Empire possessed is also ridiculous. The Galaxy gun for example could be used to oneshot hive ships from across the galaxy; then there’s the Eye of Palpatine and the Death Stars; the Sun Crusher; Eclipse Class Star Destroyers, World Devastators and more.
“Wasn’t the original destroyed though? If I remember right the current ones don’t make the Zerg go crazy anymore.”
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I think those are more game mechanics that anything else.
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The original one, the one that was visited by Raynor and his men during Brood War, was powerful enough to have disrupted the communications of the Zerg over Char, while it was on Braxis.
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Computer: With the Psi Disrupter hampering the Zerg’s communications with one another, the swarms over Char have scattered in disarray, allowing the fleet to penetrate the planet’s surface.
DuGalle: Alexei was right, the Disrupter is key to victory here, had I destroyed the machine as Duran had suggested, we would never have gotten this far….
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That said, the Dominion has access to devices called Psi Emitters, which are the normal versions of the Psi Disrupter.
The Psi Emitters emit a psionic signal that will lure Zerg to its location.
You would think this is suicidal, but the Emitters can be used to lure invading Tyranid (maybe) and Zerg forces away from a battle and into, like, a black hole.
@commandercross true but none the less the flood are a huge variable. They can infect all their enemies gain their secrets and knowledge. If the flood spread enough it’s automatic game over with time for team 2. If the GE and others magnate with some miracle to stop flood on a single planet and hold
Of the floods allies they have a good chance. But with factoids rules both team know what their uP against so the flood will probably try and spread quickly. Idk what the tyranids and Zerg can do.
Hmm…wonder what would happen if the Vord and the X Parasites were on Side A!
Next!