Suggested by Lowk
Epic battle involving Mass Effect, Section 8 and Crysis up against various players of Halo.
Location:
Small urban area, Unpopulated. Starting bases are on opposite sides. Both are given maps of the area.
Bases:
Fortified armored warehouses.
Equipment not carried is stored here. Defended by respective HMGs.
Shepards base has two unshielded drones.
Both know the other has a base but does not know the location at the start.
MC & Noble Team:
Standard Equipment, Armor Abilities(1 type each/Noble Team only), M41 Rocket
Launcher(x 4 shots), AIE-486H Heavy Machine Gun(ammo x200 unmounted, 1000
mounted), M99 Special Application Scoped Rifle(ammo x1)
Invincibility, regenerator, or cloaking (Chief only)
Commander Shepard: Default Soldier class(no blackstorm), All upgrades
Alex Corde: AR-548 Scimitar, ISD-V4 Vanguard(x2 shots), MOR-94 Hammer,
Grenades(1 emp, 2 frag), Repair tool, Knife
Alcatraz: Hammer Pistol, SCAR Assault Rifle, L-TAG, Frag grenades(x 2),
HMG(mounted x500, unmounted x150)
Note: Weapons with no stated limit(except Vanguard/ have Stanchion) have maximum
amount of ammo carried and can find additional ammo. 3 “full ammo” stations are
pointed out on their maps. Stanchion and Vanguard get 1 additional round.
Which side would win?





















Shep get adrenaline rush ability?
I’m gonna have to give it to team not-halo since as far as I know they don’t have anything that can penetrate Shep’s armor.
I could be wrong though.
Then Raynor’s Raiders decided to crash the party and rain lead onto both groups.
But seriously,
Very cool match-up
Wait, it says invincibility up there on Chief, how could he be defeated then?
Invincabilty lasts for 15 seconds and can only be used once Regenerater regens sheildes in a certain radias for 60 seconds and invisabilty lasts for 30 seconds give or take a few seconds, but all 3 can only be used once then there gone until chief can resupply
I just noticed it says all upgrades for Shep so that probably includes AR.
Would a soldier Shep’s maxed out inferno ammo or cryo ammo be useful, can Chief and Co. be frozen or melted through their shields?
Also, would he be able to give his FP cohorts his specialty ammo, or is his ammo types only reserved for himself?
I got nothing on the Crysis fellas lol
……….
DAMMIT! NOT AGAIN!
Additional info
-Cars/trucks are available as cover or transport.
-Team Shepard is made aware of each others abilities.
-Chief: Other 2 pieces of equipment not used can be carried by squad mates but not used by them.
-Noble team: Armor ability chosen can be traded between each other.
Tweaks
-Vanguard sniper rifle replaced with MAG-3B Anvil shotgun(Alex Corde).
-Halo: No Stanchion.
Shepard: Cain is also unavailable.
-Alcatraz: all modules/attachments available.
-Chief: Access to any UNSC assault/battle rifles, Shotguns, pistols, UNSC submachine guns.
@Lowk
Does Shep get team cryo/incendiary?
“Also, would he be able to give his FP cohorts his specialty ammo, or is his ammo types only reserved fo himself?”
“Does Shep get team cryo/incendiary?”
Yes & Reserved for Himself.
For the MC team, they have a sniper rifle, they better use it on the one they deem most dangerous.
hasnt shep already roflstomped mc on another thred?
“For the MC team, they have a sniper rifle, they better use it on the one they deem most dangerous.”
Took away the two hypervelocity sniper rifles because I kind of wanted a fight that last as opposed to one shooting a character from far far away before either side got close. However if it was still part of say a separate scenario, the most dangerous would probably be between Shepard(walking arsenal) and Alex Corde (tank with legs and a jetpack).
“hasnt shep already roflstomped mc on another thred?”
Well now Chief has back-up.
“Well now Chief has back-up.”
but so does shep, and based on my (very) limited knowledge of the other 2 guys on his team they seem to be as good if not better than shep
There is strength in numbers, MC should use that…until he is the only one left that is.
You say this is an urban area, which means close combat fighting is inevitable, so, who wins the battle of hand-to-hand?
Wow Alex is going to sread them. He’s definitely got the mobility advantage as well as the weapon advantage. The Scimitar fires 15mm hypersonic rounds via guass technology. It is described to completely ignore shielding at 5-6 meters. Plus it has a scope on it which combined with Alex’s jetpack and 75mph maximum speed he can get the high ground in any situation as well as great sniper positions.
Shepard is Shepard and fully upgraded he too will shred the Chief and his friends.
Alcatraz would have been the weekest link if it were not for his HMG which fire .50 BMG and is described as accurate up to medium range. With this equipped plus Armor Mode on he can act as the distraction and support while Alex gets behind them which he can easily, and Shepard moves in.
The outcome of this is easily visible to EVERYONE.
halo gets stomped again… *sigh* its just not funny any more
I know, right? So why do matches like this sill get posted? They are OUT OF STYLE. WE ARE SICK AND TIRED OF THEM.
Way I see it, Shepard plays defense initially, with Alcatraz going out for stealth recon and Alex taking the high ground.
Once Alcatraz marks everything with his binoculars he heads back, updates Shep and Alex and switches to defense/detector enhancements while the other two go on the offensive.
Shepard will go in hot relying on his kinetic barrier and superior armor with Alex providing flanking and fire support.
As for h2h, Alcatraz is screwed if a spartan gets his hands on him, but Shepard would hold his own. Don’t know about that Alex fellow.
That rocket launcher might be team Halo’s only hope of breaching Shepard’s defenses, and it would need at least 2 hits.
“You say this is an urban area, which means close combat fighting is inevitable, so, who wins the battle of hand-to-hand?”
In Shepard’s case if he was somehow corned into a h2h fight I’d doubt he’d be able to do anything due to thier armor/shield/strength.
Alcatraz is physically similar to a Spartan so I’m not really sure.
Corde from what I recall normally use his knife thats designed to rip through armor so I’d say he’d have an edge.
note: not really sure where they stand training wise except Alcatraz originally a force recon marine, shep is ME human’s special forces, Corde is Section 8′s special forces.
“halo gets stomped again… *sigh* its just not funny any more”
“I know, right? So why do matches like this sill get posted? They are OUT OF STYLE. WE ARE SICK AND TIRED OF THEM.’
Wasn’t meant to be funny, I was trying to introduce Two new characters while also trying to give Halo more of a chance then normal by giving them heavy weapons, access to armor abilites, non-standard equipment, and superior numbers. I even took 2 of Shepards powerful weapons.
“In Shepard’s case if he was somehow corned into a h2h fight I’d doubt he’d be able to do anything due to thier armor/shield/strength.”
shep punches people wearing similar-to-shep armor on a regular basis if you choose to do things renegade style plus he is cybernetic as standard, with full upgrades he has extra-muscle-henchening cybernetics, along with MORE cyborginess in his bone to make them near enough unbreakable, howevar the h2h is severerly played down in gameplay with only the pointless little knock back motion (which still floors most shep-sized enemys) but bioware have said they are going to make h2h combat much better in ME3, so fingers crossed =]
sry, spelling and grammar were terrible in that last post =]
U guys r srsly underestimating the abilitys of NOBLE 6 and MC they are both considered hyper lythal in halo terms taking on thase bastard covie armys by themselvs integrating them into noble team would be like taking mr. t (NOBLE 6) and chuck norris (MC) into the xmen against 3 skilled solders
“shep punches people wearing similar-to-shep armor on a regular basis if you choose to do things renegade style”
Aren’t most of those to the face and/or non lethal.
“plus he is cybernetic as standard, with full upgrades he has extra-muscle-henchening cybernetics, along with MORE cyborginess in his bone to make them near enough unbreakable”
I’m not saying Shepard isn’t strong or anything, he is probably got the whole “captain american” peak human thing going on. Chief however is capable of lifting like 3 tons… Though the Combat exoskeleton might even it up, however I’m not sure thats something he could change on the spot when put into that situation.
“howevar the h2h is severerly played down in gameplay with only the pointless little knock back motion (which still floors most shep-sized enemys), but bioware have said they are going to make h2h combat much better in ME3, so fingers crossed =]”
I read somewhere that they moves might be tied to the class your playing, I hpe thats not true otherwise I’ll be spend the game trying to biotically punch everyone/thing like I did with vanguard’s charge.
Headbutting krogans aside, in the lair of the shadow broker DLC Shepard shows some serious punching power against the shadow broker (I think he might have actually got the thing off the floor with an uppercut…).
The shadow broker was bigger, stronger and more heavily armored than a krogan ffs!
“Aren’t most of those to the face and/or non lethal.”
most, yes, coz its not badass if theres noone left to tell about it =] but he does actually beat down a few guys, including (i think) a krogan off-screen with cartoonsy punch sounds and camera shake, but im not sure about that.
“Chief however is capable of lifting like 3 tons”
not sure shep is quite on that scale… i will have a look at what the upgrade sez tommoro (i just cant be arsed tonite =] )
“I hpe thats not true otherwise I’ll be spend the game trying to biotically punch everyone/thing like I did with vanguard’s charge.”
the vanguard charge was hilarious: take this little salarian CHARGE… oh hai big mechs, didnt see you there =D
” the lair of the shadow broker DLC”
damn i completely forgot about that, yeah shep kicks that big black things ass in the lil cutscenes
“U guys r srsly underestimating the abilitys of NOBLE 6 and MC they are both considered hyper lythal in halo terms”
You are correct. They are hyper-lethal…in Halo Terms. Their opponents would be considered like, MEGAUBERHYPER-lethal, in Halo terms. (UNSC specifically of course)
Maybe if it is like a video game with respawn at the bases and they are trying to destroy the other base, pehaps that would give Halo a better chance of using the havyer defence weapons.
Shep and Co. have the tech advantage, but Noble is used to working together. A teamwork and coordination advandage may prevent them from being completly stomped. And its 3v6, so if Halo can gang up properly, that could hepl too.
Tough decision, here’s how it would go:
After a long tough battle in which Alcatraz, Alex, and all members of Noble team except for Jorge dying, MC and Jorge kill Shepard
“but so does shep, and based on my (very) limited knowledge of the other 2 guys on his team they seem to be as good if not better than shep”
Based on the videos I’ve seen (Still haven’t played Crysis 2) merged with my knowledge of Crysis 1 the Nanosuit 2 would mostly be superior to MJOLNIR in everything except durability. Even then it’s close despite the lack of energy shielding.
“.50 BMG and is described as accurate up to medium range.
Medium range for…what? For a machine gun…? Because “medium range” for a machine gun is still at the upper range for assault rifles.
“As for h2h, Alcatraz is screwed if a spartan gets his hands on him,”
Based on…what? Even in the Nomad Vs MC thread they were pretty close. That’s with the outdated Nanosuit 1.
“Shep and Co. have the tech advantage, but Noble is used to working together. A teamwork and coordination advandage may prevent them from being completly stomped. And its 3v6, so if Halo can gang up properly, that could hepl too.”
My thoughts exactly. Even the lowest tier character in Shep’s team is equal to or superior to anyone on the Halo side in terms of overall performance. That said it should even it out.
This match actually got me excited a little. Even if A SC character may have been more fitting. OR if there was a third side that included guys like Isaac (Deadspace), Raynor, (SC), etc.etc.
Also, why does Alcatraz have the tiniest picture out of the whole bunch? That just doesn’t seem fair at all.
How does Noble team usually work? Would they be likely to split up to scout around?
Does Shep still have his sniper? All the others don’t so I assume he won’t either. And does he have the Revnant and the Claymore?
I think that MC will be the first to die, if he goes off alone as usual.
If Noble team stays close after that, then it may become more problematic
But Shep could fire from cover while Alex get high enough to get a good angle and then Al stealths in and then Alex jumps into the melee.
The only person I really know is Shep. He can kill 1v1 easily with disruptor/incidiary ammo and concussive shot to unbalace. Without the blackstorm or cain, he still can have a gernaid launcher, cryo grenaids, flamethrower, self-guided missiles, arc-caster, or the paricle beam. His adrenalin rush can get him out of the fire, or alow him to rush in with a shotgun.
This is much closer than it firsts appears, because I think the best strat for team Shep is to come in at different angles, which allows Noble team to maybe get them alone.
“Nanosuit 2 would mostly be superior to MJOLNIR in everything except durability.”
On durability in Armor Mode Alcatraz survives being hit by a gauss sniper rifle at close range. Though he does take some damage, it doesn’t stop him from putting the hurt on the guy who shot him.
The thing about Alcatraz is the nanosuit is fairly decent at regenerating both itself & Alcatraz himself. Much like shields, Constant damage is what does this feature in.
Huh……i’m Loving this match up, if noble team and the chief all focus on one guy at a time they could win this. But a 15mm gauss round would puch through their armor like paper…..if the shield is dropped first.
“Does Shep still have his sniper?”
Well Noble team still has a sniper(jun) so yes Shepard would be the only one on his team with a sniper rifle.(anything but the widow)
“then Al stealths in”
Steathing in may not be a good option with the motion sensor all the Spartans have. Stealthing out of fire would be good. They may be able to track motion but they’ll pretty much be blind firing in his direction until he gets out of range.
“I think that MC will be the first to die, if he goes off alone as usual.
If Noble team stays close after that, then it may become more problematic
But Shep could fire from cover while Alex get high enough to get a good angle and then Al stealths in and then Alex jumps into the melee.”
MC isn’t the lone wolf everyone thinks he is. He was a squad leader before the events of halo 1. Said squad borded and destroyed 27km long warships, killed hundreds of enemies, and countless other feats.
Noble team acts like how you’d expect a commando team to. They split up only when necesary or beneficial, cover each other, and occasionaly run entire operations by themselves.
“The only person I really know is Shep. He can kill 1v1 easily with disruptor/incidiary ammo and concussive shot to unbalace. Without the blackstorm or cain, he still can have a gernaid launcher, cryo grenaids, flamethrower, self-guided missiles, arc-caster, or the paricle beam. His adrenalin rush can get him out of the fire, or alow him to rush in with a shotgun.”
Disruptor/incindiary ammo needs to breach shielding to have any effect. Adrenaline rushing would likely end in him being ambushed or blind-sided. Spartans have reaction times high enough that they can literally dodge bullets (though not well enough to be considered bullet timers). Shepard wouldn’t simply run through a spartan like any mercenary.
“Alcatraz is essentially immune to Master Chief’s bullets, owing to being coated with centimeters of carbon nanotube musculature, and that same musculature makes him retardedly strong. He survives multiple hits from a gauss rifle in Crysis: Legion, which accelerates 10mm APDS rounds at Mach 8 or so.
MJOLNIR in the books can be penetrated by 7.62mm AP rounds, and the standard SCAR fires a 4mm flechette, which implies that it penetrative capability superior to the ACR. This means that Alcatraz has a moderate but notable advantage in firepower, because MC can’t really hurt him with standard armaments but he can hurt MC with his standard rifle.
More critically, Alcatraz is capable of functioning on a battlefield for far longer, is significantly stealthier (owing to being a much lighter cyborg who can turn invisible rather than a 300 kg cyborg who cannot turn invisible and has a shiny faceplate), has a very powerful self-optimizing tactical AI networked into him, and has no need for food or sleep. In the second scenario this works to his advantage because he can just outlast MC. Master Chief’s augments are nice but he’s still human underneath them.”
Found that comment on another website (Alcatraz vs. Master Chief).
Cell in the book ghosts of onyx it stated that nothing short of a thirty cal AP can penetrate MJOLNIR armor
Plus, Alcatraz still needs to take out the spartans shield first to get to the armor. Plus from what i read ( i may be wrong) 30 cal gets through only at the few weak spots on Mjolnir armor.
“Disruptor/incindiary ammo needs to breach shielding to have any effect.”
By Disruptor/incendiary I think he mean the combo of the two. Disruptor ammo is designed to weaken shields but aren’t good on armor. Incendiary melts armor using either thermite or some hotter explosive material(inferno ammo).
“Adrenaline rushing would likely end in him being ambushed or blind-sided.”
Adrenaline rush is the named ability Shepards uses to increase his reflexs and/or speed. It increases them enough that it seems as if time has slowed around him.
“Shepard wouldn’t simply run through a spartan like any mercenary.”
He won’t try, his m.o. to use cover and if he is leading stick together while using his squads abilities enhance their chances of winning.
Would Chief try to play leader or just go off on his own?
guys lets make it fare for halo
alex corde vs. entirety of SPARTAN-II and SPARTAN-III programs
but in all seriousness alex corde with his full auto gauss rifle makes this a stomp IMO
Pretty much anyone makes it a stomp, unless the difference in teamwork becomes major.
well halo will need the Stanchion to crack cordes armor
grant it team work would be very effective giving the halo team an advantage over the other team but the shielding provided by the USIF power armor/N7 armor seems give the other team the advantage as if the spartans aren’t successful in killing one of them before they get to cover they’ll have to move fast to get out of danger as shepard’s and corde’s weapons would easily tear noble team apart
Yes, Bungie wasn’t very smart when creating the Halo franchise, the spartans are outgunned and outclassed in virtually every aspect. Their decades of training, unit cohesion, and near supernatural stealth capabilities will be the deciding factor for them.
Didn’t one of Noble team Carry a grenade/emp launcher?
In-game descriptions of what I previously mentioned.
Incendiary/inferno ammo: Burns through armor, sets enemies on fire, and damages health./An explosive charge spreads the ammunition’s payload on impact, potentially igniting the target and all nearby enemies.
Disruptor Ammo: This ammunition pulses electromagnetically, disrupting shields and synthetic enemies. This ammunition’s electromagnetic properties can cause synthetics to critically overload and explode.
Adrenaline Rush: Hyper-accelerates your reflexes, giving you time to line up the perfect shot./Your endorphins block out pain and trauma in addition to speeding your reaction time./Your reaction time is the stuff of legends. When you are “on,” enemies seem to stand still.
@ turtle commando
I’m aware of the near psychic connection spartans have when it comes to team work and I recall them ambushing a group of ODST (I think) when they weren’t sent in with anything that could hide them so I know they’re sneaky and their training for years is also an obvious advantage.
my only stance is while the spartans could take down alcatraz and maybe even shepard I don’t think they’ll bring down corde that easily and if shep or corde see one of them that spartan is more then likely a dead man/woman
I consider myself to be an expert on Alcatraz and Shepard, I only know about Section 8 from playing the demo awhile ago. And consider myself proficient with MC and crew.
And really Alcatraz could just cloak, pop off an L-tag, cloak, rinse and repeat until they are dead. Or booby trap a road and have Shep or Corde lure them in. Or they could spray them with their automatic pwnage rifles. And my favorite way is to have Corde launched from a gunship and land and squish MC.
Yes, Emile’s standard loadout is a grenade launcher with remote detonation/EMP capabilities. He can take down any systems on the other team or at least their shields if the EMP grenade from S8 is any indicator for Corde(though that is most likely just to have a shield dropping grenade rather than something that would happen in reality).
yeah the EMP grenades in S8 I think were mainly meant to down the shields since the description of the powered assault armor section 8 is given protects them from most EMP attacks.
as to how powerful of an EMP the grenade launcher is idk and I also don’t know how powerful it has to be to bring down the shields
In terms of firepower Spartans have no chance, with their systems do they have a chance of picking up Alcatraz in cloak?
But the time of day is a HUGE factor in this fight for stealth capabilities does anyone know what it is? Or should we take a vote on that?
” with their systems do they have a chance of picking up Alcatraz in cloak?”
Motion Sensor if he is moving. Possibly sound too if he isn’t using the covert ops module.
“But the time of day is a HUGE factor in this fight for stealth capabilities does anyone know what it is? Or should we take a vote on that?”
It Starts out as night. Time flows as normal though so it’s not always going to stay night.
Spartans will have the initial advantage for stealth then, but in a situation like this that advantage could burn out fast. They will have to smoothly and silently take down their opponents and commandeer their superior weaponry (there is a high probability that they can use it as they are trained to be versatile with any weapon) and move on to the next target for them to win without excess casualties, if they win at all.
Will divide and conquer work for both teams?
Probably, but Spartans have more numbers so they have the advantage there.
Qustion to those who call this a stomp, How would this have been Cole Macgrath in a bounty match against Master Chief, Captian America, Alcatraz, and Solid Snake in a populate town?
“Will divide and conquer work for both teams?”
For team ShepAlCorde that’d be about 2 each with 1 extra. I have doubt either Shep or Alcatraz could take on 3 so that’d probably go to Corde.
MC is the loner of group 2, does group 1 have any loners?
Not if they all gang up on one, I still think a paralyzing blow would work on any of the guys that don’t have shields, but I don’t think this is a stomp. Slim chances yes but superior training will help quite alot in taking out one or two of the opposition.
That’s the idea, while some members of group ___ distract the other members of group ___, the majority of the members of group ___ decimate the remaining opponent.
also just to be sure alex doesn’t drop into the battlefield right? he just starts there
@Lowk
Made team halos chances better? By what, .000000000001?
@ lowk
you mind if I ask you to be a bit more specific with team halo’s loadout
jun will have a sniper rifle I assume
emile would have a grenade launcher and shotgun
would you be so kind as to fill in the rest with as much detail as possible
Yeah, that would be an instant takedown for Corde if he can drop in.
Carter has a DMR, Six has to be specified due to his nature, George has his turret and Kat has a DMR and pistol if we use standard loadouts.
Well Alcatraz could cloak and assassinate the spartans. It worked for spartans on zealots. And SCAR with the gauss attachment should pwn the spartans.
If Alcatraz can find them, remember, these guys are freakin’ LEGENDARY when it comes to stealth.
He can turn invisible and has some seriously amazing recon gear. Something that big and giving off that much heat should be found in a small urban area pretty easily.
Spartan’s Mjolnir armor is shielded and specifically made to not show on thermal scopes, I would cite Fall of Reach but I don’t have a book handy. Don’t forget that Noble team and MC could use invisibility as their armor ability as well.
“MC is the loner of group 2, does group 1 have any loners?”
Shep does’t split up a three man team.
Corde also normally leads a team.
Leaving Alcatraz, until the suit he was part of a team but now pretty much goes solo when told to.
“also just to be sure alex doesn’t drop into the battlefield right? he just starts there”
He start in the base. Though they’re in a urban area so there are tall buildings…..
“Made team halos chances better? By what, .000000000001?”
I say thier chance have been raised a good 117% from what they normally are.
“jun will have a sniper rifle I assume
emile would have a grenade launcher and shotgun
would you be so kind as to fill in the rest with as much detail as possible”
What post 66 said and Six: AR, BR, pistol, combat knife
What would happen to group 1 if one of them got taken out? What about group 2, if MC is out cold?
Don’t know, Depends on who it is on Team 1, Team 2 Noble wouldn’t be affected too much.
@turtle
while I’ll leave chuck to deal with alcatraz I do know the nanosuit 2.0 is alot better in terms of stealth then the original or the mas production model is so I’d say alcratraz could match the stealth of a spartan
@lowk
while it’s not really my place to say may I suggest switching the repar tool out for a sensor beacon or a jamming beacon since I don’t really think it would be very fair for somebody to have the ability to run around healing everybody. It’s up to you entirely I’m just suggesting/asking
Yeah, I would have to agree with lancer here, the repair tool makes Corde and team 1 practically invincible.
Corde’s agility
www.youtube.com/watch?v=2Irnnl6v0vk
1:00-1:28
I also found this.
“Nanosuit automatically intercepts enemiey radio transmissions. Listen in for a tactical advantage.”
(in-game tip during the briefings in between missions)
His Visor also has modules that track cloaked enemies and can scan for both friends and foes throught walls provided they are in range and don’t cloak before it can scan.
“What would happen to group 1 if one of them got taken out? What about group 2, if MC is out cold?”
Shep means lost leader potiental, shield draining weapons, and anti-radar jamming equipment.
Corde means lost heavy weapons, walking cover, and his jetpack.
Alcatraz means lost Tactical suppot, stealth, and a potintial distraction.
“while it’s not really my place to say may I suggest switching the repar tool out for a sensor beacon or a jamming beacon since I don’t really think it would be very fair for somebody to have the ability to run around healing everybody. It’s up to you entirely I’m just suggesting/asking”
“Yeah, I would have to agree with lancer here, the repair tool makes Corde and team 1 practically invincible.”
Doesn’t the armor ability drop-shield and regenerator do the same thing except with an area effect?
Yes but regenerator is a one time thing and the drop shield takes far more time to recharge, but I see your point both teams need at least one medic after all.
“Corde’s agility
www.youtube.com/watch?v=2Irnnl6v0vk
1:00-1:28″
Cheesy…
@lowk
the thing is everybody on team 1 has some form of health regeneration
shepard has medi-gel (from what I could tell in ME2 it was dispensed in the same way bio-foam is for MC)
corde begins repairing after a little bit giving him the same general healing abilities as MC and shep
I don’t know what alcatraz has but I think he may have some healing factor with him as well
I’d also like to mention that the description for corde’s AR says it incases it’s rounds in an “electro-magnetic jacketing system” so (at least at a mildly close range) the bullets from the AR just ignore shielding
as for shepard I don’t really know how powerful their guns are compared to halo’s guns but I assume they’re at least on par if not slightly better
“the thing is everybody on team 1 has some form of health regeneration”
Team 2 has two pieces of self healing equipment as well. One of which creates a shield the others not healing can use as cover. Also Corde is limited to using the repair tool on himself.
@ lowk
I just don’t think the repair tool would be very useful only because corde repairs on his own after a while. I’m not saying give him something else but maybe their could be something of better use
“as for shepard I don’t really know how powerful their guns are compared to halo’s guns but I assume they’re at least on par if not slightly better”
I think they are much better.
@NemoVonUtopia
well I assume they’re better but I don’t think the codex ever really explains mass effect shields with THAT much detail. I know they describe the weapons and from what I can tell they’re pretty much scaled down section 8 weapons being rail guns pretty much
also was it said earlier in the post that shepard COULD give the team the ammo upgrades or is it just a shepard only thing
I would easily assume that team 1 has superior weaponry but I can’t say for sure, you’d have to do research on your own for that. Ammo upgrades would be a bad thing for team 2 so…if they get them the chances of a Spartan victory go down like the scenario in 300. Not awesome.
Its Shep only.
ME sheilds stop solid projectiles, and ME guns are much faster due to the ME feilds and smaller bullet. Shep’s shields should have little problem holding off anything but the heavyest or sustained fire from Halo.
Shepard can only give upgrades to people with Mass Effect guns which none of them have.
SPOILERZ if anyone cares.
And Alcatraz has the best regeneration of the bunch as you play the game clinically dead but the suit keeps you alive and even keeps Prophets “mind” in it so that you can become Prophet at the end of the game. And when you get knocked on your ass in the mission when the first spear comes from the ground you watch your arm regenerate in seconds from damage. And of course there is the jumping off of skyscrapers for lolz.
This is a good idea of some nanosuit feats. I will get some quotes from Crysis: Legion as well as it has some crazy stuff. Like throwing people “like baseballs”
@ turtle
sadly since section 8 was involved in this fight team one does have superior weaponry thanks to alex and his rape rifle. I kinda wish there was a way of balancing this fight but idk how. maybe give jun more ammo with the sniper rifle so he can have a chance of bringing corde’s shields down.
as for shepard again I’m not entirely sure of how the weapons in ME work but I can assume they’re the halo weapons mixed with the section 8 weapons
www.youtube.com/watch?v=xLKv2lVasoo
Watch.
Pretty much, Noble is screwed over if they get caught in the open. So they will have to rely on lots of cover and stealth. If Jun had some more ammo it would help tip the scales, it also depends on what Six has, because his loadout is always changing, we could give him some rockets or something nice to help rebalance the scales, otherwise the chances are slim.
@chuck
you know something…I think alex corde vs. alcatraz would have been a better match up
shep, alcatraz, and corde on one team = bullshit lol
Yep, you’re definitely right on that front lancer.
“I just don’t think the repair tool would be very useful only because corde repairs on his own after a while.”
It does seem unfair having a tank with self repair. but a sensor becon seems redundant/overkill with alcatraz so I guess the repair tool should just be removed.
“well I assume they’re better but I don’t think the codex ever really explains mass effect shields with THAT much detail. I know they describe the weapons and from what I can tell they’re pretty much scaled down section 8 weapons being rail guns pretty much”
Assault rifles tend to reduce organic part to “hamburger meat” when cover by some weaker parts of armor. Sniper rifles can disintegrate kneecaps. Shotguns leave individual fist size holes.
“maybe give jun more ammo with the sniper rifle so he can have a chance of bringing corde’s shields down.”
There are ” 3 “full ammo” stations are
pointed out on their maps.” not sure how much ammo a spartan can carry but I’m assuming its alot. provided they can get to them first.
“we could give him some rockets or something nice to help rebalance the scales, otherwise the chances are slim.”
They were given a Rocket Luancher with 2 extra rockets, and second heavy machine gun. Plus one has a grenade/emp luancher.
“you know something…I think alex corde vs. alcatraz would have been a better match up”
Unless Alcatraz had some heavy weapons he wouldn’t be able to even harm Alex. Meanwhile Alex has a rapid fire assault rifle akin to what would be considered a heavy sniper rifle in Al’s universe.
Alex Corde vs A terran marine or Jim Raynor might have been a better way of introducing him to factpile.
“shep, alcatraz, and corde on one team = bullshit lol”
I’ll admit, I should have tried think up a more powerful set of soldiers.
But Spartans are an attention grabber Lowk, it was an okay choice. Besides if all the Spartans gang up on a single target at a time they have a chance of winning, but the problem will be seperation.
Halo dies again, good to know
I posted this on the other thread but…
Crysis Nanosuit 2 stuff…
Peter Watts, creator of the 2.0 Nanosuit
The most promising of these muscle analogs are built from carbon nanotubes; those babies can store elastic energies ten times as great as elastomers, 250 times as great as human muscle. Both your biceps could be replaced by a wire of the stuff only 8mm thick.
Think about that. An 8mm cord of artifical muscle with the lifting power of two human arms. Now look at all those corded bundles wrapped around the Nanosuit; the ability to kick a car across the boulevard doesn’t seem quite so implausible, does it?
Carbon nanotubes: they’re a weight-lifter’s wet dream.
Alcatraz is clinically dead once he’s shot up in the prologue. His spine is busted, his heart is perforated, his lungs are collapsed, ribs broken, etc etc etc. He can’t even talk because, oh yeah, his lungs don’t work any more. Once he puts the suit on, he’s able to start manhandling Cell mooks and doing all the superhuman feats you’re capable of ingame.
Also nitpick but the .50 cal in game are not BMG they are HMG.
Not a for sure…but it’s pretty much the case. *sigh* I wish Halo had a Roflstomp weapon other than MC’s invincibility.
@ turtle
they do
they have the covenant glassing and the halo rings
just the majority of these matches rarely involve either of the two
@Lancer the glassing has been involved in almost every covenant match but since Reach it got hit with the nerf hammer.
alright we know what spartans do is this our current team 1 setup is
shepard: inf ammo, special ammo, strong shields (compared to haloverse shielding), large variety of weaponry, good leader
alcatraz: ungodly strong, ungodly fast, can go invisible, high grade recon equipment, can armor himself to pretty much be impervious to most forms of damage
corde: BS speed, BS agility, BS shields, BS weaponry unknown strength
“they have the covenant glassing and the halo rings”
Oh, okay… Horribly weak space weapons and giant ambiguous rings that can kill sentient life within a certain area. Not exactly super weapons.
“@Lancer the glassing has been involved in almost every covenant match but since Reach it got hit with the nerf hammer.”
Even wtihout the nerf hammer covie’s (all of Halo for that matter) are at best in the low bracket of sci-fi tech.