Master Chief Vs Crackdown Agent

Master Chief Vs Crackdown Agent

Suggested by John-117

Making the first appearance on FactPile is the Crackdown Agent from Crackdown. Anyone else think that he looks like Jerome Bettis?

Anyways –

I think this match would certainly take some time to play out, but in the end, the Chief would get this victory.

What say you?

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76 Comments on "Master Chief Vs Crackdown Agent"

  1. Hitman H94 July 23, 2010 at 8:57 am -      #1

    I think the agent will win thi, if he is fully maxed out otherwise he is in trouble
    Also I was gonna sumbit this but I forgot……

  2. Asger July 23, 2010 at 9:14 am -      #2

    Sorta depends. I’ve only played Crackdown 2 but if the original Agent can reach those levels, I say he can take down the Chief. If the agent we’re using has all his stats maxed.

  3. Darkbladex96 July 23, 2010 at 10:36 am -      #3

    i assume he means just an agent from the crackdown series not specifically from crack down 1 with skills maxed out the agent has

    make 30 ft jumps, and access to the wing suit(basically an glider held inside the suit)
    has acces to homing rocket turrents
    acess to powerful energy weapons
    and for the life of me i cant the max strength, althought i do believe the largest item you can throw is a bus.

  4. Ahremos July 23, 2010 at 12:23 pm -      #4

    Been wanting to see this one for a while. Jump height and run speed appear to be pretty similar for the chief and the agent, but the agent is stronger. The Agent’s reaction time, vision, and quickness are also never specified. The Chief, however, has been said to have reaction times under 10 milliseconds with his armor on, greatly enhanced vision, nearly indestructible bones, and moves incredibly quickly.
    He has also trained extensively in martial arts and just about everything else since he was a young child.

    Also, does the Chief have Cortana? And, admin, what weapons do they have access to? I think it’d be kind of unfair to give the agent his rocket launchers and vehicles and the like without giving the Chief access to all of the Halo high-end weaponry, like the spartan laser or scorpion. It would probably be a better fight if they had reasonable weapons.

  5. midnite marauder July 23, 2010 at 12:39 pm -      #5

    The Agent has this one. He’s just too fast, too strong, and to agile. Plus he can beat him to death with buses and trucks and is too fast for him to run away. That would be a funny sight actually. MC running away screaming while being chased by Agent wielding a damn bus before being cornered and smashed to death.

  6. Laharl July 23, 2010 at 12:53 pm -      #6

    The crackdown agent wins this with ease almost anything he touches becomes a modified weapon.
    Know those grenades MC uses imagine those 10x just from the same weapon.

  7. Sparks July 23, 2010 at 12:54 pm -      #7

    Since I was one of the suckers to pay $60 for Crackdown 2 and not just rent it, I will get some more of my money’s worth by siding with the Agent for this fight. Just for some kind of positive feedback for the Crackdown name.

    So agent ftw, for the reasons that are obvious and stated.

  8. Ahremos July 23, 2010 at 12:59 pm -      #8

    @midnite

    Their speeds and agility are pretty similar, but yes, the agent is stronger. I don’t think, however, MC would let the agent smash him with a bus or truck, and even if the agent is faster, which i doubt, he’s still extremely slow when carrying a bus. One of the spartans (maybe MC, can’t remember) kicked a two-ton man in a mechanized suit (the man himself wasn’t two tons, the suit was, just didn’t know how to phrase that) something like 10 feet as a child without mjolnir on, during a training exercise. I don’t think he’d go down without a fight if it came to melee.

  9. Laharl July 23, 2010 at 1:13 pm -      #9

    www.youtube.com/watch?v=-o9_u1hXRIQ&feature=related
    This is basically an agent just starting out if we use max MC gets stomped hard.

  10. Asger July 23, 2010 at 1:41 pm -      #10

    By the time you get amped up strength in C2, you can casually tank rockets to the face. So, that’s a durability advantage thrown into the mix.

  11. Ahremos July 23, 2010 at 1:44 pm -      #11

    @Laharl

    Ummmm… I never played Crackdown 1, but I don’t think the developers would make such a huge disparity between Crackdown 1 and 2… something tells me he’s using cheats…

    If I’m completely wrong, please correct me, though…

  12. midnite marauder July 23, 2010 at 1:54 pm -      #12

    MC’s lifting capacity is around two tons with the armour. A bus weighs 12 tons. No contest in that regard. MC would get roflstomped by the Agent in melee.

  13. Darkbladex96 July 23, 2010 at 1:59 pm -      #13

    no cheats, bruh none at all the only cheats in keys to the city are the ones that instantly max you out.

    “Also, does the Chief have Cortana? And, admin, what weapons do they have access to? I think it’d be kind of unfair to give the agent his rocket launchers and vehicles and the like without giving the Chief access to all of the Halo high-end weaponry, like the spartan laser or scorpion. It would probably be a better fight if they had reasonable weapons.”

    no MC never has cortana unless stated since she is a seperate character. an the agent has what ever weapons he wants unfair yes. biased no, within the rules yes.

    the agents standard equipment is whatever is in the safe house or whatever he has access to within agency armories.

    theres no record of MC having unrestricted Armory access, and no proof of him being able to grab whatever weapon he want whenever he wants from the halo universe.

    standard equipment is the reason why MC loses most of his matches and here its a big reason again.

  14. Orpheus12 July 23, 2010 at 2:04 pm -      #14

    “no proof of him being able to grab whatever weapon he want whenever he wants from the halo universe.”

    Yeah, there is, he doesn’t always start each mission with the same weapon.
    In the novels he would use covenant weaponry.

    Not sure what you meant by that statement, but MC has been known to pick up weapons, and has been known to be issued different weapons during the course of his campaign.

  15. Ahremos July 23, 2010 at 6:38 pm -      #15

    @midnite

    Strength =/= a win in melee. It doesn’t make a difference at all, really, if your opponent knows what he/she’s doing.

    @Darkbladex96

    No, I’ve just read from multiple sources that keyes to the city allows you to jump higher and run faster than you could normally, even at maxed out skills. Laharl’s vid is invalid, as he’s using Keys to the City, which is a cheat mode (right?).

    And as to the weapons, I do remember a few times in the books where MC and his Spartans simply went and grabbed their weapons of choice from the armory. And I simply meant for the sake of this fight, it’d probably much more interesting if the Agent didn’t start with a harpoon and turret rocket launcher…

  16. Laharl July 23, 2010 at 6:52 pm -      #16

    “he’s using Keys to the City, which is a cheat mode (right?).”He isn’t cheating.
    Crackdown 2 just sucks balls.
    I played crackdown through all of the way believe me you get way stronger than that later.

  17. midnite marauder July 23, 2010 at 6:57 pm -      #17

    It does make a difference when your opponent is faster or just as fast and can beat you into a red stain. In the world of martial arts speed and skill determine the victor however if you and your opponent are equal on those terms then other thing have to factor in such as strength. Mc can lift roughly lift 2400lbs. The Agent can lift 24000lbs. Simply put he hits MC one solid time its over since MC will either be killed outright or severely injured and knocked unconscious.

    Mix in the fact that he’s far more agile and practically bulletproof and he doesn’t even need guns to win this. the Agent wins no contest and no FP award since this if a roflstomp.

  18. Ahremos July 23, 2010 at 10:36 pm -      #18

    @Laharl

    He could jump a lot higher and run a lot faster in the first vid. Several comments in the first vid also asked if he was using cheats/kttc. However, I’ll have to go with what you say, as you claim to have played it, and I’m too lazy to look anything up right now lol :).

    @midnite

    I realize that strength can, under certain conditions, be the determining factor. I’m arguing, however, who’s faster/more skilled.

  19. Darkbladex96 July 23, 2010 at 11:04 pm -      #19

    “Not sure what you meant by that statement, but MC has been known to pick up weapons, and has been known to be issued different weapons during the course of his campaign.”

    your right you misunderstand. i mean he wouldnt have access to the weapons he picks up because the UNSC doesnt have an armory of covie weapons that they issue to him.

    “Yeah, there is, he doesn’t always start each mission with the same weapon.
    In the novels he would use covenant weaponry.”

    he starts each mission with what the UNSC issues him, and from there whatever he picks up. there a reason why he never has covie weapons in debates…because he doesnt keep them.

    “And as to the weapons, I do remember a few times in the books where MC and his Spartans simply went and grabbed their weapons of choice from the armory.”

    i know he can enter small armories you do so on the first halo, but once this is just basic lvl stuff a small armory with grenade shotguns pistols smgs and an assualt rifle/BR. also you may run into a rocket when running through certain outposts. but other then that. when it it shown that MC has constant anytime access to the big stuff or whatever he wants.

    MC is usually allowed either a BR and shotgun, AR and shotgun, AR and BR, AR or BR and magnum + 2 grenades.

  20. midnite marauder July 23, 2010 at 11:16 pm -      #20

    To simply put what Darkx is saying for those with reading problems is that MC doesn’t use those weapons because

    1. They don’t transfer over to the next mission unless the next level is an extension of the previous.

    2. UNSC lacks the ability to even recharge the weapons and there no evidence that the elites shared their tech with them thus rendering the weapons completely useless save for a club.

    As for speed The agent is ways faster and can jump way further something like 20-30ft. Physically MC simply can’t compare in anyway. Ability is debatable but the physical differences are too the point that it renders MC’s abilities moot anyway since what can he begin to do to even scratch this guy.

  21. Anime Hero Kevin July 23, 2010 at 11:28 pm -      #21

    From what I have seen i think that the CD Agent will PWN MC . The facts are that the agent run so fast I think he is more faster then MC, in strength the agent can lift a bus amoust like nothing and MC lifted a ship and throw it away so I think MC is stronger then the agent, but the agent is faster then MC so I dunno which side to pick MC or CD Agent?

  22. Darkbladex96 July 23, 2010 at 11:46 pm -      #22

    “The facts are that the agent run so fast I think he is more faster then MC”

    i think one of my lungs just collapsed.

    “MC lifted a ship and throw it away”

    what most of the time when MC flips a vehicle its a non canon game mechanic since his strength is expicitly stated to be 2 tons max.

  23. Anime Hero Kevin July 24, 2010 at 12:00 am -      #23

    ‘what most of the time when MC flips a vehicle its a non canon game mechanic since his strength is expicitly stated to be 2 tons max.” You are rigth it is game mechanic,Thanks for telling me that ^_^. By the way @Darkblade. do you think that the CD Agent is gana have the FP award?

  24. Ahremos July 24, 2010 at 12:16 am -      #24

    @Darkbladex96

    I can’t remember which book or where, but I remember Linda going in and taking a sniper rifle and customizing it with a wide array of accessories. Hardly basic.

    @Midnite

    The Chief normally runs at ~35 mph. He ran at 65 mph once, iirc, under extreme conditions. And the Spartans have been shown to jump 10+ meters.

    And I think we’re going with the Crackdown 2 agent, as that’s the latest incarnation of “The Agent,” right?

  25. Laharl July 24, 2010 at 12:31 am -      #25

    “And I think we’re going with the Crackdown 2 agent, as that’s the latest incarnation of “The Agent,” right?”Are they even the same agent?

  26. Darkbladex96 July 24, 2010 at 12:34 am -      #26

    “And I think we’re going with the Crackdown 2 agent, as that’s the latest incarnation of “The Agent,” right?”

    i dont think it matter because the level up explanations didnt change. so dispite the diffences in pace and feel between the games they are the same.

    And why has MC vs Alex Corde not been posted yet????!!!! why dont my MC matches get posted!!!!????

    chalk one up to admin being a busy guy, i respect that.

  27. Darth Dagon. July 24, 2010 at 12:34 am -      #27

    looks like master crack head will get pounded once more. crack down agent is deffinetly a wise choice if u want the fp award.

    i vote cd agent… already.

  28. Darkbladex96 July 24, 2010 at 12:38 am -      #28

    “Are they even the same agent?”

    doubtful since the narrator speaks to this agent like hes a rookie, if it was the original hed talk more in a buisness as usual kind of tone.

    “do you think that the CD Agent is gana have the FP award?”

    if we prove that MC is far out matched then the agent wont get an FP

  29. Siggymansz July 24, 2010 at 12:47 am -      #29

    I never got the Storyline of Crackdown Wasn’t the Agency Evil in the End??

  30. gentros July 24, 2010 at 1:21 am -      #30

    I’m going with the agent for the above mentioned reasons of athletics, strength, and general excessive ability.

    Also, anyone think this can be ended REALLY quickly with a maxed-up Agency Supercar going about 220 mph with machine guns full blazing?

  31. Asger July 24, 2010 at 2:45 am -      #31

    “I never got the Storyline of Crackdown Wasn’t the Agency Evil in the End??”

    From what I’ve seen on the first game, yeah they’re pretty corrupt. They sorta, gave high-tech gear to all the criminals and set them loose on the city.

  32. Siggymansz July 24, 2010 at 3:22 am -      #32

    “They sorta, gave high-tech gear to all the criminals and set them loose on the city.”
    right……………….and whats happinin in CD2

  33. Asger July 24, 2010 at 3:50 am -      #33

    “right……………….and whats happinin in CD2″

    Zombie virus outbreak, and a terrorist group are trying to overthrow the Agency.

  34. Sparda3b July 24, 2010 at 3:55 am -      #34

    I know the MC doesn’t get a plasma grenade but I felt I might as well ask, would the agent be affected by the plasma grenade’s EMP effect being that I think it is his suit that gives him the extreme abilities. I am not sure of this but I felt I might as well get some questions out of the way.

  35. Siggymansz July 24, 2010 at 4:53 am -      #35

    “and a terrorist group are trying to overthrow the Agency.”
    I Can’t Imagine Why

  36. Hitman H94 July 24, 2010 at 6:47 am -      #36

    Agent for FP award

  37. Sangheli July 24, 2010 at 7:00 am -      #37

    For everyone saying the chief doesn’t get weapns like the spartan lazer or the sniper as a standard weapon, I’d like to say there are several levels where you start with non-standard guns. In halo CE there are several levels where you start with a shotgun. In halo 3 theres a level where you start with a spartan lazer and another with sniper. The UNSC seems to only equip you with good weapons if your going some place where the weapons will be used extensively.

    Master chiefs weapons depend on the terms he enters. If he’s just walking around and a random agent walks up to him holding a stop sign he only get his assault rifle and magnum. If he was sent there by the UNSC to fight some power armored insurrectionists he’d have weapons that could smash through their armor like a sniper or a flame based weapons.

    @midnight

    Whats an agents reaction time or speed. Don’t forget MC has dodged bullets at point blank so the agent ould literraly have to be “the flash” fast to land a hit on chief. Anoher thing is chief knows many different martial arts which most if not all teach using your enemies strength against them.

    Als- wait. You like Kanye west?

  38. Ahremos July 24, 2010 at 12:00 pm -      #38

    w/e, we’ll go with the agent from the second game for now, as keys to the city hasn’t been released for it and it’ll make finding credible video easier.

    Max jump height is 30 feet- the agent is slightly outclassed by the chief here, as we’ve seen spartans jump 10 meters in the books and that wasn’t even said to be their maximum. Run speed appears to be about the same.

    Strength- MC is largely outclassed here. The agent is roughly 10x as strong as him.

    Skill- The chief- he’s gone through years of the most difficult and challenging training. He’s a master tactician and martial artist. Not sure about the agent, as all we’re shown is a brief 2 minutes of training for the player’s sake.

    Durability- Agent– he can tank rockets to the face. However, the Chief’s suit is invulnerable to most projectile weaponry (with the exception of heavy weapons, like a sniper rifle).

    Agility & Quickness- Gotta give this one to the Chief. He dodged bullets in the books, and was capable of moving so fast that those around him could hardly see his movements (not running, but moving his arm and things of that nature). The agent has shown no such feats. He’d have a pretty tough time laying a finger on the Chief.

    Marksmanship- Tough call, primarily because once the Agent has his weapon zoomed in on his target’s head, he doesn’t miss. However, the Spartans have also shown incredible dexterity with weapons. For example, one of the Spartans (can’t remember which one, sorry :/ ) barged into a room full of covenant and had headshoted them all with a “notoriously inaccurate” SMG before they could pull their pistols off their hips. I believe there were atleast five of them (covenant, that is).

    And as to available weaponry- the Chief’s pretty much allowed whatever he wants, atleast in the books, iirc.

  39. Darkbladex96 July 24, 2010 at 2:03 pm -      #39

    “However, the Chief’s suit is invulnerable to most projectile weaponry (with the exception of heavy weapons, like a sniper rifle).”

    chief current armor opts for more shielding and less armor. once those shields are down he’s vulnerable to sustained weapons fire, the armor is still durable as hell though.

    “Gotta give this one to the Chief. He dodged bullets in the books, and was capable of moving so fast that those around him could hardly see his movements (not running, but moving his arm and things of that nature).”

    blowing it out of preportion no where does it state that chief is fast enough to flatout dodge bullets, at best he was aim dodge while on the move. hell it requred cortana’s help for MC to just barely react to and deflect a missile. without the actual qoutes or links we cant interpret how he did it other then take your word which im not willing to do.

    you know why i like crackdown? because you cant throw out its game mechanics because the narrator explains them in a canonical way. agents have no trouble hitting cars moving in excess of 90km/h so they wont have much trouble pegging MC.

    “barged into a room full of covenant and had headshoted them all with a “notoriously inaccurate” SMG”

    its not the smgs accurcy thats terrible its effective range is terreble. within a room its a perfectly good weapon, the fact that the spartan did it in short order is impressive. nothing a skill crackdown agent couldnt do.

    “And as to available weaponry- the Chief’s pretty much allowed whatever he wants, atleast in the books, iirc.”

    masterchief is not allowed whatever he wants…the weve no record of MC of any spartan having anytime access to requisition whatever they want customizing a sniper is basic customizing a sniper is basic….if the armory had the weapon why would it not have attachment on hand?

    reference a time when MC requsitioned a weapon and it was brought to him.

    reference a time when the spartans told the UNSC what they wanted to wield in combat and the weapons were delivered.

    refrence a time when MC or the other spartans picked thier weapons for a mission when there wasnt a small armory on site.

    spartan armory access is no higher then any other soldiers the get what they are given, or whats on site.

    same here theres no armory, and the UNSC doesnt get to decide what to give him in this. they start in with heavy weapons twice maybe? and only when your objectives invovle anti armor detail. the heaviest weapon he would reasonably have is a sniper and thats being generous. he also usually gets 2 grenades(frag).

    i wouldnt even take jump height into consideration 30ft is 9.14 meters its not even much of an advantage, and since any number for the spartans in general in 10 meters we cant go any higher. plus thats not MCs minimun or maximum since its well known that spartans have different areas of expertise. it doesnt matter we’ll use 10 meters. the agents also have the edge here because of thier glide ability.

    as also the new agents are weaker then the originals. in Evil seed the agency cloning lab was infected by a virus then destroyed, taking thier tech back a few notches, however the active bodies of those agents were killed and they are still very much alive.

  40. Darkbladex96 July 24, 2010 at 2:05 pm -      #40

    BTW health regen is canon for the agents and MC(to a point)

  41. Straton82 July 24, 2010 at 2:14 pm -      #41

    hey all, sorry to interrupt the flow, but how do i get my icon changed? I am really sorry for bothering you, I don’t know how to ask for it any other way.

  42. midnite marauder July 24, 2010 at 4:03 pm -      #42

    I concur with Darkx in pretty much everything he said.

    @Sangheli-Yes I like Kanye cause he’s an excellent rapper and College Dropout, Late Registration, Graduation were all classics and Good Ass Job will be too. 808 sucked donkey balls though. What you don’t like Kanye? I know he can be a douche but that doesn’t detract from his lyrical and Musical Production talents.

  43. Hitman H94 July 24, 2010 at 4:12 pm -      #43

    @Straton
    Go to gravatar and sign up, choose your pic and it will automatically have changed next time you check

  44. Straton82 July 24, 2010 at 4:52 pm -      #44

    thanks a lot. Hitman, I went through it, i don’t know if it worked, if not i’ll fidget later.

  45. Laharl July 24, 2010 at 5:11 pm -      #45

    I swear…
    The agents have shielding as well.
    “Skill- The chief- he’s gone through years of the most difficult and challenging training. He’s a master tactician and martial artist. Not sure about the agent, as all we’re shown is a brief 2 minutes of training for the player’s sake.”If we use the crackdown one agent they are about even.

    “Agility & Quickness- Gotta give this one to the Chief. He dodged bullets in the books, and was capable of moving so fast that those around him could hardly see his movements (not running, but moving his arm and things of that nature). The agent has shown no such feats. He’d have a pretty tough time laying a finger on the Chief.” I find that hard to believe when the agent can keep up with cars going 90 when he runs and This is keys to the city

  46. Ahremos July 24, 2010 at 5:48 pm -      #46

    @Laharl

    I think we’re using the crackdown 2 agent.

    And when I said the agent’d have a hard time laying a finger on the chief, I didn’t mean running and catching up to him. I meant when they’re already in close quarters, I think it’d be hard to touch the chief– he’s just to quick.
    Does it say anywhere that the agent has improved reaction time?

    And I don’t think that, even if we were using the CD1 agent, Keys to the City would be valid for debating- it pretty much turns you into, as said in the trailer, a god. The entire city becomes your sandbox, and the game won’t save.

    When you say “cars going 90″ do you mean mph or kph? Could you provide a source for that figure, too, please.

    @Darkbladex96

    I’m sorry, but I don’t have the books on hand right now. I’ll try to source everything when I can get them from a library.

    As to dodging bullets- I think it said he “even found himself dodging a few” when the Spartans got to try on mjolnir, and then tested it. I may be wrong, though.

    And how does the wingsuit give the agent an edge? It doesn’t really do anything in this situation, and it doesn’t allow him to jump higher.

    Again, until I can get the books, I can’t really do much right now– sorry :(

  47. Darkbladex96 July 24, 2010 at 6:21 pm -      #47

    “And how does the wingsuit give the agent an edge? It doesn’t really do anything in this situation, and it doesn’t allow him to jump higher.”

    simple, manuverability, vantage point, etc. once the spartan jumps he falls. where as the agent has the ability to glide. gliding would allow the agent to cross gaps that MC couldnt. it also allows the agent an to attack from the high ground easier.

  48. Sparks July 24, 2010 at 7:13 pm -      #48

    What is Keys to the City that I keep seeing?

    If it’s a cheatcode or something, how/where do you input it.

    Because I’d like to get to the end of the game now and not repeat the same boring stuff over and over. If I can just automatically hit max stats across the board, then maybe I could play the game longer than 20 mins.

    As to the fight, Chief’s dodging a few bullets really isn’t too helpful in the long run, especially if several homing rockets are used.

    The Agent’s already got a confirmed strength and durability advantage over the chief, if he has to take a few hits to melt Chief with several rockets, that’s pretty doable.

    I’m not saying it’d go down in that fashion, but even if Chief can skip out of the way of some bullets, so what? If I were to roll out from the path of a car the Hulk threw at me, that doesn’t pull me out of the shitstorm yet lol.

    I’m not comparing the Agent to Hulk mind you, just the idea that “MC can maybe dodge some attacks” isn’t worth a great deal in this fight. Especially since the Agent’s aim is spot on, I mean pegging running targets from the top of a building with a machine gun, I’m sure he can think to appropriately target center mass, or preemptive shots to cover the Chief’s movement options (IE: shoot where he is likely to end up rather than focusfire in one area)

    To say “Chief dodged some bullets in Halo, therefore is safe from the Agent” doesn’t fit in too well, when taking into account the skill on all levels the Agent has.

  49. Darkbladex96 July 24, 2010 at 7:24 pm -      #49

    “What is Keys to the City that I keep seeing?”

    Free DLC for crackdown.

  50. Laharl July 24, 2010 at 7:32 pm -      #50

    “And I don’t think that, even if we were using the CD1 agent, Keys to the City would be valid for debating- it pretty much turns you into, as said in the trailer, a god. The entire city becomes your sandbox, and the game won’t save.”No, I am saying compare the video that you said he was cheating in to keys to the city.

    Compare the agents car to other cars speed in the game that is how you know the speeds the other cars are going.
    I see the agent keeping up with cars in all of the video’s of crackdown and even going past them with no physical repercussions..
    We can also use either of the agents you are the only one that has said crackdown 2 agent, Crackdown agent is a rather broad term in fact if it was the crackdown 2 agent it should say crackdown 2 agent vs MC.

    The agent gets a vehicle as standard and chief does not, the crackdown agent has more available to him and a much bigger arsenal no matter what the chief gets.(as long it isn’t teh ringz or some stupid ship)

  51. John-117 July 25, 2010 at 12:58 am -      #51

    It says Crackdown Agent,not Crackdown 2 Agent.
    Do the math.

  52. Ahremos July 25, 2010 at 9:39 am -      #52

    “simple, manuverability, vantage point, etc. once the spartan jumps he falls. where as the agent has the ability to glide. gliding would allow the agent to cross gaps that MC couldnt. it also allows the agent an to attack from the high ground easier.”

    The only thing that might help him is “it also allows the agent an to attack from the high ground easier”. Even then, it’s still dependent on the terrain, like the rest of possible advantages given by the wingsuit.

    @Laharl

    “No, I am saying compare the video that you said he was cheating in to keys to the city.” Ah, my bad.

    “Compare the agents car to other cars speed in the game that is how you know the speeds the other cars are going.” Yes, but it’s never specified what kind of unit is used. It could be miles per hour, kilometers per hour, or just a unit the developers made up. It’s very possible that it’s the lattermost of the three, as we see the super car go from 0-60 in under a second…\

    Also, as I’m too lazy to check for myself, could you tell me where you got the “90” figure from? Was it a car on the highway or a car on a normal street?

    @Sparks

    “As to the fight, Chief’s dodging a few bullets really isn’t too helpful in the long run, especially if several homing rockets are used.”

    I know lol, I was simply using that as a feat to his quickness– to show that, if he can dodge bullets, he’s going to be a pretty tough melee opponent. However, it would be extremely helpful if the agent is using a sniper rifle.

    “To say “Chief dodged some bullets in Halo, therefore is safe from the Agent” doesn’t fit in too well, when taking into account the skill on all levels the Agent has.”

    I never said this. I’m sorry if it was implied.

    Rockets in Crackdown move extremely slowly. I don’t think Chief would have any trouble shooting them out of the air or dodging them (of course, homing rockets would just come right back at him… His best bet would be to shoot them before they get to him or, as a last resort, try to catch it lol).

    Also, Admin/John-117, I need clarification on several things.

    First of all, how are we going to determine what weapons/vehicles the agent starts with? His “standard loadout” is specific to each player. What does the Chief start with, too?

    Where are they fighting.

    Also guys, please remember– the Chief is an incredibly smart guy. All the Spartans are incredibly intelligent, actually. I’m sure he’d figure out the Agent’s tactics pretty quickly (which are, for me, and for just about everyone else in the videos I’ve seen, barging into combat shooting everything in site with a machine gun).

    Such reckless tactics may be his downfall. The agent isn’t used to being faced with an opponent that actually poses a threat. The Chief, on the other hand, is. In fact, I remember him fighting a brute in the books– something much stronger than him. It ended with a grenade being shoved under him by the Spartan now laying on top of him.

    @John-117

    Thanks. “Crackdown Agent” is just a bit of a broad term, and I thought you may have meant any Crackdown agent (from 1 or 2). My bad.

  53. Ahremos July 25, 2010 at 9:45 am -      #53

    Sorry for the double, but I misspelled “sight”– I said site.

    Also, when I said the Brute was stronger, I meant physically.

  54. orpheus12 July 25, 2010 at 10:01 am -      #54

    “To simply put what Darkx is saying for those with reading problems is….”
    What brutal words. Too bad I never noticed those context clues in Darthblade’s comment.

    CA for fp.

  55. Darkbladex96 July 25, 2010 at 10:08 am -      #55

    “The only thing that might help him is “it also allows the agent an to attack from the high ground easier”. Even then, it’s still dependent on the terrain, like the rest of possible advantages given by the wingsuit.”

    every advantage counts towards victory.

    “However, it would be extremely helpful if the agent is using a sniper rifle.”

    if the agent had a sniper chief would get shot. hes not a jedi he doesnt have precog and he lacks the ability to move at supersonic velocities. unless he can see were youre aiming hes gonna get shot.

    “His best bet would be to shoot them before they get to him or, as a last resort, try to catch it lol).”

    1. crackdown rockets detonate on impact.
    2. without cortana its doomed to fail, he wouldnt have been able to do it correctly the fist time without cortana

    “Such reckless tactics may be his downfall. The agent isn’t used to being faced with an opponent that actually poses a threat.”

    the entire world of crackdown is a threat.

    “Such reckless tactics may be his downfall.”

    doubtful since he can just run face first at MC all day with no reprecussions.

    “Also guys, please remember– the Chief is an incredibly smart guy.”

    it actually doesnt matter much here…it doesnt matter if he figures out the agents tactics. the agent has all the advantages durability, speed, strength, manuverability, arsenal flexibility. under these circumstances not much the chief can do since its unlikely he can drop the agent in one go, and the more they fight the worse it’ll get for MC, his injuries will catch up and slow him down. biofoam is only temporary. but the agent flatout regenerates.

    and the terrain can only give the agent advantages. where would you have this take place a city? now MCs in his concrete jungle. flat featureless plain? MC will be mowed down.

    im not seeing many if any ways for MC to win with standard equipment. (BR, shotgun, 2 frags). especially since the agents arsenal is ridiculously larger.

  56. Ahremos July 25, 2010 at 1:26 pm -      #56

    “every advantage counts towards victory.”

    I’m saying it can only be advantageous if the terrain is permitting.

    “unless he can see were youre aiming hes gonna get shot.” Yup- that’s what I meant. I should have been more specific-sorry.

    “1. crackdown rockets detonate on impact.”

    I know they detonate on impact, but I’m not saying grip it/catch it by its nose (the area where the charge is)– he’d just have to grip it by the side.

    “2. without cortana its doomed to fail, he wouldnt have been able to do it correctly the fist time without cortana”

    Crackdown missiles move ALOT slower than the one that fighter fired. And, I know this will be shot down, but would Cortana be considered part of his basic equipment/standard loadout?

    “it actually doesnt matter much here…it doesnt matter if he figures out the agents tactics. the agent has all the advantages durability, speed, strength, manuverability, arsenal flexibility. under these circumstances not much the chief can do since its unlikely he can drop the agent in one go, and the more they fight the worse it’ll get for MC, his injuries will catch up and slow him down. biofoam is only temporary. but the agent flatout regenerates.”

    Please prove the agent is faster and more maneuverable. The agent doesn’t have his wingsuit, either, as we’re using the CD1 agent.

    As to arsenal flexibility- as far as I’m aware, there’s no prep time in this match. So the agent would have whatever is on him at the time– which is where the problem lies. “Whatever he has on him at the time” is specific to what each player normally equips him with. We need John-117 to clarify what his weapons are. Is he allowed to go to tactical locations and request weapon drops? I don’t think so, as that’d probably be outside help and there aren’t any tactical locations where we’re fighting, so long as we aren’t fighting in Pacific City.

    If prep time is given the agent would be equipped with the best of his arsenal- but so would the Chief. It would be recognized that the Agent is a major threat and the Chief would be equipped accordingly.

    MC’s best bet is to try and sneak up on the Agent and either
    A: somehow land a killing blow right there
    B: defeat him in melee or
    C: a spartan laser/rocket launcher/scorpion/sniper

    For C I know those aren’t part of his standard loadout, but he may have one if this fight has prep time/ John-117 (the person who requested this match) says he can have one.

  57. Laharl July 25, 2010 at 1:50 pm -      #57

    “I know they detonate on impact, but I’m not saying grip it/catch it by its nose (the area where the charge is)– he’d just have to grip it by the side. ” The agents powers modify the rockets to the point he cannot dodge them.
    The explosions range makes it to where he will be caught in it.
    He is also firing the rockets with no reload time.

    “scorpion” That would be the worse choice open cockpit tank vs a car with mounted guns hmmm.

  58. Orpheus12 July 25, 2010 at 2:19 pm -      #58

    “scorpion” That would be the worse choice open cockpit tank vs a car with mounted guns hmmm.”

    I never understood what you guys meant by open cockpit, the pilot is protected by a hatch on the Scorpian, so….?

  59. Darkbladex96 July 25, 2010 at 2:22 pm -      #59

    “Please prove the agent is faster and more maneuverable. The agent doesn’t have his wingsuit, either, as we’re using the CD1 agent..”

    says who? its the agency since thats against the rules you know current incarnation and all that….if we are using the original(which we are not) then he wouldve no doubt been been updated to new agency equipment. same as the peace keepers. but its all moot because of current incarnation rules, which arent hard to understand. match says crackdown agent, crackdown is the franchise we are using the current agents.

    “Please prove the agent is faster and more maneuverable. The agent doesn’t have his wingsuit, either, as we’re using the CD1 agent. ”

    the agent an keep pace with a Cell muscle car until it accelerates to top speed, thats around 50 mph.(basically drive with the accelerator about a 2/4 depressed). you have to have someone else playing with you.

    “As to arsenal flexibility- as far as I’m aware, there’s no prep time in this match. So the agent would have whatever is on him at the time– which is where the problem lies.”

    read the factpile rules boyo every fight has prep time the problem is in that prep time MC wouldnt be able to get any heavy weapons because once again he doesnt have the clearance. and no one has proven this otherwise beyound a doubt, the biggest thing he could get is a sniper.

    “Is he allowed to go to tactical locations and request weapon drops? I don’t think so, as that’d probably be outside help and there aren’t any tactical locations where we’re fighting, so long as we aren’t fighting in Pacific City.”

    prep time before the fight boy….they have access to whatever the could gain reasonably. MC gets no heavy ordinace because it hasnt been proven he has whenever access to it.

    “but would Cortana be considered part of his basic equipment/standard loadout?”

    nope she is her own character.

    sniper isnt going to one shot the agent; shields, full head protection, and 4 layers of armor.

    “I know they detonate on impact, but I’m not saying grip it/catch it by its nose (the area where the charge is)– he’d just have to grip it by the side.”

    you are completely unaware of the forces that are required to stop said missile are you? missile has thousands of pounds of torque its more likely to slip right through his grasp before he can apply significant pressure, shooting it would be wiser. but then hed just get a limpet charge stuck to him.

    “I’m saying it can only be advantageous if the terrain is permitting.”

    if theres cover then its an advantage.

    so Agent for the FP

    big arsenal, strength, durability, manuverability, and arsenal advantages. and if it comes down it he’ll just outlast chief.

  60. Ahremos July 26, 2010 at 2:21 pm -      #60

    “says who? its the agency since thats against the rules you know current incarnation and all that….if we are using the original(which we are not) then he wouldve no doubt been been updated to new agency equipment. same as the peace keepers. but its all moot because of current incarnation rules, which arent hard to understand. match says crackdown agent, crackdown is the franchise we are using the current agents.”

    Says John-117 (the person who suggested this match) in post 51. And no- you have no way of proving the old agents have been upgraded or are even still in service. It’s been 10 years.

    “the agent an keep pace with a Cell muscle car until it accelerates to top speed, thats around 50 mph.(basically drive with the accelerator about a 2/4 depressed). you have to have someone else playing with you.”

    It never says mph, it just says 50. We have no idea what unit it is. We see the supercar go from 0-60 in less than a second- it’s probably not mph.

    “read the factpile rules boyo every fight has prep time the problem is in that prep time MC wouldnt be able to get any heavy weapons because once again he doesnt have the clearance. and no one has proven this otherwise beyound a doubt, the biggest thing he could get is a sniper.”

    Yes, sorry- I forgot about that rule. However, we still need to find out what he’s being equipped with, as his standard loadout varies from player to player. Could you clarify, John-117?

    “sniper isnt going to one shot the agent; shields, full head protection, and 4 layers of armor.”

    Never said it would.

    “you are completely unaware of the forces that are required to stop said missile are you? missile has thousands of pounds of torque its more likely to slip right through his grasp before he can apply significant pressure, shooting it would be wiser. but then hed just get a limpet charge stuck to him.”

    No, I am not completely unaware of the forces required to stop a real missile. However, these missiles move extremely slowly, and would therefore be much easier to stop. But it doesn’t matter- I was simply listing that as a final resort. Just forget I ever said it, as I don’t want to derail the topic with a bunch of math :)

    And a limpet charge can’t stick to shields. Please don’t use the plasma grenade as a counter, as it sticking is just a gameplay mechanic (right?).

    “if theres cover then its an advantage.”

    How does the wingsuit allow the agent to make use of cover more effectively? It doesn’t matter anyways, though, as we’re using the CD1 agent.

  61. Captain Epic July 26, 2010 at 7:59 pm -      #61

    Its funny because my friend was about to suggest this match. I think it depends on which Crackdown Agent the Master Chief is up against. I am leaning towards Master Chief though.

  62. Master Chip 115 July 28, 2010 at 12:47 am -      #62

    hmmm. In the end i think Master Chief has this

  63. AJ August 2, 2010 at 3:18 am -      #63

    goingback to earlier posts,i don’t believe that even if the agent were to hit 117, he would get the kill right there. in the first game, a hit to a normal thug witg a full strength agent doesn’t always kill. so an enhanced superhuman with futuristic full-body armor plates surrounded by a layer of shielding capable of taking 90% of a futuristic assault rifle mag without dissipating? one hit? hmm… also, i see no point in having the crackdown 2 agent over the original as the newer is weaker and the major advantage of said person is the wing suit. freakin wow that thing is pointless… all i can ever manage with that thing is taking less damage when i fall on my face lol. and the arsenals the agent has are all either with divisions of the agency or in pacific city. what were we saying about outside help again? two advantages i find for chief, though are thus
    1. shredder rounds. such ammunition is not found in the game but is very commonly used in the books. in the game you are perfectly capable of handling yourself with standard ammunition, but to take those rounds and have every single one slice your guts 7 or 8 times before exiting (assuming they do) is not only awesome, but overkill on the presumption that chief can reload fast enough to make up for the agent’s regeneration.
    2. the spinal tap. in every Halo game, even odst, a bash to the back of the head is an instant kill. i honestly doubt that it’s just a gameplay feature. you can literally seperate the spine from the brain by doing this. undoubtedly it wouldn’t be an instant kill on a fully leveled agent, but it would send his health to critical easily.

    i don’t vote for either side, because there is still plenty of chance for mc to lose, but just try to factor this into the debate. purtie pleez an thank ya!

  64. the_man_with The_Answers August 4, 2010 at 7:34 pm -      #64

    Assasinations in the games arn’t just hitting someone in the back. Its just a simplier way to preform what you will be able to do in Reach. Still In Reach a knife won’t get through the level of fully sheilded armour they wear.

  65. the_man_with The_Answers August 4, 2010 at 7:39 pm -      #65

    BTW
    In Halo 3 a 3 round burst from the assault rifle can deplete roughly 1/4 of your sheilds. In the Novel, Halo: The fall of reach, a three round burst only depleted MC’s sheilds by a hairswidth. Considering MC was wearing Mark 5 at the time, and he is now wearing Mark 6, which has more sheilding and a faster recharge rate, I’d say I wouldn’t count on the games to determine the damage something deals.

  66. Gman August 5, 2010 at 12:44 pm -      #66

    Also MC has far more experience. He has had extensive Military Special Forces training since he was something like 5-10 years old and I believe that he is around forty yrs old. That’s over thirty years experience! Not to mention that MC also had far more experience in fighting multiple oppnents both bigger and stronger than himself more than just a few times. The Agent has only fought weaker opponents and overconfidence combined with less practical application can get one killed. Don’t get me wrong, I love the Agent, just thing that these were major factors.

  67. the_man_with The_Answers August 8, 2010 at 3:43 pm -      #67

    Even though MC is around 40 years old, he has the body of someone in their early 20s. This is weird because MC had about the same body when he was around 14-16. He got 30 years of age but maybe only 1-3 showed on his body. Maybe the augmentations keep him at top physical preformance his entire life.

  68. hotshot August 8, 2010 at 3:49 pm -      #68

    ” Maybe the augmentations keep him at top physical preformance his entire life.”

    Yea like Johnson is 80 years old and is still in good shape,probably because he’s a spartan or because people of the 26ste century have a longer life expectancy

  69. the_man_with The_Answers August 8, 2010 at 3:52 pm -      #69

    Definatly a longer life expectancy in the 26th century. Wait Johnson is 80? he looks early 50s at most.

  70. CAB_IV September 20, 2010 at 2:31 am -      #70

    I think its really close. There is no doubt in my mind that ANY fully developed agent, either the first run or the second batch, is going to give a Spartan II a run for his money. that said, the Spartan IIs aren’t entirely without augmentation, and have the advantage of a life of military training (instead of some flash-cloned brain imprinted agent).

    Going from the stealthy antics in “the fall of reach”, i think that if the MC hid himself in Pacific City’s high rises (think the Volk Island near the container terminal), he could certainly catch an agent unaware.

    Its still going to take a lot of fire power, since I’m pretty sure my agent has taken more shit between the Cell and the Freaks than has ever been dished out at the MC at any single point. Hell, just killing some of the bosses in crackdown WITH a FULL agent is still tough.

    Its going to come down to who is the most cunning. the MC isn’t stupid and won’t put himself somewhere he will be vulnerable to an Agent.

    I’m going to rationalize this by assuming the arbiter is the same as the MC, and that tartarus was at least as strong as an agent, and if the arbiter can beat tartarus, the MC can beat an agent.

  71. Siggymansz September 20, 2010 at 2:38 am -      #71

    “Yea like Johnson is 80 years old and is still in good shape,probably because he’s a spartan or because people of the 26ste century have a longer life expectancy”

    Or maybe, just maybe. Its the long periods Spent in Cryo sleep………*cough*dumbass*cough*

  72. Siggymansz September 20, 2010 at 2:41 am -      #72

    “I’m going to rationalize this by assuming the arbiter is the same as the MC, and that tartarus was at least as strong as an agent, and if the arbiter can beat tartarus, the MC can beat an agent.”

    *insert Critisism of your Logic*

  73. CAB_IV September 21, 2010 at 9:47 pm -      #73

    Yeah, i know Siggymansz. I probably deserve time in the room with the moose.

    I think its really up to who is the most clever, only because both a spartan and an Agent can handle ridiculous damage.

    I suppose though, the superior athletic ability and health of a Agent probably trump the chief, but I would like to point out that occasionally, wimpy gang members can take down an agent, and sometimes, the chief can kill things much bigger than him.

    Both certainly have weak spots somewhere.

  74. hoosie September 30, 2010 at 6:11 pm -      #74

    MC would deal with a level 1-2 agent with no problem. any agent after that would pick MC up and throw him 5 miles in the air or drop a 3 ton truck on his head

  75. laharl September 30, 2010 at 6:22 pm -      #75

    “wimpy gang members can take down an agent, ” Only if you are stupid enough to just stand there.

    “drop a 3 ton truck on his head” Sounds good.

  76. Turtle Commando February 16, 2011 at 12:00 am -      #76

    I think an advanced agent could take down MC with his regen, speed, and strength.

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